Mouzie, on 09 May 2014 - 08:19 AM, said:
thoughts on the Stalker? It looks pretty sweet and reliable.
The Stalker is an unexpectedly weird mech. On one hand it looks straight forward, but if you know a bit about the game mechanics, it's actually a bit tricky to use all its potential.
First of all, you are slow. That means forget about repositioning, and forget about steep terrain. That severely limits your options. Stalker is more of a turret. You need to know where you want to be stationed beforehand, because if you end up too far from your team, some light mech will come and teach you a lesson. Also you want to utilize that heavy armor to soak some damage (damage that would kill your more squishy allies). That means very long range is actually not your thing - firstly because being a loner gets you killed, and secondly because your team needs you to be a relevant target.
On the other hand, the Stalker also does not like close range brawling either, because the turning speed is low, and twist angles are literally the worst of all mechs.
Where the Stalker shines is mid to long range combat. It's a good weapon platform with tons of hardpoints and good survivability. Like a battleship.
If you like your ER large lasers, you'll like them on the Stalker too. High mounted arms like the Raven, just more lasers. I play my Stalker with 4 ERLL (2 left arm, 2 right arm), advanced zoom and a million heatsinks. Just keep 0.5 seconds between firing the two groups to avoid ghost heat and it's alright. I even have a large pulse laser in the CT and a few streaks for close range combat - there is always some light who thinks I'm easy prey in melee. Well, surprise, I'm not
The Stalker can be played with LRMs, but without the option to reposition quickly you often cannot use the full potential and depend on the team alot. So I went full laser (no endo steel, you need those slots for double heatsinks). With the large amount of heatsinks energy weapons become viable. Lasers scale with cooling.
Overall, yes, it's a pretty reliable mech. The build itself always works - no ammo problems, no range problems, good heat efficiency, very good survivability (thin center torso, twist for shielding). All you need is some battle knowledge (good sniper positions, how to defend against lights). That, and more large lasers, and more heatsinks

.
It's actually an interesting mech no matter your experience level, because it is easy to learn but hard to master. The only issue I ever had was when I tried using the ballistic hardpoint on the Misery. Never worked out for me. My aiming is too bad for that.
Edited by Denolven, 15 May 2014 - 06:12 AM.