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Welcome To Mwo, I Will Be Your Guide

Guide

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#1 qki

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Posted 14 May 2014 - 11:09 AM

So i'm bad at naming topics - sue me ;)

The following message is intended for new players trying to get their bearings in MWO, so I will keep it as brief as possible.



First, Welcome to Battletech. If you haven't already, check out www.sarna.net for tons of in-depth information on the universe.
Second - this is not a first person shooter.


Part 1: How Battlemechs Work
No, this is not about how to build your own fusion reactor - it's about the game mechanics.
The important things you need to know about battlemechs:
Spoiler


Part 2: Game machanics

Heat
Spoiler



Damage (Help, there's a hole in my mech, and I still cannot find my health bar)
Spoiler



When you start the game (new account), you will have no money (c-bills). This limits your 'mech selection to the "Trial Mechs", which are free (and change regularly). Trial 'mechs used to be stock variants from the board game, but that went horribly awry, so now they use decent, battle-tested configs. For your first 25 games, you also get bonus c-bills, to get you started.

Once you have the credits, you can buy yourself a mech (that you will be able to customise). Most 'mechs can be bought fot c-bills. The exceptions are Hero 'mechs (unique variants, sometimes belonging to famous characters from the Battletech lore like the Yen Lo Wang, and the Protector), Champion Mechs (the trial variants that come loaded with all the good stuff and a 10% exerience bonus) and ofcourse mechbays and colours/camo patterns. These all can be bought for MC (which you get with real money). You can also buy regular mechs with MC, if you prefer to pay than to grind. I will not raise the Pay 2 Win issue here - suffice to say it is non existent.

That's it for game mechanics. Now on to basics.

Part 3a: Piloting your 'Mech
Spoiler


Part 3b: Aiming weapons
Spoiler



Part 3c: The principles of 'Mech combat
Spoiler



Part 4: Selecting your first 'mech
Spoiler

Edit: got a little crazy with spoiler tags.

Edited by qki, 15 May 2014 - 12:06 PM.


#2 luigi256

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Posted 14 May 2014 - 11:14 AM

Looks ok kinda skimmed it but I think you should mention ghost heat under the heat section. Many new players do not know about ghost heat and it could pose a serious problem

#3 qki

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Posted 14 May 2014 - 12:53 PM

added info on ghost heat. Like I said - this is not supposed to be a complete guide - more like an introduction to make new players understand what is happening.

#4 fluffypinkbunny

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Posted 14 May 2014 - 01:55 PM

nothing about ammo explosions danger if location gets blown up?

Edited by fluffypinkbunny, 14 May 2014 - 01:56 PM.


#5 Alaskan Nobody

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Posted 14 May 2014 - 02:17 PM

Here we are starting to see the nightmare that is trying to make a "new player" friendly guide to these games.

Keep up the good work - a little formatting and this will be one of the better ones. :)




...MiSs has left us though - so I am not sure who you would talk to about getting this added to The List. :)

#6 Marvyn Dodgers

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Posted 14 May 2014 - 05:37 PM

View PostShar Wolf, on 14 May 2014 - 02:17 PM, said:

...MiSs has left us though - so I am not sure who you would talk to about getting this added to The List. :)

If you feel it is worth Pinning/adding to "The List", try reporting, indicating such.

#7 Alaskan Nobody

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Posted 14 May 2014 - 05:39 PM

View PostMarvyn Dodgers, on 14 May 2014 - 05:37 PM, said:

If you feel it is worth Pinning/adding to "The List", try reporting, indicating such.

Doh >.<

Yeah - what Marvyn said. >.<





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