Jun Watarase, on 10 May 2014 - 01:38 AM, said:
Thats just attempting to re-direct blame from yourself. In reality it takes two to tango. Theres also the very real issue that it takes time to fix stuff.
Lets say there was something i could do to instant kill the entire enemy team. Be it a bug or a overpowered weapon. I could use it till it gets fixed...or i could choose not to. The moment i chose, of my own free will to use it, i am liable for it. I do not get to claim that i am innocent and its not my fault the issue existed in the first place.
But of course you're innocent. The players of the game are *supposed* to push the envelope. That's half the fun, to discover new ways of doing things. If the developers of the game don't fix it, that's their problem. Until they do fix it, use whatever you find.
For example, Rogues in World of Warcraft had several abilities to incapacitate an enemy player. These incapacitations would break on damage. The intent behind these abilities is that you take away the opponent's ability to act, but you cannot further damage him without ending the incapacitation. However, I discovered a trick that allowed a Rogue to reliably apply things like Expose Armor to debuff a target's armor rating, while the target was incapacitated by Blind/Gouge/Sap, *without* breaking Blind or Gouge or Sap. Blizzard almost certainly never envisioned Rogue players being able to do this in their original design of the class. I discovered this trick almost purely by accident... I never played a Rogue, I played a Warrior, but I noticed the way the weapon swing timer reset itself when swapping weapons. I mentioned this to some Rogue players and suggested that they try using it to avoid having their weapon swing and deal damage, so it wouldn't break an incapacitate when trying to apply a non-damaging debuff. In particular, they could do something like Blind -> Expose Armor -> Restealth, and then come back in with a new opener against a badly debuffed target.
Even though Blizzard never intended Rogue players to be able to do this, it turned out to be a useful technique, but not overpowered. Opposing players learned how to deal with countering this tactic. So, Blizzard left it in the game.
When players *did* find ways to do stuff that was completely ridiculous, like Paladin Reckoning Bombs that let them one-shot anything in the game, it lasted for a while until Blizzard patched it. It wasn't a bug at all, just them pushing a feature to the envelope. None of the mature players got mad at any other players who utilized it, hell, it was funny to see a Paladin kill a boss in 1 hit. They had fun with it and Blizzard had to get off their asses and fix it.
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If your door lock was faulty and i took advantage of that to go into your house and steal everything you have...are you going to blame me or whatever caused your lock to be faulty? I can tell you that the law would definately hold me liable.
False analogy. Stealing and robbing are illegal. Equipping mechs in a way that *you* personally don't like is *not* an illegal configuration. It's not like folks are exploiting a bug to build mechs with 500 tons of equipment even though the mech is only supposed to hold 80 tons.
Do I think certain mech and weapon combinations are too powerful relative to other possible setups? Yes, I do. But I ain't gonna tell someone else that they shouldn't build their mech a certain way, because by the construction rules of TT those are legit builds. It's up to PGI to balance things.
Edited by YueFei, 10 May 2014 - 09:34 AM.