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Locust Needs Some Retuning!

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#21 Odins Fist

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Posted 09 May 2014 - 07:49 AM

The Locust is what it is... Small, lightly armored, lightly armed and fast..

It doesn't need the participation trophy treatment to make it what it isn't.

The Locust is exactly what it is.

#22 Joseph Mallan

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Posted 09 May 2014 - 07:50 AM

View PostIraqiWalker, on 09 May 2014 - 07:45 AM, said:


Most of the time, yeah. Somehow though myself and my friends still manage to do great in those Locusts. I can easilly get 500+ damage games in my 3M.

Khajja is a significantly better pilot than me when it comes to the locusts, and he's like a wizard with it.

Here's an example of it
Spoiler


There are exceptions for EVERY rule. :D How many Locust Pilots like him are there???

Edited by Joseph Mallan, 09 May 2014 - 07:51 AM.


#23 IraqiWalker

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Posted 09 May 2014 - 07:55 AM

View PostJoseph Mallan, on 09 May 2014 - 07:50 AM, said:

There are exceptions for EVERY rule. :D How many Locust Pilots like him are there???

I 100% agree.

Not many pilots like him exist, but that's not the mech's fault.

#24 Thorqemada

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Posted 09 May 2014 - 07:56 AM

What disturbs me about the Locust is that you can put an ERPPC on it and go ~170kph...

#25 Deathlike

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Posted 09 May 2014 - 07:57 AM

View PostThorqemada, on 09 May 2014 - 07:56 AM, said:

What disturbs me about the Locust is that you can put an ERPPC on it and go ~170kph...


You could do better with a Commando... and get ECM to boot.

#26 FupDup

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Posted 09 May 2014 - 08:00 AM

View PostJoseph Mallan, on 09 May 2014 - 07:48 AM, said:

Dude, List any 20 ton Mechs that is "Combat Ready" Locusts are a 'run forest run!' Scout! Like every 20 ton Mech... Heck one is even advertising the fact. The Fireball!
Posted Image

Did I ever say I wanted the Locust's role to be direct fighting? We just need things like Role Warfare where scouting/spotting/etc matter a lot more than they do now, and to make the Locust one of the best mechs for scouting/spotting/whatever.

View PostOdins Fist, on 09 May 2014 - 07:49 AM, said:

The Locust is what it is... Small, lightly armored, lightly armed and fast..

It doesn't need the participation trophy treatment to make it what it isn't.

The Locust is exactly what it is.

Giving the Locust a role doesn't magically give it a "trophy" just for having a player select it. You'd only get a "trophy" if you'd perform well with it...like every single other mech in the game. The "participation trophy" argument is non-nonsensical.

#27 IraqiWalker

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Posted 09 May 2014 - 08:00 AM

View PostDeathlike, on 09 May 2014 - 07:57 AM, said:


You could do better with a Commando... and get ECM to boot.

The commando won't go 150kph though. You'd be using an XL195 or 200 (I used the build before, it's fun) and that puts you at either 139 (XL195) or 142 I think with the XL200.

#28 Joseph Mallan

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Posted 09 May 2014 - 08:03 AM

View PostFupDup, on 09 May 2014 - 08:00 AM, said:

Did I ever say I wanted the Locust's role to be direct fighting? We just need things like Role Warfare where scouting/spotting/etc matter a lot more than they do now, and to make the Locust one of the best mechs for scouting/spotting/whatever.


Giving the Locust a role doesn't magically give it a "trophy" just for having a player select it. You'd only get a "trophy" if you'd perform well with it...like every single other mech in the game. The "participation trophy" argument is non-nonsensical.

Sorry Fup. I am seriously getting so used to whiners, I forget there are people who know what they are doing. A Locust IS a good Scout ride.

Thanks for the kick in the pants! :D

#29 FupDup

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Posted 09 May 2014 - 08:04 AM

View PostJoseph Mallan, on 09 May 2014 - 08:03 AM, said:

Sorry Fup. I am seriously getting so used to whiners, I forget there are people who know what they are doing. A Locust IS a good Scout ride.

Thanks for the kick in the pants! :D

Right now you can kinda scout/spot/whatever equal or better to a Locust while in most other lights (barring things like slow Ravens) while also having more flexibility if poop hits the fan. That is what has my underpants in a bunch right now. That, and the fact that right now we are rewarded primarily for "hulk smash" exponentially more than other activities.

Edited by FupDup, 09 May 2014 - 08:05 AM.


#30 Lostdragon

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Posted 09 May 2014 - 08:06 AM

Locust and Commando leg damage from falling makes me want to punch a manatee, as I explained while derailing someone's LRM thread previously.

#31 Joseph Mallan

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Posted 09 May 2014 - 08:07 AM

But what can you do? It is THE lightest ride there is and even on TT it died spectacularly easy! Only one I respect is not due till 3070!

#32 Deathlike

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Posted 09 May 2014 - 08:07 AM

View PostIraqiWalker, on 09 May 2014 - 08:00 AM, said:

The commando won't go 150kph though. You'd be using an XL195 or 200 (I used the build before, it's fun) and that puts you at either 139 (XL195) or 142 I think with the XL200.


