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#81 Dymlos2003

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Posted 09 May 2014 - 03:44 PM

View PostDavers, on 09 May 2014 - 02:45 PM, said:

No. But I disagree with you. And your position of 'I got the game I want so the rest of you can keep waiting for CW so I can now get the fixes I want' seems rather self centered.


It's not that, I don't care whether are not it happens. True I was only looking forward to private matches and now I have that so awesome. I just thought it would be way better if the game was at 90% instead of 70% when the CW comes out that's not illogical. Quality instead of quantity. That's not a crazy idea is it? A game running well when CW is out, thought people would want that more.
Instead I got "Well I've been waiting X amount of time, I want the game I WAS SOLD ON" Now that attitude is self centered. Can't you guys just wait a few months more and have this year just focusing on polish?

Edited by Dymlos2003, 09 May 2014 - 03:47 PM.


#82 Davers

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Posted 09 May 2014 - 03:54 PM

View PostDymlos2003, on 09 May 2014 - 03:44 PM, said:


It's not that, I don't care whether are not it happens. True I was only looking forward to private matches and now I have that so awesome.

Can't you guys just wait a few months more and have this year just focusing on polish?


Once again, 'I got mine and thats all I care about'.

I don't care about leagues or private matches. I haven't gotten 'mine' yet, so no. I don't want to wait another year so you can have ammo explosions and R&R or whatever you think is more important. PGI can give you what you want '90 days' after CW. :)

#83 Khobai

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Posted 09 May 2014 - 03:55 PM

It was already put to a vote. Russ asked if players wanted CW or polish and CW won by a majority.

#84 PanzerMagier

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Posted 09 May 2014 - 03:59 PM

I think CW should be canceled and they should move on to more realistic goals.

they will not make it successful in any possible way. I say this with the certainty of CB veteran.

Edited by PanzerMagier, 09 May 2014 - 03:59 PM.


#85 Dymlos2003

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Posted 09 May 2014 - 04:23 PM

View PostKhobai, on 09 May 2014 - 03:55 PM, said:

It was already put to a vote. Russ asked if players wanted CW or polish and CW won by a majority.


Yeah people's views are just so skewed. A polished game or the same game with the same bugs with CW. Oh people.

How about priority should be fixing the game while working on CW in the background. I just want atleast something that feels complete.

View PostDavers, on 09 May 2014 - 03:54 PM, said:


Once again, 'I got mine and thats all I care about'.

I don't care about leagues or private matches. I haven't gotten 'mine' yet, so no. I don't want to wait another year so you can have ammo explosions and R&R or whatever you think is more important. PGI can give you what you want '90 days' after CW. :)


What's so special about CW that it can't wait?

Edited by Dymlos2003, 09 May 2014 - 04:22 PM.


#86 Dymlos2003

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Posted 09 May 2014 - 04:26 PM

The Gif makes it

#87 1453 R

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Posted 09 May 2014 - 04:29 PM

View PostNikolai Lubkiewicz, on 09 May 2014 - 04:24 PM, said:

I see merit in both sides of the arguments, and certainly either side will make a host of players happy at the expense of another.

So, with that in mind, our approach has been to try to balance both sides, Dealing out optimizations while also building upon game features. Those who are keen might notice our patch deliveries tend to follow this very two-punch pattern.


A very sensible policy, and pretty much the only one that's actually workable.

Unfortunately, you poor guys are caught between players who, for the most part, can’t/won’t be satisfied until absolutely 100% of all effort is devoted to their personal choice of project. Not 50%, not 60%, not 75%. Not even 95%. One. Hundred. Percent. Of all effort must be devoted explicitly and exclusively to Community Warfare, because as everyone knows, Community Warfare is what will Save Mechwarrior Online.

I don’t envy you, Nikolai. I do appreciate your steady presence on the forums, and I’m glad someone’s willing to step up to the plate, but you couldn’t pay me enough to do your job, man.

Edited by 1453 R, 09 May 2014 - 04:30 PM.


#88 Faith McCarron

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Posted 09 May 2014 - 04:49 PM

View PostDavers, on 09 May 2014 - 02:39 PM, said:

So basically, 'I have all the game I want and thats all that is important.'.

