Jump to content

Clan Pods - Center Torso


4 replies to this topic

#1 Shae Starfyre

    Member

  • PipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 1,429 posts
  • LocationThe Fringe

Posted 07 May 2014 - 11:10 AM

Greetings,

Based on the various pods for the clan mechs, why not consider a center torso pod too?

This could be a an engine upgrade at the cost of armor (Points/Types) or as a restriction to the other pods being able to fit?

I only mention this because of the slow light discussions, but could be beneficial across the board.

The idea is that if I want speed, I put in pod A, if I want more fire power, I put in pod B, if I want more diversified abilities (ECM, BAP, different weapon loadouts, etc.) I put in Pod C.

The BAP and ECM were just ideas around the pod coming with one (like it has to be mounted there automatically to provide reasoning for Pod C placement).

Such that if I have Pod A in for high speed, maybe I can only fit one of the 3 other pod types for weapons or something.

And, of course, the Pod a for speed would be a calculated engine type for the chassis, not the ability to put in any engine you want.

#2 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 07 May 2014 - 02:09 PM

This already exists. Each variant has its own CT section. You want a different CT, you get a different variant.

#3 Durant Carlyle

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,877 posts
  • LocationClose enough to poke you with a stick.

Posted 07 May 2014 - 02:17 PM

No. They are wise in going with the tabletop rules regarding Clan OmniMechs not being able to change engines.

Perhaps for a Clan Hero version of an OmniMech, turning it from a true OmniMech into a non-adjustable BattleMech, some time in the future.

#4 Livewyr

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 6,733 posts
  • LocationWisconsin, USA

Posted 07 May 2014 - 05:40 PM

Better idea: Add the clan mechs that *do* crack 100kph.

Fire Moth
Arctic Cheetah, Icestorm, Jenner IIC, Incubis, Mandrill, Myst Linx, and Sling.

(Jenner IIC seems like it would be particularly vicious...while out-running most IS mechs.)

#5 Destructicus

    Member

  • PipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 1,255 posts
  • LocationKlendathu

Posted 07 May 2014 - 06:06 PM

While I think it is ridiculous we can't upgrade our clan engines I do believe it's the closest thing to "balance" that PGI could achieve in regards to clan tech
Not saying it's the best idea, which it certainly isn't, just saying I don't think PGI could come up with a better solution.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users