Edited by Egomane, 10 May 2014 - 02:08 AM.


#1
Posted 09 May 2014 - 07:57 PM
#2
Posted 09 May 2014 - 08:02 PM
gp_option_ShowCockpitGlass=0
Name this file user.cfg and put it in your MWO main folder. Some other settings you might want for clearing your view are:
r_HDRGrainAmount=0.0
r_DepthOfField=0
#3
Posted 09 May 2014 - 08:03 PM
Not dirty ass glass and glare.
Seriously, wtf PGI...
#4
Posted 09 May 2014 - 08:05 PM
mwhighlander, on 09 May 2014 - 08:03 PM, said:
Not dirty ass glass and glare.
Seriously, wtf PGI...
First glass then effects so be happy that we got the first part
#5
Posted 09 May 2014 - 08:14 PM
#6
Posted 09 May 2014 - 08:15 PM
Ph30nix, on 09 May 2014 - 08:14 PM, said:
You have the ability to turn it off now (scroll up to the first reply in this thread).
#7
Posted 10 May 2014 - 03:10 AM
FupDup, on 09 May 2014 - 08:15 PM, said:
oh i know i saw that im just curious why in the F they thought that was a good thing to begin with? and super props to the person who posted how
#8
Posted 10 May 2014 - 03:13 AM
mwhighlander, on 09 May 2014 - 08:03 PM, said:
Not dirty ass glass and glare.
Seriously, wtf PGI...
I wasn't on of those people... but I do agree with them. THAT would be cool.
#9
Posted 10 May 2014 - 06:22 AM
Ph30nix, on 10 May 2014 - 03:10 AM, said:
Well, my guess is probably that there were maybe like 3-5 people crying out for "immersion" (ambiguous term) features, one of which being cockpit glass. PGI took it to the extreme. It's something I'm not exactly a fan of, but at least they did let us not deal with it if we don't want the "immersion" (aka vision obstruction).
#10
Posted 10 May 2014 - 06:44 AM
Quote
You should also get sucked out of your cockpit if your glass gets cracked on HPG and then trampled to death by your own mech.
Quote
Actually the glass looks pretty good now. The problem is youre at a disadvantage by not turning it off because it DOES impair vision. Having an option to turn it off is fine *for now*, but if they eventually add cracks/bulletholes/burnmarks to the glass, they need to FORCE everyone to have cockpit glass turned on. Because having a damaged cockpit and impaired visibility should be part of the simulation.
Edited by Khobai, 10 May 2014 - 06:51 AM.
#11
Posted 10 May 2014 - 06:48 AM
Edited by Rouken, 10 May 2014 - 06:48 AM.
#12
Posted 10 May 2014 - 07:01 AM
That said, you can turn it off now. They even included the instructions in the patch notes, and there was a thread somewhere around here with further advice about how to do it (and it included FoV, DoF, and Film Grain info).
#13
Posted 10 May 2014 - 10:37 AM
gp_option_ShowCockpitGlass=0
r_DepthOfField=0
r_HDRGrainAmount=0
#15
Posted 10 May 2014 - 11:05 AM
FupDup, on 09 May 2014 - 08:02 PM, said:
gp_option_ShowCockpitGlass=0
Name this file user.cfg and put it in your MWO main folder. Some other settings you might want for clearing your view are:
r_HDRGrainAmount=0.0
r_DepthOfField=0
I tried this and it didn't work. I guess mine is still locked.
#16
Posted 10 May 2014 - 01:41 PM
AntharPrime, on 10 May 2014 - 11:05 AM, said:
I tried this and it didn't work. I guess mine is still locked.
Did you make sure that it's not user.cfg.txt or something? It must have the right extension or it won't work.
You won't have one to begin with, so you must create one. Make a .txt file, and then manually change the extension to .cfg (note, in Windows 7 you have to toggle it to show extensions). Make sure the name is correct, and that you created it in your main Mechwarrior Online folder. Double check the formatting, too. No spaces are allowed for Film Grain, DoF, and Cockpit Glass, and spaces are required for field of view modification.
#17
Posted 10 May 2014 - 03:24 PM
#18
Posted 10 May 2014 - 04:21 PM
#19
Posted 10 May 2014 - 04:36 PM
People so often forget that 'adding' something to the game requires programming time. Probably more time than you realise. So don't act as if you don't understand why PGI won't add stuff like this when they're working on Clans and who knows else what.
#20
Posted 10 May 2014 - 04:49 PM
and i thought the changes worked but now looks like they didnt... unless that new manifold map has other effects not connected to glass
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