Too bad 'your game' excludes all the pugs. Guess they aren't important to MW:O, right? Just as long as the 1000 league players are happy, the other 1.4 million of the rest of us should just be patient and wait for CW.

I dont even think there are even close to 1,000 league players

#89 Davers

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Posted 09 May 2014 - 04:55 PM

View PostFaith McCarron, on 09 May 2014 - 04:49 PM, said:

I dont even think there are even close to 1,000 league players

Well, there is 312 players who participated in MCW last season. There are 3 'big leagues'. I haven't bothered to cross reference names, but there would probably be a few. 1000 was being very kind.

#90 Faith McCarron

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Posted 09 May 2014 - 05:00 PM

The other problem with league play as it stands now is that it's a very closed and stagnate pool. I don't think you're going to grow league play very much, ever, because it's such a hard thing to break into at this point for players who aren't already in it.

#91 -Natural Selection-

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Posted 09 May 2014 - 05:08 PM

The game works. It needs content.

The fact that CW hasn't made it from pen to keyboard at this point is fairly sad. I will leave it at that.

#92 Davers

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Posted 09 May 2014 - 05:11 PM

View PostFaith McCarron, on 09 May 2014 - 05:00 PM, said:

The other problem with league play as it stands now is that it's a very closed and stagnate pool. I don't think you're going to grow league play very much, ever, because it's such a hard thing to break into at this point for players who aren't already in it.

For league play to break into 'mainstream' so to speak, will require multiple viable load outs and play styles. Not everyone want to play 'jump-ppc/ac-airstrike-repeat'. But ACs and PPCs are the best weapons, and loading up on arty/air is a no-brainer. Unless the Clans play VERY differently than IS we will just have more of the same. It's not like LoL where you have different characters with a variety of powers and abilities you can tweak to change the meta. This is what gameplay will be like. The only chance for a change was fixing SRMs, and PGI was talking nerfs before the fixes were even in game.

#93 GalaxyBluestar

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Posted 09 May 2014 - 05:12 PM

hold back community warefare?

i'll just add my resounding no to the list for mainly two reasons.

1: gamplay value. this game needs it bad as it's only as forfilling as a random deathmatch shooter can be, in small occasional spurts. MWO needs to be more than that to build up the playerbase it needs to convince people of a purpose for hanging around and not just forever trying to pokemech out the garage and so what?

2: buisness: as per advertised the big drawcard alongside the mech bay and the battles is the universe setting with econmies and territory to play for. that's what the game was pitched for and russ stupidly lied about scheduals so often that he's drawn the whole community against him when he was trying to retain interest to sell phoenix and convince microsoft of the extended liscence. many say it was ecm, or coolant or 3rdpv or ghost heat or a never ending balance saga for direct fire pint point damage weapons and missiles that's driven the playerbase away. for sure these were major controbutions but the biggest factor of all is people who've paid the big bucks and what they have is a next to featureless game. it's incredibly sad that the biggest milestones have been a change of ui scenery which still lacks essential functionality like filters, well displayed info iinstead of buried stuff and many clicks tourment and then this private match system which still relies on a lot of 3rd party effort to work. that's all we have as a game when we're supposed to be able to fight to buy mechs/equipment cheaper and have the competition for territory fighting for a faction.

without that being developed the game has been stagnant for a year and another year may see it's demise. PGI can't afford notto expand the gameplay-functionality after getting clanners out the way, really they shouldn't have made clanners till long after optomising netcodes and getting CW stacked with people and working properly in order for the population to split and represent at least 4 more factions. saddly they've gone so much for the money and screwed the pooch so badly the population is struggling to do 3/3/3/3.

#94 Faith McCarron

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Posted 09 May 2014 - 05:26 PM

View PostDavers, on 09 May 2014 - 05:11 PM, said:

For league play to break into 'mainstream' so to speak, will require multiple viable load outs and play styles. Not everyone want to play 'jump-ppc/ac-airstrike-repeat'. But ACs and PPCs are the best weapons, and loading up on arty/air is a no-brainer. Unless the Clans play VERY differently than IS we will just have more of the same. It's not like LoL where you have different characters with a variety of powers and abilities you can tweak to change the meta. This is what gameplay will be like. The only chance for a change was fixing SRMs, and PGI was talking nerfs before the fixes were even in game.


