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Two Months In - Pseudo-Random New-Ish Guy Thoughts


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#1 Macksheen

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Posted 19 March 2014 - 04:49 PM

Two months in ... random thoughts and observations in no particular order.

===================================

SRMs + LBX were great early weapons for me. I had aim problems, and these seemed to fill a void. I hardly ever use bulk SRMs anymore though (I do use streaks) ... and honestly I think the streaks are more useful. The launch delay + hit problems w/ SRMs makes them less fun. I hear there is an update in the works though.

I really wish arm-lock was a toggle in-game, and not something in settings or an extra key to press. I’m running out of fingers; I’d love to just tag it on or off and vice versa (like 3rd person view). Aiming both arm and torso weapons to converge is a pain - I guess I need a better mouse or to start using macros.

I enjoyed LRMs for a while, but their shine wore off. I’ve even re-tried them after the speed update, and while they are better, they are still avoidable. I see folks yelling about them being too good - but honestly, even for me (new ish guy) they are still pretty avoidable if you play smart. One thing for sure - they slowed the game down. PGI wanted to make time-to-kill longer, the LRM boost has people being a bit more cautious early-match.

Similarly, the UAC annoys me - too unreliable. Yes, it can burst. It also seems to jam when I don’t want it to. I’m still using it - but only when I mount more than one.

Sometimes meta is meta because it works ... I’m looking at you pin-point damage. Don't be afraid to try out what folks say are the "good" or "best" builds. Objectively good is still good.

Sometimes meta doesn’t work for me. I’m not a good jump sniper, especially not with torso/arm weapon combinations.

Sometimes silly things may still work for you. I have a semi-joke dual LBX + 4 streaks build I run, mostly to poke fun at a friend ... but I'm still pretty good with it and it's fun. I'm probably better in it than a meta-CTF.

Stalkers are far more beastly than I gave them credit for - They soak damage incredibly well, and against everything I can fathom, I still put up stupid numbers (for me) with them. They don’t feel like they are that devastating, but they seem to work for me. They also move relatively spritely for blimps on legs.

Catapults have my favorite movement animation / body. Seriously, some of the mechs just look blocky or lame. Catapults move like animals. I shouldn’t enjoy the K2 or Jester nearly as much as I do, and on both I run fairly silly builds but they are fun. The Raven seems to have similar movement stylings; I’ll work on them soon enough. I would consider selling body parts to get jump jets on a K2.

Atlases move like toddlers, and it amuses me. henever I’m behind an atlas that is turning in place, it evokes an image in my mind of my kids as toddlers. It amuses me, and that’s good enough.

While I love arm weapons for aim control, some mechs just get those blown off too easy.
I lose weapons on my Atlas all the time. I do love pairing arm-aimed direct fire with streaks.

My first mech to elite out was a Centurion - and that’s a great place for others to start. Some with XL and speed and some zombies, a few different weapon layouts (ballistic, missile, energy), the importance of torso twisting w/ that shield arm ... all great stuff. Frankly, I love the stylings on the left arm - even looks shieldy. I moved passed and frankly at 55 tons I can get similar things but with jump jets - so I don’t play the CN9 much anymore, but I definitely learned a ton from them.

People don’t use the R key enough. Use the R key. Use the R key to select targets. This helps your team, and eventually will help you find a target's weak spot and aim for it. I’m getting good enough now to use it to find the right target and on occassion, hit a specific location. Just today I was about to go head to head, me on my JM6 against a CTF with similar weapon load. His left torso shows no armor remaining, and I wonder “hm ... does he have an XL?”. Sure enough, he did.

Third person view puts a big beacon over your head. The visibility on that thing is crazy ... you can see it from way across the map. That may not seem important to you now, but there are folks that can snipe you from very very very far away. It makes you a target.

Most mechs are different after you have some XP on them; don't give up on a chassis you're not doing well in. That said, I unashamedly sell the ones I don’t like without a second thought (once I pass whatever the XP tier I need on it is).

You're probably going to die a lot in your early chassis compared to your DPS and kills. That's ok - you'll get better.

