

#21
Posted 12 May 2014 - 10:34 PM
#24
Posted 13 May 2014 - 08:44 AM
Ursh, on 12 May 2014 - 10:34 PM, said:
PGI doesn't run any TS3 servers, the Comstar servers are fan run.
Jun Watarase, on 11 May 2014 - 12:58 PM, said:
Think about this logically. PGI can't afford to keep the test server running all the time....do you think they can afford to contact a EU server hosting company and host a server there, plus allocate GMs, etc for the EU server?
Even if they can, why would they do it, when they know that EU players will continue to give them money whether or not a EU server exists, and hosting a EU server costs money?
This is often times under the purview of the Publisher, not the developer. Kind of like setting up franchises.
I would be curious as to what the game plan is. The addition of 3rd person view was , initially, due to push from regional publishers. That has been implemented for a long time.
Are they (PGI and Publishers) waiting for CW to come out? Are there no publishers who feel confident in MWO's future? Other reasons?
Curious from an academic viewpoint. If CW ever releases and get iterated on to where it's fun , I personally would think Russian servers would be a great source of revenue. Just personal opinion.
Cheers.
Edited by Helmer, 13 May 2014 - 08:52 AM.
#25
Posted 13 May 2014 - 09:54 AM
Deathlike, on 12 May 2014 - 04:15 PM, said:
If you can find the node/router that's affecting your ping, you could try to resolve it that way.. but that would require a bit of effort.
Well, I only have the one router in the house. Are you referring to something on the internet provider's network?
#26
Posted 13 May 2014 - 09:59 AM
ShadowVFX, on 13 May 2014 - 09:54 AM, said:
Yes, that's what I meant. If you've ever run a trace on your connection to the PGI servers, you'll have an idea on some weirdness that happens somewhere along the line that causes such problems.
Sometimes, it's just a bad server/router along the line that is woefully inadequate and/or some router configuration that's directing you elsewhere to make crazy trips....
#27
Posted 13 May 2014 - 10:03 AM
#28
Posted 13 May 2014 - 01:11 PM
But hell the games not even finished yet as far as I'm concerned the game is little more than 2nd phase BETA
#29
Posted 13 May 2014 - 01:39 PM
AlexEss, on 12 May 2014 - 09:43 PM, said:
A: If you are based in the EU and can´t hit *bleep* it is most likley one of two things.. either your ISP is a freebirth or your skills are not as good as you think they are. There is no guarantee that a regional server would solve this. This is coming form someone who have played on US servers for many years in different games and is currently placed in Sweden. I have no real problem hitting things since HSR came in to play.
B: EU servers require a EU provider such as P7S or similar since PGI does not have a EU office. It will most likley also require localization. These are expensive stuff... REALLY expensive stuff. That lead in to my finall point.
C; While a player counter would be nice, we are not the financial dept of IGP. They have the numbers they need and they can see if there is enough market to splurge on EU servers. My guess is... It is not.
Now Ocianian servers otoh would most likley be a good idea if it was not for the fact that the Gigamech(aka Gundam and friends) culture is much more popular then stuff like mech warrior. So again it is a big question if there is a big enough market to justify the spendings.
Also Euro servers are usually less lively then the US ones (in my experience)
Us Europeans expect balance something American companies seem to suck at , thus less lively.
#30
Posted 13 May 2014 - 01:44 PM
Flaming oblivion, on 13 May 2014 - 01:39 PM, said:
Us Europeans expect balance something American companies seem to suck at , thus less lively.
Suuuuure thing... That has to be it.
No in honesty it is mostly due to a smaller playerbase often spread over several servers as it would seem that most people need to have everything in their native language. And even in the cases of a single EU server there is usually a smaller player base due to EU servers generally launching after the US ones so a lot of player make their home there. All in all it is a very risky venture to open up localized servers.
#31
Posted 13 May 2014 - 01:57 PM
That big MC pack for 99.95$ wil cost 99.95 EUR if we have servers over here. (99.95$ are 72.94 EUR at the moment just fyi)
#32
Posted 14 May 2014 - 06:20 PM
otherwise they are randomly playing on EU and American servers so everyone get the epic expirience of ac20 blank cardridges and 5 sec lag with 180+ ping... soo much more fun for all, and more poeple buying premium time so much more $ for PGI
Edited by Kharax, 14 May 2014 - 06:27 PM.
#33
Posted 14 May 2014 - 08:33 PM
Lumanil, on 11 May 2014 - 11:11 AM, said:
Yes, we will all get more localized servers in 2013 with the incoming CW and Clans, along with the success of DX11 in this past October 2012, and the return of collisions, a functional R&R system and community tools to build maps!
Also, PGI cancelled their development on 3rd person and consumables instead of additional equipment.
#34
Posted 14 May 2014 - 08:44 PM
Helmer, on 13 May 2014 - 08:44 AM, said:
PGI doesn't run any TS3 servers, the Comstar servers are fan run.
This is often times under the purview of the Publisher, not the developer. Kind of like setting up franchises.
I would be curious as to what the game plan is. The addition of 3rd person view was , initially, due to push from regional publishers. That has been implemented for a long time.
Are they (PGI and Publishers) waiting for CW to come out? Are there no publishers who feel confident in MWO's future? Other reasons?
Curious from an academic viewpoint. If CW ever releases and get iterated on to where it's fun , I personally would think Russian servers would be a great source of revenue. Just personal opinion.
Cheers.
I'm aware that pgi doesn't run any ts servers. That would incur liability and force their community managers to work hard, as well as creating one convenient central location for all the players to find voicecomm groups.
The part where people find voicecomm groups without wandering several scattered ts servers was the real deal breaker though. Can't have the community gathering in one place or a riot might break out!
#35
Posted 06 June 2014 - 12:45 PM
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