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Remove Fall And Collision Damage


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#1 Flapdrol

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Posted 09 May 2014 - 06:20 AM

It's so insignificant, might as well remove it entirely and possibly gain some performance.

#2 FlipOver

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Posted 09 May 2014 - 08:35 AM

View PostFlapdrol, on 09 May 2014 - 06:20 AM, said:

It's so insignificant, might as well remove it entirely [...]

Could say the same about C-Bills.
By this I mean that just because something is working with such a low significance, shouldn't be removed.
To me, it helps as a metric system for PGI to eventually develop it like it should be (or closer to it).
Plus, I've seen mechs lose legs from crashing to others (especially light ones), so, it's not that insignificant as you might think. But I do agree it need some buffing.

#3 Nothing Whatsoever

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Posted 09 May 2014 - 09:19 AM

It's something that certainly needs to be addressed, but not removed.

#4 9erRed

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Posted 09 May 2014 - 10:30 AM

Greetings all,

Yes this has been stated before.

Fall Damage:
- Some suggestions being that if the Mech actually was designed to have jump jets that it was also designed to sustain the landing impact from the maximum height of the thrusters firing. Anything higher than that it should suffer damage to it's legs and follow-on systems.

- If the Mech was never designed to have jump jets, in any of it's variants, it should be able to at least complete smaller drops without damage. And this should be a calculation formed from weight, speed, leg design, and distance dropped. As we have in game now, smaller Mech's receive damage on height and not weight class. The heavier Mech can drop or fall the exact same distance and suffer no damage, even though they have many times the weight impacting.
(yes, they have larger legs and feet, and more robust design, but normally not enough to remove all the damage from a similar fall.)

- I also think that any of the 'chicken walker design legs' should be better able to absorb fall impacts than straight leg designs. Much more mechanical advantage built in.

- Additional, if a Mech is falling and suffers weapon impacts as it is landing, it should effect the ability to land safely without damage. The weapon impact impulse from being struck should cause issues during the landing. We do not have knock down being returned anytime soon, so there should be some penalties installed to offset the problems of a safe landing while being hit.


Collision is another completely different issue, wither with terrain, objects, Mech's, of other item. Server authoritive gameplay has many issues that need to be resolved, although some concerns are strictly the map and collision box's, others are server and net related. Having correct dynamics for everything in game, an doing this in real time to all players has been quite an issue. Karl has mentioned some of the current problems related to this. Creating better optimization between where the client element is located and where the server thinks it should be at, or allowing the server to 'give a little bit' in it correction of this point may help. (and one of the reasons knock down was removed)
- I'm sure Karl could explain so much better.

So no, do not remove them. Fix them.

9erRed

Edited by 9erRed, 09 May 2014 - 10:39 AM.






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