I don't really consider that a barrier at all to making league play mainstream. Add all the variety of playstyles that you want, and league play will still be niche because of the skill barrier. As I said earlier, take any group of 12 players and toss them into the 12's queue and they wont last long because they're going to get curbstomped by the pro teams. It wouldn't matter if brawling were viable, they would still get stomped over, and over, and over, and get trolled the whole time.

Our group ran into this some months ago. As a group of about 20 or so regular players, we started dropping in the 12's queue 2 nights a week, and it was a complete fiasco. Everyone had fun dropping in 4-mans, but the step up to 12's was simply too big a barrier. For one, not everyone is willing or able to put in the significant amount of time to get their skills and coordination to a competetive level. Out of roughly 20 players, none of them bad, I would say only maybe 4-5 of us were even close to being able to take the field in competetive 12-mans, and that's not enough to make a 12-man even close to ready to drop against the 12's queue. And after a few months, everyone else was too frustrated to even keep trying. It wasnt fun for them, so why even keep trying. The skill and coordination of the existing 12-man scene is such that the bar for anyone new breaking into the scene is so high that you'll see few, if any, make the leap. Without some kind of a tiered system, it's always going to be that way. The teams that are already in 12's will stay there, everyone else will stay away.

#95 1453 R

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Posted 09 May 2014 - 05:33 PM

View PostGalaxyBluestar, on 09 May 2014 - 05:12 PM, said:

hold back community warefare?

i'll just add my resounding no to the list for mainly two reasons.


Do you like to shoot robots?

I like to shoot robots. And I'd really like to continue to shoot robots without being actively punished for not shooting robots FOR THE GLORY OF HOUSE [XYZ]. Nor am I quite ready for the mass exodus when everyone finally realizes that CW will just be more of the same except with a third experience type to keep track of, because if it's anything else then they'll lose an even more massive part of their playerbase.

As for 'CW will get everyone into league play, and then the game will be Saved and everyone will be happy!" ...yeah, sure. Nobody gets into an actual league unit unless they can dual-Gauss a Spider in the cockpit from 600 meters, while both the Spider and themselves are sprinting full-tilt and madly torso-twisting. While the Spider's back is turned to them. And with a rock between them and the Spider.

I don't have the time or inclination to grind until my fingers bleed in order to be simply 'not good enough' for league play, rather than 'laughably bad'. Which, of course, is another reason why CW is an active detriment to me and players like me.

P.S.: no, not done arguing the point just because Niko tried to throw me out an airlock. Until he actually throws me out an airlock, I'ma sit here and post until a call comes in or until it's time to go home and post from there.

#96 Davers

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Posted 09 May 2014 - 05:58 PM

View Post1453 R, on 09 May 2014 - 05:33 PM, said:

Do you like to shoot robots?

I like to shoot robots. And I'd really like to continue to shoot robots without being actively punished for not shooting robots FOR THE GLORY OF HOUSE [XYZ]. Nor am I quite ready for the mass exodus when everyone finally realizes that CW will just be more of the same except with a third experience type to keep track of, because if it's anything else then they'll lose an even more massive part of their playerbase.

As for 'CW will get everyone into league play, and then the game will be Saved and everyone will be happy!" ...yeah, sure. Nobody gets into an actual league unit unless they can dual-Gauss a Spider in the cockpit from 600 meters, while both the Spider and themselves are sprinting full-tilt and madly torso-twisting. While the Spider's back is turned to them. And with a rock between them and the Spider.

I don't have the time or inclination to grind until my fingers bleed in order to be simply 'not good enough' for league play, rather than 'laughably bad'. Which, of course, is another reason why CW is an active detriment to me and players like me.

P.S.: no, not done arguing the point just because Niko tried to throw me out an airlock. Until he actually throws me out an airlock, I'ma sit here and post until a call comes in or until it's time to go home and post from there.

League play is not CW. In fact the OP's entire point is 'Now that I have League play, who cares about CW'.

