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Shooting Unactivated Turrets For Xp While The Game Is Forced To A Tie.

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#1 Ultimax

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Posted 11 May 2014 - 11:00 AM

That's right, I actually had this happen.

A 3M and another light sat there shooting turrets while 2 of us tried to finish the game taking on the last 2 players of the opposing team dug into their base.

Instead of 4 on 2, it was 2 on 2 because shooting turrets for XP is safer than trying to win the game.

Instead of a come from behind win, the game ended with a Shadowhawk (OpFor) turtling to protect his KDR and a 3M sniping a non-activated turret because "I need XP".


/rant off

Edited by Egomane, 11 May 2014 - 12:22 PM.


#2 cSand

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Posted 11 May 2014 - 11:03 AM

Annoying for sure...

just take solace in the fact that one day, you'll meet them in battle, and that precious KDR won't matter when you're putting a slug through the cockpit :D

#3 A Man In A Can

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Posted 11 May 2014 - 11:06 AM

IMO, ties need to grant 200xp (midway between 100xp for a loss and 300xp for a win) so it's fair. That 0xp for a Tie for everybody is just unwarranted.

Edited by Mechwarrior Mousse, 11 May 2014 - 11:09 AM.


#4 Screech

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Posted 11 May 2014 - 11:25 AM

I have often found that defensive turrets are often one of your most valued teammates. I have had them save me a few times and seen them even end a couple matches. Some day I hope to repay the blood debt I owe them.

#5 Roughneck45

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Posted 11 May 2014 - 11:33 AM

Turrets ruined assault mode.

#6 LiGhtningFF13

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Posted 11 May 2014 - 11:35 AM

View PostRoughneck45, on 11 May 2014 - 11:33 AM, said:

Turrets ruined assault mode.


Yeah definately, saw some guys too, who collected some points for killing torrets while the other part of the team holds the line, shame!

#7 Corwin Vickers

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Posted 11 May 2014 - 11:46 AM

View PostRoughneck45, on 11 May 2014 - 11:33 AM, said:

Turrets ruined assault mode.



And yet players asked for it.

#8 TimePeriod

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Posted 11 May 2014 - 11:50 AM

What people want is not always what is right for the people, we have seen it for so many cases across the world in so many aspects of human history. (/rant off)

As for the turrets, I've enjoyed the benefit of sitting behind them while fending off a 3 vs 7 scenario and still archive victory. Since I am such a arshole in some people's eyes I bragged it in their faces, using many bad words, taunting them a lot and not really giving much a darn. Was a moment of glory I tell you, all too fleeting.

(Protector, Ac20/MPL x2/ SRM6 x2 - Caustic Vally)

Edited by TimePeriod, 11 May 2014 - 11:51 AM.


#9 Nick Makiaveli

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Posted 11 May 2014 - 11:56 AM

So why not just sit back and win? If it was 4v2 then you had the win. Or hang back, help nail the turrets, then finish them off if time allows.

Your choice to charge in and die with no support.

#10 Ultimax

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Posted 11 May 2014 - 12:01 PM

View PostNick Makiaveli, on 11 May 2014 - 11:56 AM, said:

So why not just sit back and win? If it was 4v2 then you had the win. Or hang back, help nail the turrets, then finish them off if time allows.

Your choice to charge in and die with no support.



Good question.

We thought we had a 4v1 advantage, with the last one a wounded light and one AFK or DC on their side.

Turns out their last wasn't actually a DC - he'd apparently been sitting in the base for ... a while (the shadowhawk).

So it ended up 4v2.

By the time we realized, I had already been legged (those turrets are ridiculous for legging, even twisting it kept nailing the same leg repeatedly) and had one arm left. I thought the lights were there to actually finish off the team, not farm turrets for XP.


You're right the smarter move would have been to sit and wait it out, I guess I didn't expect 4 guys (5 actually, one died on the way) to rush their base only to have 2 of them decide to farm turrets and hide when we had clear advantage.

.

Edited by Ultimatum X, 11 May 2014 - 12:14 PM.


#11 RG Notch

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Posted 11 May 2014 - 12:06 PM

View PostMechwarrior Mousse, on 11 May 2014 - 11:06 AM, said:

IMO, ties need to grant 200xp (midway between 100xp for a loss and 300xp for a win) so it's fair. That 0xp for a Tie for everybody is just unwarranted.

In other words encourage the lame play that the OP is complaining about. The reason a tie gives 0 XP is to encourage people to not have it end in a tie.

#12 Abivard

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Posted 11 May 2014 - 12:50 PM

View PostUltimatum X, on 11 May 2014 - 11:00 AM, said:

That's right, I actually had this happen.

A 3M and another light sat there shooting turrets while 2 of us tried to finish the game taking on the last 2 players of the opposing team dug into their base.

Instead of 4 on 2, it was 2 on 2 because shooting turrets for XP is safer than trying to win the game.

Instead of a come from behind win, the game ended with a Shadowhawk (OpFor) turtling to protect his KDR and a 3M sniping a non-activated turret because "I need XP".


/rant off

roflmao

Wow what an inventive memory.

Your idiotic attempt to destroy the disco mech while ignoring turrets and the live mech led to your death, that made it 2 on 1, then the shadowhawks ac20 killed the other mech, and almost legged me.

The shadowhawk pulled deeper into base, as I backed off to cool down.

A cicadia with a cherry red leg is not a match for 4 turrets and a shadowhawk, I am sure you are totally unaware that the turrets target legs?

