

#21
Posted 09 May 2014 - 07:49 AM
It doesn't need the participation trophy treatment to make it what it isn't.
The Locust is exactly what it is.
#22
Posted 09 May 2014 - 07:50 AM
IraqiWalker, on 09 May 2014 - 07:45 AM, said:
Most of the time, yeah. Somehow though myself and my friends still manage to do great in those Locusts. I can easilly get 500+ damage games in my 3M.
Khajja is a significantly better pilot than me when it comes to the locusts, and he's like a wizard with it.
Here's an example of it
There are exceptions for EVERY rule.

Edited by Joseph Mallan, 09 May 2014 - 07:51 AM.
#24
Posted 09 May 2014 - 07:56 AM
#26
Posted 09 May 2014 - 08:00 AM
Joseph Mallan, on 09 May 2014 - 07:48 AM, said:

Did I ever say I wanted the Locust's role to be direct fighting? We just need things like Role Warfare where scouting/spotting/etc matter a lot more than they do now, and to make the Locust one of the best mechs for scouting/spotting/whatever.
Odins Fist, on 09 May 2014 - 07:49 AM, said:
It doesn't need the participation trophy treatment to make it what it isn't.
The Locust is exactly what it is.
Giving the Locust a role doesn't magically give it a "trophy" just for having a player select it. You'd only get a "trophy" if you'd perform well with it...like every single other mech in the game. The "participation trophy" argument is non-nonsensical.
#27
Posted 09 May 2014 - 08:00 AM
Deathlike, on 09 May 2014 - 07:57 AM, said:
You could do better with a Commando... and get ECM to boot.
The commando won't go 150kph though. You'd be using an XL195 or 200 (I used the build before, it's fun) and that puts you at either 139 (XL195) or 142 I think with the XL200.
#28
Posted 09 May 2014 - 08:03 AM
FupDup, on 09 May 2014 - 08:00 AM, said:
Giving the Locust a role doesn't magically give it a "trophy" just for having a player select it. You'd only get a "trophy" if you'd perform well with it...like every single other mech in the game. The "participation trophy" argument is non-nonsensical.
Sorry Fup. I am seriously getting so used to whiners, I forget there are people who know what they are doing. A Locust IS a good Scout ride.
Thanks for the kick in the pants!

#29
Posted 09 May 2014 - 08:04 AM
Joseph Mallan, on 09 May 2014 - 08:03 AM, said:
Thanks for the kick in the pants!

Right now you can kinda scout/spot/whatever equal or better to a Locust while in most other lights (barring things like slow Ravens) while also having more flexibility if poop hits the fan. That is what has my underpants in a bunch right now. That, and the fact that right now we are rewarded primarily for "hulk smash" exponentially more than other activities.
Edited by FupDup, 09 May 2014 - 08:05 AM.
#30
Posted 09 May 2014 - 08:06 AM
#31
Posted 09 May 2014 - 08:07 AM
#32
Posted 09 May 2014 - 08:07 AM
IraqiWalker, on 09 May 2014 - 08:00 AM, said:
Well, all ECM variants can't go above 150kph (you're right about the caveat)... but you can do a lot more with the arm articulation on the Commando than the Locust.
#33
Posted 09 May 2014 - 08:09 AM
FupDup, on 09 May 2014 - 08:00 AM, said:
It already has a role... Scout, and hit and run.. Run like crazy..LOL

The Locust is what it is...
#34
Posted 09 May 2014 - 08:10 AM
Joseph Mallan, on 09 May 2014 - 08:07 AM, said:
We can make non-killing roles more valuable via map/gamemode design, provide adequate spacebucks for performing said roles, and give certain mechs quirks to help them specialize in their role (i.e. scouting/spotting/whatever bonuses for Lolcust)?
Odins Fist, on 09 May 2014 - 08:09 AM, said:

The Locust is what it is...
Which can be done just as well with *almost* any light (barring the slow Ravens) or better (ECM lights), and those other lights also can take more hits/do more damage if trouble comes calling.
Edited by FupDup, 09 May 2014 - 08:10 AM.
#35
Posted 09 May 2014 - 08:14 AM
I found this Sexy thing instead!

#36
Posted 09 May 2014 - 08:16 AM
FupDup, on 09 May 2014 - 08:10 AM, said:
The Locust is just what it is, one of the smallest, most lightly armored, lightly armed Mechs in the game.
It just has to be run by pilots that know this.
Other lights can do what the Locust can do better is just a fact of life in MWO. Knowing this is all that needs to be known, and every pilot should know it is a "run at your own risk" mech.
I don't yell at a snake for being a snake, snakes bite stuff that's what they do, but I do treat snakes accordingly.
The Locust is what it is, nothing is gonna change that, yeah it might be better of they give a bigger bonus for getting targets, assists for the light catagory, so on and so forth, but that's not what's happening right now so.
The Locust is what it is...

#37
Posted 09 May 2014 - 08:18 AM
Joseph Mallan, on 09 May 2014 - 07:38 AM, said:
but you can get back at them when you're the last one left on your team running behind/around/to the side of them as they spend as much time shooting each other as they do you, sometimes i can even take one with me...unless you run across that guy who can aim that is...
#38
Posted 09 May 2014 - 08:19 AM
Tanar, on 09 May 2014 - 08:18 AM, said:
but you can get back at them when you're the last one left on your team running behind/around/to the side of them as they spend as much time shooting each other as they do you, sometimes i can even take one with me...unless you run across that guy who can aim that is...
Thats a Big IF Tanar. A really Big if!

#39
Posted 09 May 2014 - 08:20 AM
Double sensor range
extremely fast info gathering to see l oadouts
Maybe allow it to target multiple mechs at once
allow its sensors to cut through ecm at a greater range?
Would this help it be the king of scouting? Would this help it out enough to negate its low weight?
#40
Posted 09 May 2014 - 08:21 AM
Odins Fist, on 09 May 2014 - 08:16 AM, said:
It just has to be run by pilots that know this.
Other lights can do what the Locust can do better is just a fact of life in MWO. Knowing this is all that needs to be known, and every pilot should know it is a "run at your own risk" mech.
I don't yell at a snake for being a snake, snakes bite stuff that's what they do, but I do treat snakes accordingly.
The Locust is what it is, nothing is gonna change that, yeah it might be better of they give a bigger bonus for getting targets, assists for the light catagory, so on and so forth, but that's not what's happening right now so.
The Locust is what it is...

Who's the one who decided that "what it is" has to be the way it is? Should the Awesome remaining a walking barndoor with a horribad CT hitbox? But hey, that's what the Awesome is, so who cares amiright! Should the Cicada remain as a mostly downgrade to the Jenner? But hey, that's what the Cicada "is," so I guess it's fine. Should SRMs suck...well, that's "what they are," eh? I can extend this logic to any mech/weapon/etc in the game.
Ya'know, having more viable mechs in the game is not a bad thing...
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