UncleKulikov, on 17 November 2011 - 02:18 PM, said:
Mech Availability by Faction
#21
Posted 17 November 2011 - 02:20 PM
#22
Posted 17 November 2011 - 02:20 PM
#23
Posted 17 November 2011 - 02:21 PM
#24
Posted 17 November 2011 - 02:29 PM
UncleKulikov, on 17 November 2011 - 02:18 PM, said:
Even so, if side A has a set of tools, and side B has a different set of tools, they cannot be perfectly balanced because A has some things that B doesn't. Which makes it inherently unbalanced, even though that imbalance can be small.
And B will have something A doesn't, which bring the balance back in line while adding flavor. Maybe CC specializes more in information warfare but is weaken in assault, LC specializes more in assault but is weaker in information warfare, and is FS is blended between the two-- not as strong in any area but not as weak either.
Quote
If by fracturing the playerbase you mean fighting for a side... then the game is doing what it's supposed to. You fight for your house and not for just yourself.
Quote
If you do it right it works out just fine and actually makes things more interesting.
#25
Posted 17 November 2011 - 02:33 PM
Edit: Basically how the tabletop system works. I think it'd translate well into MW.
Edited by Captain Fabulous, 17 November 2011 - 02:33 PM.
#26
Posted 17 November 2011 - 02:55 PM
On the otherhand, by making everything available to everyone, you run the risk of everyone in the Inner Sphere just using whatever has the best stats - you'll get the same "Fire Javelin/Blackjack/Catapult/Banshee" lances you had in MPBT.
#27
Posted 17 November 2011 - 03:09 PM
#28
Posted 17 November 2011 - 03:10 PM
Kudzu, on 17 November 2011 - 02:29 PM, said:
Quote
By fracturing the player base, I mean that if players can only find games with members of their house, then the house with the lowest population could have trouble finding games if they can't fill full teams. This kind of thing happened in Halo, where players divided into lots of playlists had issues joining games due to a lack of team mates.
Quote
Oh definitely, if it's perfectly balanced then it adds flavor and interesting differences between factions. I'm saying it's going to be really hard to perfectly balance, and if it isn't, then a nice feature will make the game worse.
#29
Posted 17 November 2011 - 03:20 PM
#30
Posted 17 November 2011 - 03:28 PM
House
In faction -10% purchase -10% repair
out of faction/wide availability normal costs
Opposing factions +20% purchase +20% repair
Mercs
Current employer -5% repair/purchase
wide availability normal cost
Opposing current employer +5% purchase/repair
Houses get bigger discounts, but bigger penalties for using the wrong gear. Mercs can use more or less what they want, but pay more/less depending on where they are.
#31
Posted 17 November 2011 - 03:36 PM
UncleKulikov, on 17 November 2011 - 03:10 PM, said:
Quote
For random deathmatch games it might not matter (or they could do House A and B mixed on one side vs House C and D on the other), but for conquer games it needs to be one faction per side only (unless they do something awesome like 3+ way games).
Quote
It's worth it to try at least, worst comes to worst they just release everything into the market.
#32
Posted 17 November 2011 - 08:06 PM
#33
Posted 17 November 2011 - 08:18 PM
#34
Posted 17 November 2011 - 08:32 PM
#35
Posted 17 November 2011 - 08:33 PM
Allow salvage, but only if you defeat a 'Mech in a way in which it could feasibly be salvaged (blowing off a leg, cockpit shot, still shut down or pilot KO'ed when game ends). Also, only the side who remains in control of the battlefield at the end of the game to salvage (this is not necessarily the winners, ie. a hit & run mission where the attackers destroy their objective then flee)
#36
Posted 17 November 2011 - 08:37 PM
I'd say that repairing them should become more expensive the older the design and initial purchase price should be commensurately higher.
#37
Posted 18 November 2011 - 08:05 AM
J Echo, on 17 November 2011 - 08:21 PM, said:
No it isn't. Many of the "sort of" answers agreed that there should be a limitation, but merely disagreed on what KIND of limitation. That's what "sort of" represents. Very few people argued that there should be no limitations whatsoever, the main debate is about how much.
Edited by Melissia, 18 November 2011 - 08:05 AM.
#38
Posted 18 November 2011 - 09:15 AM
I'm guessing I will have to start with a house specific ride, then earn enough to trade it off as I earn credits.
Small details like these are what will make this game more than BF3 with robots. I hope.
#39
Posted 18 November 2011 - 09:20 AM
Theoretically speaking, almost every 'mech can be seen in use by each house.
In practice, each house tends to prefer certain models.
So the preferred 'mechs would probably be easier to acquire than non-preferred 'mechs.
Mediums in the DCMS? Good luck getting it.
Quote
And pretty damn impressive if you did.
The only factories producing the Panther are all in the (former) DC, since New Oslo was given to the FRR.
The other factories are on Alshain, Tok Do, and New Samarkand. (No wonder that there's so many of them in the DCMS.)
#40
Posted 18 November 2011 - 09:26 AM
If you are an MERC-Warrior, only HOUSE-Mechs for cheap if you are employed by them. You CAN get other Mechs, but they SHOULD cost an Arm and a Leg MORE than usually . .
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users


















