Have any of you guys experienced running in MWO and shooting afar at a mech, only to see your shot hit some INVISIBLE WALL!
I had the same/similiar issue in Battlefield, with buildings NOT rendering from AFAR, only to find out the culprit was a video setting in the options called "MESH QUALITY". It had a added benefit of letting you see "behind" buildings or walls, but once again , you would waste bullets at times thinking the enemy was hittable so it had negatives aswell.
The negatives are MUCH MORE Pronounced in MWO IMO, because of the heat penalty when missing shots or even wasting ammo on invisible objects..
I did a quick experimentation and found the OBJECT DETAIL really helped with things rendering closer, by putting it on VERY HIGH.
I was curious if there is another setting to help this? I know that when I tried "environment" or "textures" on very high, I saw NO difference and had Mechs that appeared to be standing on mid-air because things were NOT rendering.


Mechwarrior Graphic Settings: Things Not Rendering! Wth!
Started by n r g, May 08 2014 09:09 PM
5 replies to this topic
#1
Posted 08 May 2014 - 09:09 PM
#2
Posted 08 May 2014 - 09:10 PM
Really not the forum section for this. 
Edit: try the barracks or Hardware.

Edit: try the barracks or Hardware.
Edited by Shar Wolf, 08 May 2014 - 09:11 PM.
#3
Posted 08 May 2014 - 10:02 PM
yeah, frozen city didnt render properly. Repear tool didnt help me but it might help you, try it.
#6
Posted 09 May 2014 - 05:14 PM
are you running DX11 and/or SLI?
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