New Ride
#1
Posted 11 May 2014 - 10:38 PM
It should be a medium for good speed / weight, around 90-100 kph.
It should have the ability to jump jet .
It should have mix of the three weapon types to help with heat management .
I know it wont have ecm , well because ... well because ... that would make sense.
So what are my options ?
#2
Posted 11 May 2014 - 11:16 PM
#3
Posted 12 May 2014 - 12:57 AM
Disregarding the 55 ton trio there's the Trebuchet at 50 tons but that one is regarded as being too big a mech, so you're really easily hit.
And of course there's the 45 ton Blackjack. I've seen people make good use of that mech, especially the Ballistics variants, the all energy one not so much.
#4
Posted 12 May 2014 - 01:01 AM
#5
Posted 12 May 2014 - 01:17 AM
Out of those, only Shads and Wolverines have a mix of all 3 weapon types.
#6
Posted 12 May 2014 - 02:51 AM
The Shadow Hawk also has the advantage of 5 variants, but I think the Griffins and Wolverines will get more soon.
#7
Posted 12 May 2014 - 04:53 AM
Having said that, Blackjacks are slow but surprisingly fun. They have the arm crit space (due to lack of actuators) to mount an AC/20, and pop-tarting with a 20 is like drinking with a 40 -- you do it for the funsies (and it is fun). It's also pretty durn good. The BJ-3 (the energy chassis) seems to work for me best as it comes stock -- pop-tarting with 2 ppcs is really effective, plus it comes with DHS saving you that sweet 1.5 mil c bills. You can also mount 2 large pulse lasers and do something like the AC/20 build out to 350 meters, but I couldn't get that to work.
IIRC the only jumping Wolverine (another fav chassis of mine) is the 3-missile chassis. On mine I have an XL w/ ~90 kph, 2 er larges, and 3 lrm 5's with a tag laser in the face. A fun build, but lacks autocannons and dies immediately in close quarters combat.
The only medium I don't own is the Griffin but that thing looks good. The most appealing build to me uses medium lasers and LRMs + TAG as a medium range brawler. That could be a really good chassis if you like the mobility, and it could be easy to use since it doesn't require you to get extremely close to the enemy or rely on pop-tarting.
Edited by Water Bear, 12 May 2014 - 04:53 AM.
#8
Posted 12 May 2014 - 07:49 AM
they don't have missiles, but my fav medium is definitely the blackjack - you likely need a little more finesse with them since they are slower (except the 1X), but having every single one of your weapons mounts at cockpit level (the only mech that has that layout) makes staying and firing behind cover a breeze, and they are pretty maneuverable. the BJ-1 was fun, but once i strapped myself into the BJ-1X i was hooked and it was my go-to mech for over 3 months/300 games
Edited by JagdFlanker, 12 May 2014 - 07:50 AM.
#9
Posted 13 May 2014 - 07:32 AM
The 6R has 3 missile slots 1 energy and 2 ballistic hard points. It also has JJ and is very maneuverable.
The 6K is the only flightless Wolvie, but with 4 ml in the right arm, has the punch of an ac 20, plus the mouth laser and a missile rack.
Edited by Sword of Morning, 13 May 2014 - 07:33 AM.
#10
Posted 15 May 2014 - 03:31 PM
#11
Posted 15 May 2014 - 04:26 PM
crossflip, on 11 May 2014 - 11:16 PM, said:
Just my first thought.
Sir you are looking for a Shadowhawk !
#12
Posted 15 May 2014 - 04:28 PM
They meet all your criteria, the griffins are nice but lack any ballistic variants at this time
#13
Posted 16 May 2014 - 05:27 AM
#14
Posted 16 May 2014 - 05:40 AM
Ghillie Dhu, on 11 May 2014 - 10:38 PM, said:
So, don't leave us hanging, what did you go with?
I really like Blackjacks. just no missile hardpoints. There should be a hero variant coming out soon, I suspect it will have missile hardpoints just so it's different than all the others. Just like they did with the QKD-IV Four with ballistics.
Jody
#15
Posted 16 May 2014 - 05:46 AM
mailin, on 16 May 2014 - 05:27 AM, said:
Another nice thing about Shadow Hawks is that you can make effective SHS builds. Certainly - they'll do better with DHS, but until you get the 1.5 million to make the upgrade, they're still very usable.
#16
Posted 19 May 2014 - 12:36 PM
I C Wiener, on 12 May 2014 - 01:01 AM, said:
Yes, since the nerf I've pretty much scrapped my dual AC5, dual UAC5, and dual AC2 setups in favour of my AC20 build, though the AC20 Blackjack can be a beast. The AC10 and LB10X builds are still serviceable but not as fearsome on the battlefield as the big AC20. I've tried the new Gauss with limited success (the old Gauss was my bread-and-butter) but I just feel I can't throw enough shells out quickly enough to get through enough ammo to justify spending 18 tonnes of my loadout on it when I regularly end up with around a tonne or less of ammo left on my AC20. The dual LPL build and dual ERLL build still work fine as well, and on a cold map you might be able to make dual PPCs work (
The Blackjack seems to have been hit pretty hard by all the weapons nerfs: dual ER PPC
Edited by Ruccus, 19 May 2014 - 02:22 PM.
#17
Posted 19 May 2014 - 12:41 PM
#18
Posted 19 May 2014 - 12:47 PM
Ghillie Dhu, on 11 May 2014 - 10:38 PM, said:
It should be a medium for good speed / weight, around 90-100 kph.
It should have the ability to jump jet .
It should have mix of the three weapon types to help with heat management .
I know it wont have ecm , well because ... well because ... that would make sense.
So what are my options ?
shadowhawk
#19
Posted 19 May 2014 - 12:48 PM
Modo44, on 19 May 2014 - 12:41 PM, said:
I mentioned limited success with my Gauss build, I just feel the tonnage is now better spent on the AC20 (your results may vary).
As for the 2xPPC build, you're telling me you don't have overheating issues on the hot maps?
Edit: Here's my 2xPPC build; the MGs and SLs are just for mechs that get inside 90m. Numberswise the cooling looks fine (my AC20 build is 46% efficiency) but I find it spikes way too quickly on a hot map.
Edited by Ruccus, 19 May 2014 - 01:00 PM.
#20
Posted 19 May 2014 - 12:57 PM
No, a mech with 56% cooling efficiency does not overheat easily. You only really want to be firing PPCs, you bring MLs as backup.
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