So sorry I did not charge blindly onto the base and die like you did, If you had stuck with us or atleast helped us focus on the live enemy, we may have won, instead you come here to lie and QQ,

#13 Bishop Steiner

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Posted 11 May 2014 - 12:50 PM

View PostRoughneck45, on 11 May 2014 - 11:33 AM, said:

Turrets ruined assault mode.

Nope. Turrets added depth to assault mode. And thankfully killed CapWarrior (Most of House Davion has been in therapy ever since... they actually have to try to fight now, poor guys). Now if PoptartWarrior can follow it to an early and ignominious grave, we might have a chance at actually seeing a "Thinking Man's Shooter" someone once advertised...... (might also require the removal of 90% of the current player base though.....) That there are some players who exploit it or play stupidly, is no different than before turrets were added.

Edited by Bishop Steiner, 11 May 2014 - 12:52 PM.


#14 MortVent

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Posted 11 May 2014 - 12:53 PM

Kill the turrets before you rush into the base...

Always, they will kill you if you don't.

That is why people fall back to base, the turrets are extra guns/missiles that will support them especially in close matches.

#15 Ultimax

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Posted 11 May 2014 - 12:55 PM

View PostAbivard, on 11 May 2014 - 12:50 PM, said:

roflmao

Wow what an inventive memory.

Your idiotic attempt to destroy the disco mech while ignoring turrets and the live mech led to your death, that made it 2 on 1, then the shadowhawks ac20 killed the other mech, and almost legged me.

The shadowhawk pulled deeper into base, as I backed off to cool down.

A cicadia with a cherry red leg is not a match for 4 turrets and a shadowhawk, I am sure you are totally unaware that the turrets target legs?

So sorry I did not charge blindly onto the base and die like you did, If you had stuck with us or atleast helped us focus on the live enemy, we may have won, instead you come here to lie and QQ,


If all 4 of us had gone in at once, it would have been over.

For starters the stalker on our team came from the other side of their base and destroyed the dicso mech.

That's when the Shadowhawk popped out.

Until that point we had cleared the nearest turrets.

So I pushed, to help that Stalker finish the shadowhawk. Yes the turrets nailed me, I expected to die but I also expected the two other guys on the team to also target the shadowhawk that was now in the open.


Instead you stood there doing what exactly?


You needed XP, a win would have been 600XP.


Yeah sure, once it was just you and the shadowhawk it was gameover, what is your excuse when there were 4 of us still alive and just the one shadowhawk?

Edited by Ultimatum X, 11 May 2014 - 12:58 PM.


#16 Bishop Steiner

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Posted 11 May 2014 - 12:56 PM

View PostUltimatum X, on 11 May 2014 - 12:01 PM, said:



By the time we realized, I had already been legged (those turrets are ridiculous for legging, even twisting it kept nailing the same leg repeatedly) and had one arm left.

.



That's my only real knock on turrets...their unerring accuracy to any open component on your mech. Even if you twist and turn, somehow they seem to tag you there, each and every shot. So I often have to hang out, can kill the LRM turrets first then move in and kill the rest before really getting to the nitty gritty of prying the opfor out of the base. (Though occasionally they make it easy by not using cover good...then shooting them is the priority)

#17 Abivard

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Posted 11 May 2014 - 12:58 PM

Hell, we even tried to save your sorry ass when you charged that disco all guns blazing, that is how the other guy on the team died, leaving me all alone. You were warned not to rush out there, you were told to ignore the disco, you are the one who wanted a kill so bad, I had 3 kills and 8 assists, you had not a single kill and low damage so just STFU and L2P

Edited by Abivard, 11 May 2014 - 12:59 PM.


#18 TimePeriod

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Posted 11 May 2014 - 12:59 PM

View PostBishop Steiner, on 11 May 2014 - 12:56 PM, said:



That's my only real knock on turrets...their unerring accuracy to any open component on your mech. Even if you twist and turn, somehow they seem to tag you there, each and every shot. So I often have to hang out, can kill the LRM turrets first then move in and kill the rest before really getting to the nitty gritty of prying the opfor out of the base. (Though occasionally they make it easy by not using cover good...then shooting them is the priority)


Arguably this 'leg-focus' can sometimes be to the advantage if you have a high mounted weapon and cover for the legs. I've seen this happened more then once on my Victor-DS with its torso-LL mounted.

#19 Hellen Wheels

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Posted 11 May 2014 - 01:02 PM

I was the guy shooting at turrets in at least one of those games.

In Assault mode, I look at it as my goal to assault and capture the enemy base.

At any cost.

If that doesn't mesh with your strategy, then adapt.

=H=

#20 Ultimax

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Posted 11 May 2014 - 01:03 PM

View PostAbivard, on 11 May 2014 - 12:58 PM, said:

Hell, we even tried to save your sorry ass when you charged that disco all guns blazing, that is how the other guy on the team died, leaving me all alone. You were warned not to rush out there, you were told to ignore the disco, you are the one who wanted a kill so bad, I had 3 kills and 8 assists, you had not a single kill and low damage so just STFU and L2P


IIRC I had around 500 damage, and held off a lance and point blank dropped an arty strike on myself and them earlier in the match (when our team came in and killed that OpFor DDC that was apparently shooting his own guys in the back).

When you have assaults that don't want to push, and don't want to get onto to the front lines do soak damage remember that the reason why is because very rarely will their PUG teammates back their play.

Since it's apparently much more rewarding to hang back and pad stats, protect KDR and shoot unactivated turrets for XP.

Edited by Ultimatum X, 11 May 2014 - 01:05 PM.






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