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Holy Crap They Ruined The Gauss

Weapons Gameplay

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#1 n r g

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Posted 10 May 2014 - 05:32 PM

Was using it on my highlanders 1 year ago, it was pretty good.

So they nerfed the jump jets (they shake now), and now the gauss is worthless/garbage (recharge? seroiusly?)


Are there trying to make this game, a no-skill, 100m, in your face brawl at 10kph game?

Posted Image

Edited by Marvyn Dodgers, 11 May 2014 - 01:06 AM.


#2 MalodorousMonkey

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Posted 10 May 2014 - 05:38 PM

I don't know what I'm supposed to learn from this guide. 3/10

#3 Koniving

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Posted 10 May 2014 - 05:49 PM

Technically they did it to add skill, as the instant click and kill combination of twin PPCs + Gauss Rifle was a bit much.
Problem is.... They just moved to twin PPCs + AC/20 or twin PPCs + AC/10 or twin PPCs + AC/5...

Seems they put it on the wrong gun. :)

However my Hollander is working great.
Posted Image

Got a Firestarter with only the Gauss Rifle. I'm loving it.
Just can't use it with anything else.

#4 Alaskan Nobody

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Posted 10 May 2014 - 05:54 PM

View PostKoniving, on 10 May 2014 - 05:49 PM, said:

Seems they put it on the wrong gun. :)

You would think so - but they spike the heat or whatever on the PPC and they nerf that - how do you nerf the Gauss?

Think about twin Gauss Jager without the charge up! :P

#5 Koniving

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Posted 10 May 2014 - 05:57 PM

View PostShar Wolf, on 10 May 2014 - 05:54 PM, said:

You would think so - but they spike the heat or whatever on the PPC and they nerf that - how do you nerf the Gauss?

Think about twin Gauss Jager without the charge up! :)

Exploding weapons + XL engines?
Tack in longer barrels (enhancing hitbox sizes and making shots under 60 meters nearly impossible)?
Course, I'd like to see a click to fire followed by a build up on the PPCs for a different mechanic since Gauss got a charge up.

Edited by Koniving, 10 May 2014 - 05:59 PM.


#6 Alaskan Nobody

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Posted 10 May 2014 - 06:00 PM

View PostKoniving, on 10 May 2014 - 05:57 PM, said:

Exploding weapons + XL engines?
Tack in longer barrels (enhancing hitbox sizes and making shots under 60 meters nearly impossible)?

Possibly - I would lean toward what happened in the novels though - they literally could not fire two at once
(once when Phelan fought Vlad - Vlad kept trying to - and it staggered the shots on him)
Of course - there are novels that contradict that - and it would possibly be tricky to program (what little programming I have learned - I have no idea how to do it)

#7 n r g

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Posted 10 May 2014 - 06:14 PM

View PostMalodorousMonkey, on 10 May 2014 - 05:38 PM, said:

I don't know what I'm supposed to learn from this guide. 3/10


were you around for the original pc mechwarrior games or did you just enter this game (honestly)

View PostKoniving, on 10 May 2014 - 05:49 PM, said:

Technically they did it to add skill, as the instant click and kill combination of twin PPCs + Gauss Rifle was a bit much.
Problem is.... They just moved to twin PPCs + AC/20 or twin PPCs + AC/10 or twin PPCs + AC/5...

Seems they put it on the wrong gun. :)

However my Hollander is working great.
Posted Image

Got a Firestarter with only the Gauss Rifle. I'm loving it.
Just can't use it with anything else.


Doesn't add skill, it just removes further options to snipe in the game. If that isn't obvious, just look at the shaking of the jump jets nerfed by all the players who "enjoy" in-your -face brawling at 5kph with LBX/AC's/lasers.

Coming from CS:GO and Battlefield, I find this sad.

Probably the only users that will sympathize with me are the poptart/jump snipers from the MechWarrior 4 days.

#8 N E R E V A R

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Posted 10 May 2014 - 06:18 PM

I still run my 732 with 1gauss 3ppcs and it works fine.

#9 Koniving

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Posted 10 May 2014 - 06:19 PM

View Post3N3RGY, on 10 May 2014 - 06:14 PM, said:

Doesn't add skill, it just removes further options to snipe in the game. If that isn't obvious, just look at the shaking of the jump jets nerfed by all the players who "enjoy" in-your -face brawling at 5kph with LBX/AC's/lasers.

Coming from CS:GO and Battlefield, I find this sad.

Probably the only users that will sympathize with me are the poptart/jump snipers from the MechWarrior 4 days.


Actually it's preventing me FROM brawling with Gauss Rifles, which was a popular thing.
Far as jumpjet sniping, you can still do that just fire when you let go of the thrusters.

Brawling with Gauss Rifles was pretty common.
Posted Image

Edited by Koniving, 10 May 2014 - 06:20 PM.


#10 Mechsniper

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Posted 10 May 2014 - 06:30 PM

The inability to brawl with a gauss or to hit any light that has an ounce of skill( you cannot charge a guass quick enough to shoot a light using cover) makes this weapon over gimped done solely because of the qq crowd who thinks there should be no consequences to standing in the open spamming lrms on everyone. Also lights hit by gauss (or a/c 20) tend to fly apart as they should. light pilots have enjoyed supremecy over assault mechs 1 v 1 for a while due to this misplaced nerf. (unless they get to close with an a/c 20 that can aim) Also they never decreased cooldown vs the charge time completely ruining the weapon for anything but a dual gauss jager, which is everyone's big qq right now. Really, how hard is it to limit a mech to firing 1 guass round/ sec solving that problem? This has almost ruined the gauss carrying victors and highlanders, due to the arm mounted gauss being completely intended to allow you to brawl with the gauss rifle. PGI hates snipers and over loves lights, after all a spider should be able to pwn assault mechs right?

