i swear i had found a thread on this and can't find it again.
issue where game assets just start disappearing from your view like buildings, parts of mechs, or entire mech graphics?
happens a lot on river city to me.
was it to turn graphics from ultra to high?


Fix For Broken Graphics?
Started by Bigbacon, Apr 18 2014 05:50 AM
8 replies to this topic
#1
Posted 18 April 2014 - 05:50 AM
#2
Posted 20 April 2014 - 03:24 PM
i have determined I only have this issue on River City. ALWAYS on river city. No other maps does this happen.
#4
Posted 03 May 2014 - 07:02 PM
its your shaders.pak file just redownload that. I have public links posted up in one of my threads
#5
Posted 05 May 2014 - 09:22 AM
Had the same Problem (with Nvidia GTX680). Repair tool didn't help, playing around with gfx quality settings didn't help. Disabling DirectX 11 helped (therefore now playing with DirectX 9 again until they say they did something to the gfx engine or new drivers are available).
#6
Posted 08 May 2014 - 05:54 AM
repair tool doesn't fix it. think somewhere they said it is an SLI issue.
#8
Posted 08 May 2014 - 12:04 PM
focuspark, on 08 May 2014 - 09:37 AM, said:
I'm fairly certain MW:O doesn't support SLI officially. Try disabling SLI and see if it "fixes" itself.
It doesn't support sli or crossfire yet, a number of people have workarounds posted. here is one for primarily crossfire but has some sli info in it.
#9
Posted 09 May 2014 - 09:37 AM
Shamous13, on 08 May 2014 - 12:04 PM, said:
It doesn't support sli or crossfire yet, a number of people have workarounds posted. here is one for primarily crossfire but has some sli info in it.
If MW:O doesn't support SLI, that means SLI doesn't support MW:O and it's not something you can just hack into being. SLI profiles take professional tweaking and often driver and/or app changes to get things right. If SLI isn't officially supported and you're seeing issues like missing textures, AFR flickering, or mesh corruption: stop using SLI until it's supported.
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