You seem very afraid that your pug play is going to be damaged in some way, yet PGI has actually made several comments saying that your style of play is going to be unchanged.

#97 Xoxim SC

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Posted 09 May 2014 - 06:01 PM

I want to know what this mythical creature you all call "community warfare" is going to entail.

#98 GalaxyBluestar

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Posted 09 May 2014 - 06:36 PM

View Post1453 R, on 09 May 2014 - 05:33 PM, said:

Do you like to shoot robots?

I like to shoot robots. And I'd really like to continue to shoot robots without being actively punished for not shooting robots FOR THE GLORY OF HOUSE [XYZ]. Nor am I quite ready for the mass exodus when everyone finally realizes that CW will just be more of the same except with a third experience type to keep track of, because if it's anything else then they'll lose an even more massive part of their playerbase.

As for 'CW will get everyone into league play, and then the game will be Saved and everyone will be happy!" ...yeah, sure. Nobody gets into an actual league unit unless they can dual-Gauss a Spider in the cockpit from 600 meters, while both the Spider and themselves are sprinting full-tilt and madly torso-twisting. While the Spider's back is turned to them. And with a rock between them and the Spider.

I don't have the time or inclination to grind until my fingers bleed in order to be simply 'not good enough' for league play, rather than 'laughably bad'. Which, of course, is another reason why CW is an active detriment to me and players like me.

P.S.: no, not done arguing the point just because Niko tried to throw me out an airlock. Until he actually throws me out an airlock, I'ma sit here and post until a call comes in or until it's time to go home and post from there.


it's not about faction play overiding everything else {there are no punishments as a lonewolf where did you get that idea from?} nor is it about how people react to CW. leauge play has nothing to do with it. it's just factions territories and equipment and every match goes towards whether a planet is held by A or taken by B. it's economics, bragging rights and mostly that you're involvment counts for something more than herpderp x amount kills glory.

so what if CW has an impact on the community positive or negative. that's PGI's problem if they make CW good they'll get customers if they do bad they deserve to fail. if they don't do it at all they'll bleed to death cause the game stands as a casual cheapmans shooter with build a robot bolted to the side and that's it. the game won't survive in this format hense all the grabdeals IGP/PGI do to keep the minimum viable product afloat.

let me put it simply why CW needs to happen...

Posted Image

after so much advertising/pitching for the innersphere universe


and hell they've made phoenix buyers cough up real money for elements of this system, so far they're sitting on fruadlent switch and bait corruption if they do not deliver CW in a timely manner.

nearly 2 years and counting since first announcment that elements of CW would appear in the game and over 7 months since phoenix was delivered without loyalty points, over a year if you count when first packs were sold.

they are contractually obligated to release a CW product featuring these loyalty points that was paid for. even if the feature turns out to be **** they've got to do it at least for this year or their's real evidence to demand compensation.

Edited by GalaxyBluestar, 09 May 2014 - 06:38 PM.


#99 Mycrus

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Posted 09 May 2014 - 07:01 PM

Silly fobs, snowball's chance in hell that CW will even make it in 2014....

Paul flushed the tissue where he wrote his grand design...

#100 1453 R

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Posted 09 May 2014 - 07:09 PM

View PostGalaxyBluestar, on 09 May 2014 - 06:36 PM, said:

[snip]


And again, what happens when those expectations are met, those obligations are discharged and MWO doesn't turn into a shining jewel of polish and excellence, with a depth of story and persistence unmatched by even the mightiest of MMOs or most impressive of RPGs, overnight, like absolutely all of the CW NOW people swear it's going to?

What're you going to do when you don't have anything else to look forward to, since the game as it stands is apparently so completely unplayable, eh?

I'll tell you - the player base screams louder than ever, PGI's sales drop even more, and thousands of man-hours of work ends up causing just as much negative momentum and bad press as U.I. 2.0 did.

If you want it because you paid for it and it's yours, great. Cool, that's your right. But if you want it because it's going to Save Mechwarrior Online™, then you are blind, and you're going to be crushingly disappointed when it turns out to be just as big a fiasco as every other major release Piranha's put out there so far.

Edited by 1453 R, 09 May 2014 - 07:10 PM.






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