#11 n r g

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Posted 10 May 2014 - 06:48 PM

View PostMechsniper, on 10 May 2014 - 06:30 PM, said:

The inability to brawl with a gauss or to hit any light that has an ounce of skill( you cannot charge a guass quick enough to shoot a light using cover) makes this weapon over gimped done solely because of the qq crowd who thinks there should be no consequences to standing in the open spamming lrms on everyone. Also lights hit by gauss (or a/c 20) tend to fly apart as they should. light pilots have enjoyed supremecy over assault mechs 1 v 1 for a while due to this misplaced nerf. (unless they get to close with an a/c 20 that can aim) Also they never decreased cooldown vs the charge time completely ruining the weapon for anything but a dual gauss jager, which is everyone's big qq right now. Really, how hard is it to limit a mech to firing 1 guass round/ sec solving that problem? This has almost ruined the gauss carrying victors and highlanders, due to the arm mounted gauss being completely intended to allow you to brawl with the gauss rifle. PGI hates snipers and over loves lights, after all a spider should be able to pwn assault mechs right?


Thank you sir, you speak the truth.

#12 Mycrus

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Posted 10 May 2014 - 07:12 PM

the almost no heat of the gauss riffle meant it would also be the + to any other FoTM weapon...

#13 Alaskan Nobody

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Posted 10 May 2014 - 07:19 PM

View PostMycrus, on 10 May 2014 - 07:12 PM, said:

the almost no heat of the gauss riffle meant it would also be the + to any other FoTM weapon...

Not quite - as the projectile speeds are also More! important (or so I have been repeatedly told by those who dislike the Gauss charge)

Edit: forgot - they do not usually say it is also - but rather more. :)

Edited by Shar Wolf, 10 May 2014 - 07:20 PM.


#14 Appogee

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Posted 10 May 2014 - 07:30 PM

As a "Guide to Uninformed Opinions" I rate this 9/10 :)

(It lost a point because if it had been posted in the correct forum at the time JJ shake and Gauss charge-up had been implemented then the opinion would have at least been relevant contemporaneously.)

#15 InRev

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Posted 10 May 2014 - 07:40 PM

View Post3N3RGY, on 10 May 2014 - 06:14 PM, said:

Coming from CS:GO and Battlefield, I find this sad.



Thinking this must be a troll . . .

View Post3N3RGY, on 10 May 2014 - 06:14 PM, said:

Probably the only users that will sympathize with me are the poptart/jump snipers from the MechWarrior 4 days.


Yep, it's a troll. Y'all got baited, hook, line and sinker.

View PostMechsniper, on 10 May 2014 - 06:30 PM, said:

PGI hates snipers [. . .]


This isn't a troll, however. Just astoundingly myopic. The current meta is 2PPC and 2AC/5.

PGI sure hates them snipers, amirite?

#16 MalodorousMonkey

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Posted 10 May 2014 - 08:28 PM

View PostMechsniper, on 10 May 2014 - 06:30 PM, said:

The inability to brawl with a gauss or to hit any light that has an ounce of skill( you cannot charge a guass quick enough to shoot a light using cover) makes this weapon over gimped done solely because of the qq crowd who thinks there should be no consequences to standing in the open spamming lrms on everyone.


So Gauss rifles are bad because you can't hit lights when they use cover, but it's people who stand in the open as LRM boats that are to blame for the nerf? How has the charge mechanic made it harder to hit LRM boats in the open?

I haven't found the charge mechanic to be that big a deal since they coupled it with an increased projectile speed. You just have to time your shots more carefully. It can even be okay when brawling if you force yourself to stay calm when something gets close.

#17 Void Angel

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Posted 10 May 2014 - 08:38 PM

View PostInRev, on 10 May 2014 - 07:40 PM, said:

This isn't a troll, however. Just astoundingly myopic. The current meta is 2PPC and 2AC/5.

PGI sure hates them snipers, amirite?

2PPC and three AC/5s - if you're using a Banshee.

#18 MalodorousMonkey

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Posted 10 May 2014 - 08:44 PM

No JJs though. I think when most people think of the meta, they think of an AC5/PPC jump sniper.

#19 Alaskan Nobody

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Posted 10 May 2014 - 09:06 PM

View PostMalodorousMonkey, on 10 May 2014 - 08:44 PM, said:

No JJs though. I think when most people think of the meta, they think of an AC5/PPC jump sniper.

I see a lot of people complaining about anyone using those weapons (except the Banshee - strangely enough) JJ or no JJ.

I put an AC5 and PPC on my Hunchback and people would get upset about it - call it "cheese" :P

#20 Mechteric

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Posted 10 May 2014 - 09:10 PM

I'm not going to defend the gauss charge, mainly because I think it should take a bit shorter time to charge and longer time before losing charge....


but the game is still pretty long range friendly, so the OP's statement about being 100m in your face no skill is 100% false. I see mostly LRM, PPC and AC meta and its only toward the later part of the match where things get close range. I would rather see more mechs take SRMs, and AC's to be more close range rather than medium to long range.





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