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Weapon Damage Decay Rates


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#1 Just wanna play

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Posted 14 February 2014 - 02:17 PM

Just a little reference list to help you figure out damage profile o weapons past their max effective range, and if taking that shot is worth it

Ballistics:
Machine: loses .01 damage per 12 meters traveled past 120 meters for example at 180 meters your machine guns damage out put is half listed (1. dps per machine gun turn into .05 dps at 180 meters)) up until 240, past which it is 0

Ac/2: Loses .5 damage for every 90 meters traveled past 720/1 damage for every 360 meters traveled past 720m (so its 1 damage per shot at 1440) up until 2160, past which it is 0

ac/5: loses 1 damage for every 108 meters traveled past 620 meters (ex: 4 damage at 836) up until 1700, past whch it is 0

uac/5 loses 1 damage for every 120 meters traveled past 600 meters (4 damage at 840) up until 1800, past which it is 0
(due note the uac/5 starts losing energy earlier then the ac/5 but also loses it slower, the per shot damage of the ac/5 is better then the uac/5 up to 634 meters past that the uac/5 will be doing more per shot)

ac/10: Loses 1 damage for every 45 meters traveled past 450 meters (9 damage at 540 meters for example) until 1350, past which it is 0 damage

guass rifle: looses 1 damage per 88 meters traveled past 660 up until 1980 meters, past which it is 0

ac/20: Loses 1 damage for every 13 meters traveled past 270 meters (yes, that means the ac/20 per shot is 10 damage at 540 meters, not as bad as i expected) up until 810 meters, past which it is 0

Energy weapons:
Small Laser: 1 damage lost per 30 meters traveled past 90 meters up until 180, past which it is 0

Small Pulse Laser: Loses 1 damage for every 26.5 meters traveled past 90 meters (both types of small lasers have same range but pulse has higher base damage, regular never does more damage at any range) up until 180, past which it is 0

Medium Laser: Loses 1 damage for every 54 meters traveled past 270 meters up until 540, past which it is 0

Medium Pulse: Loses 1 damage for every 33 meters traveled past 200 up until 400, past which it is 0

Large Laser: Loses 1 damage for every 50 meters traveled past 450 up until 900, past which it is 0

Large Pulse:Loses 1 damage for every 33 meters traveled past 350 up until 700, past which it is 0

ER large Laser: Loses 1 point of damage for every 75 meters traveled past 675 meters up until 1350, past which it is 0

Ppc: Loses 1 point of damage for every 54 meters traveled past 540 meters (as you SHOULD know, no damage between 0 to 90 meters) up until 1080, past which the damage is 0

ER ppc: Loses 1 damage for every 81 meters traveled past 810 meter up until 1620, past which it is 0



AMS: one over all damage per second in out put lost past 90 meters per 31.4 meters traveled (goes out to 200 meters BUT max effect with in 90 meters)


*results may vary, consult a engineer before testing on ones self, can cause pain, over heating, over eating AKA transformation into an awesome, irritated enemies that you are picking on,and slight sexuality curiosity, PGI has the rights to change this stuff when ever the **** they feel like it*

Edited by Just wanna play, 13 June 2014 - 08:00 AM.


#2 Just wanna play

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Posted 18 February 2014 - 01:55 PM

lol 112 views and not a single piece of activity? (well yeah okay one like...) *sniffle*

#3 Bront

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Posted 19 February 2014 - 07:54 AM

It might help if you titled this better and perhaps formated it a bit.

You wanted to use Loss vs Lose, and really, decay is a better word for it.

Also, why is AMS listed? And under energy weapons?

#4 Fut

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Posted 19 February 2014 - 08:05 AM

Thanks for compiling this list, JWP.
I find it incredibly irritating that the MechLab doesn't have this sort of info available (their little graphs only sort of help).

Along with Bront's suggestions - would you be able to put the absolute max range of each weapon? By this, I mean the range at which they drop to 0dmg.

Thanks.

#5 Magna Canus

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Posted 19 February 2014 - 08:34 AM

I guess now the ranges for the MPL and LPL need to be updated.

#6 smurfynet

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Posted 19 February 2014 - 12:42 PM

Hi, i'm not quite sure but the damage fallof is liniar and already displayed in my "weapon lab popup" even as a graph.
or did i miss something?

sorry just curious.

Edit: only thing different is that my graph shows dps instead of raw damage. it could be usefull to switch between that and maybe even show the damage/dps at a given range.

Edited by smurfynet, 19 February 2014 - 12:46 PM.


#7 Kin3ticX

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Posted 19 February 2014 - 02:18 PM

I worked it out with decay rate per meter on my own project

As a general rule of thumb, shots are worth it on a limited basis at half the extended range. For example, a Medium laser does half damage at ~400 meters. The ER Large Laser does half damage at ~1000 meters and the vanila Large gets half damage at 675 meters. Its not really worth it to build up heat on targets with a vanilla large laser at 800-900 meters naturally....