Well, all ECM variants can't go above 150kph (you're right about the caveat)... but you can do a lot more with the arm articulation on the Commando than the Locust.

#33 Odins Fist

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Posted 09 May 2014 - 08:09 AM

View PostFupDup, on 09 May 2014 - 08:00 AM, said:

Giving the Locust a role doesn't magically give it a "trophy" just for having a player select it. You'd only get a "trophy" if you'd perform well with it...like every single other mech in the game. The "participation trophy" argument is non-nonsensical.


It already has a role... Scout, and hit and run.. Run like crazy..LOL :D

The Locust is what it is...

#34 FupDup

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Posted 09 May 2014 - 08:10 AM

View PostJoseph Mallan, on 09 May 2014 - 08:07 AM, said:

But what can you do? It is THE lightest ride there is and even on TT it died spectacularly easy! Only one I respect is not due till 3070!

We can make non-killing roles more valuable via map/gamemode design, provide adequate spacebucks for performing said roles, and give certain mechs quirks to help them specialize in their role (i.e. scouting/spotting/whatever bonuses for Lolcust)?

View PostOdins Fist, on 09 May 2014 - 08:09 AM, said:

It already has a role... Scout, and hit and run.. Run like crazy..LOL :D

The Locust is what it is...

Which can be done just as well with *almost* any light (barring the slow Ravens) or better (ECM lights), and those other lights also can take more hits/do more damage if trouble comes calling.

Edited by FupDup, 09 May 2014 - 08:10 AM.


#35 Joseph Mallan

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Posted 09 May 2014 - 08:14 AM

I went looking for the Atlas swinging a Locust Pict I remember seeing once....
I found this Sexy thing instead!
Posted Image

#36 Odins Fist

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Posted 09 May 2014 - 08:16 AM

View PostFupDup, on 09 May 2014 - 08:10 AM, said:

Which can be done just as well with *almost* any light (barring the slow Ravens) or better (ECM lights), and those other lights also can take more hits/do more damage if trouble comes calling.


The Locust is just what it is, one of the smallest, most lightly armored, lightly armed Mechs in the game.
It just has to be run by pilots that know this.

Other lights can do what the Locust can do better is just a fact of life in MWO. Knowing this is all that needs to be known, and every pilot should know it is a "run at your own risk" mech.

I don't yell at a snake for being a snake, snakes bite stuff that's what they do, but I do treat snakes accordingly.

The Locust is what it is, nothing is gonna change that, yeah it might be better of they give a bigger bonus for getting targets, assists for the light catagory, so on and so forth, but that's not what's happening right now so.

The Locust is what it is... :D

#37 jper4

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Posted 09 May 2014 - 08:18 AM

View PostJoseph Mallan, on 09 May 2014 - 07:38 AM, said:

Run like hell, stay behind every enemy, don't even think about stopping! That is ANY 20 ton Mech. You are soft and squishy and real mechs make fun of you for trying.



but you can get back at them when you're the last one left on your team running behind/around/to the side of them as they spend as much time shooting each other as they do you, sometimes i can even take one with me...unless you run across that guy who can aim that is...

#38 Joseph Mallan

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Posted 09 May 2014 - 08:19 AM

View PostTanar, on 09 May 2014 - 08:18 AM, said:



but you can get back at them when you're the last one left on your team running behind/around/to the side of them as they spend as much time shooting each other as they do you, sometimes i can even take one with me...unless you run across that guy who can aim that is...

Thats a Big IF Tanar. A really Big if! :D

#39 RangerGee412

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Posted 09 May 2014 - 08:20 AM

How about if you give the locusts some advanced sensor package?

Double sensor range
extremely fast info gathering to see l oadouts
Maybe allow it to target multiple mechs at once
allow its sensors to cut through ecm at a greater range?

Would this help it be the king of scouting? Would this help it out enough to negate its low weight?

#40 FupDup

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Posted 09 May 2014 - 08:21 AM

View PostOdins Fist, on 09 May 2014 - 08:16 AM, said:

The Locust is just what it is, one of the smallest, most lightly armored, lightly armed Mechs in the game.
It just has to be run by pilots that know this.

Other lights can do what the Locust can do better is just a fact of life in MWO. Knowing this is all that needs to be known, and every pilot should know it is a "run at your own risk" mech.

I don't yell at a snake for being a snake, snakes bite stuff that's what they do, but I do treat snakes accordingly.

The Locust is what it is, nothing is gonna change that, yeah it might be better of they give a bigger bonus for getting targets, assists for the light catagory, so on and so forth, but that's not what's happening right now so.

The Locust is what it is... :D

Who's the one who decided that "what it is" has to be the way it is? Should the Awesome remaining a walking barndoor with a horribad CT hitbox? But hey, that's what the Awesome is, so who cares amiright! Should the Cicada remain as a mostly downgrade to the Jenner? But hey, that's what the Cicada "is," so I guess it's fine. Should SRMs suck...well, that's "what they are," eh? I can extend this logic to any mech/weapon/etc in the game.

Ya'know, having more viable mechs in the game is not a bad thing...





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