Likewise with ballistics, they are tripple distance and still half effective at double distance. However, even with an AC20, you will only get 70 damage per ton of ammo at 540 meters if you blow all the ammo that far out.....again, only a limited basis thing I suppose.

up-to-date damage dropoffs:
http://imgur.com/8Yi5jNR

Edited by Kin3ticX, 19 February 2014 - 02:28 PM.


#8 DONTOR

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Posted 19 February 2014 - 03:04 PM

Great work! Now if im getting this right my 3 x gauss illya can headshot at around 900M still, NICE.

#9 Colonel Tequila

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Posted 19 February 2014 - 09:38 PM

Large and Medium Pulse laser needs updating - also shouldn't this be titled Falloff ranges?

#10 Bront

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Posted 25 February 2014 - 08:26 AM

View Postsmurfynet, on 19 February 2014 - 12:42 PM, said:

Hi, i'm not quite sure but the damage fallof is liniar and already displayed in my "weapon lab popup" even as a graph.
or did i miss something?

sorry just curious.

Edit: only thing different is that my graph shows dps instead of raw damage. it could be usefull to switch between that and maybe even show the damage/dps at a given range.

It is definately linier, 2x for energy, 3x for most balistics (2x for MGs)

With an energy weapon, a nearly out of range shot can be worth it because any minimal damage helps, though it's worth it in a "I'm heading that way but can do a bit of damage now" way, and not a "ERLL snipe from 1200m for the win!" way. If you're only doing damage at extended range for the entire match, it had better been under the half-way decay part if you want to be reasonably effective overall. (IE, using ERLLs to tickle folks for 1-2 pouints of damage regularly isn't worth your time)

#11 Bloodweaver

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Posted 25 February 2014 - 09:13 AM

Where did you get this information from? I could swear I originally heard that whereas ballistics drop off to half damage at double range and 0 damage at triple range, energy weapons drop off to half damage at double range and then 0 immediately after that. Basically, identical to ballistics but without any effect past double range.

#12 Just wanna play

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Posted 03 March 2014 - 12:57 PM

lol sorry guys, made this thread when i was tired and never noticed replies, ill get to work on the problems now....and yes i suck at naming threads lol

View PostBloodweaver, on 25 February 2014 - 09:13 AM, said:

Where did you get this information from? I could swear I originally heard that whereas ballistics drop off to half damage at double range and 0 damage at triple range, energy weapons drop off to half damage at double range and then 0 immediately after that. Basically, identical to ballistics but without any effect past double range.

well its not an automatic drop off at those rages, it IS linear, and my chart uses the distance over which the damage is lost, and basically how much damage is lost over that distance, but some weapon don't completely adhere to the rules you stated, the ultra ac/5 as an example

Edited by Just wanna play, 03 March 2014 - 01:26 PM.


#13 Just wanna play

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Posted 03 March 2014 - 01:24 PM

View PostBront, on 19 February 2014 - 07:54 AM, said:

why is AMS listed? And under energy weapons?

lol because i wanted to be special :) and forgot a space or two....

wow you guy are right, pulse lasers got a range boost sweet, mind = BLOWN

View PostDONTOR, on 19 February 2014 - 03:04 PM, said:

Great work! Now if im getting this right my 3 x gauss illya can headshot at around 900M still, NICE.

actually no, it will be able to head shot things up to 1012 meters away :P (3 guass will loose 3 damage per 88 damage traveled, can loose up to 12 damage and still be a head shot, so ((12/3)x88)+660)) now imagine if you had the range boosting modules <_<

Edited by Just wanna play, 03 March 2014 - 01:25 PM.


#14 Just wanna play

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Posted 04 March 2014 - 06:02 AM

uh, is there an actual way to change the title??

#15 smurfynet

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Posted 04 March 2014 - 06:05 AM

View PostJust wanna play, on 04 March 2014 - 06:02 AM, said:

uh, is there an actual way to change the title??


yes, edit the original post and then use the full editor. there you have a title field you can alter.

#16 Just wanna play

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Posted 04 March 2014 - 06:30 AM

Smart man, this one is


better? or still room for improvement?

Edited by Just wanna play, 04 March 2014 - 06:31 AM.


#17 Just wanna play

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Posted 08 March 2014 - 05:55 PM

suddenly i feel as though the old bad title helped attract people to the thread...

Edited by Just wanna play, 08 March 2014 - 05:59 PM.


#18 Alaskan Nobody

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Posted 08 March 2014 - 05:57 PM

How is the title bad?

#19 Just wanna play

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Posted 08 March 2014 - 05:59 PM

no the old title people said should probably be fixed

View PostBront, on 19 February 2014 - 07:54 AM, said:

It might help if you titled this better

originally the title made it kind of hard to figure what the thread was exactly im guessing

Edited by Just wanna play, 08 March 2014 - 06:00 PM.


#20 Alaskan Nobody

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Posted 08 March 2014 - 06:03 PM

I don't remember if I saw the old title or not - but I do remember reading this before - because I remember the second post being added.

It is a VERY useful topic/post but most people aren't going to bother looking it up :ph34r:
(comparable to the dictionary/encyclopedia)

When I see people in PuGs asking though - I try to remember to point them this way.
(emphasis on try to remember :()





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