When you're starting, don't lead ... follow. Once you know what you're doing, know the maps, know how the battles tend to flow you can anticipate likely ambushes, etc. Until then, sticking your head out first gets everyone shooting at you.

Missiles can be avoided or blocked with terrain ... or sometimes just out-ran.

You can twist your body to spread damage around and prevent it from all going to your torso(s) (using your mouse). Practice this, it can save your hide someday.

When you die, spectate. See how other people play and learn from there.

Watch your heat. An overheated mech is not only not shooting, it's not dodging either and a really good target. Players who have more experience watch for the little slouch / going-limp and focus fire. I sure try to now.

Don't get greedy. I've died lots of times saying "One more alpha should kill this guy! Wait, one more! Ok, one more!" while taking fire from everywhere else or getting my back cored out. Do your damage and move out.

Prey on the weak. If you see a weak target, put some damage on it. You can see it's weak by the paper doll up on the right when you select it with "R". You might kill it, you might not but you'll put it closer to off-the-map. This isn’t “kill stealing” - this is focusing fire so you take one of the opponent’s shooters out faster.

Light mechs that stand still generally die. Frankly, lots of mechs that stop will die - but a light who’s stopped is just begging for about 30-40 points of damage in a single location. Keep on trucking.

Edited by Macksheen, 19 March 2014 - 04:56 PM.


#2 Roughneck45

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Posted 19 March 2014 - 06:33 PM

Good stuff.

2 things that I noticed. You can use left shift to lock your arms to your torso. It's not a toggle, so you have to hold it, but it is easy to adjust to and crucial for getting your arms and torso to converge well.

SRM firing delay is probably bay doors. Use the back slash key to open them, it will remove the delay. When the doors are closed that section of your mech receives % damage resistance, I forget the exact number.

#3 Alaskan Nobody

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Posted 19 March 2014 - 06:39 PM

View PostRoughneck45, on 19 March 2014 - 06:33 PM, said:

When the doors are closed that section of your mech receives % damage resistance, I forget the exact number.

10% ;)

View PostMacksheen, on 19 March 2014 - 04:49 PM, said:

Two months in ... random thoughts and observations in no particular order.

Glad to hear you (apparently? I guess that could be read as a list of complaints....) are enjoying the game!

Meta builds are what they are for a reason - only real question I ever had was "how strong is it"
(IE how in trouble are you if you run something else) :wacko:

#4 xXVashtheStampede

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Posted 19 March 2014 - 07:18 PM

I enjoyed your comprehensive review, I will add my thoughts as well. I have been playing for about 3 days and I have totally submerged myself in it! By far the most fun I have had in a mechwarrior game in a long time. My only other experience is from MW Merc single player style and similar games. As a new player the Light mechs really did me well. I could get outta mistakes easy and if i got left behind from the pack or lost for a minute, was easy to get back into formation. As a light mech the heavy guys really rely on you to find the enemy and maybe be a small distraction while getting a few shots in here and there doesnt hurt either. But be very careful, you are better alive then dead any day as a scout. Once you get your feel for the mech and how they move the mediums and heavys feel much easier. See you all on the battlefield!

Edited by xXVashtheStampede, 19 March 2014 - 07:19 PM.


#5 Macksheen

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Posted 19 March 2014 - 07:27 PM

View PostRoughneck45, on 19 March 2014 - 06:33 PM, said:

Good stuff.

2 things that I noticed. You can use left shift to lock your arms to your torso. It's not a toggle, so you have to hold it, but it is easy to adjust to and crucial for getting your arms and torso to converge well.

SRM firing delay is probably bay doors. Use the back slash key to open them, it will remove the delay. When the doors are closed that section of your mech receives % damage resistance, I forget the exact number.


Totally know about left shift. Still wish it was a toggle, like first person instead of hold-to-have ... I'm running out of fingers.

Also know about the weapon doors as well - ty though.

View PostShar Wolf, on 19 March 2014 - 06:39 PM, said:

10% ;)


Glad to hear you (apparently? I guess that could be read as a list of complaints....) are enjoying the game!

Meta builds are what they are for a reason - only real question I ever had was "how strong is it"
(IE how in trouble are you if you run something else) :wacko:


Not complaints, more observations - thinking other new folks might ... well, not benefit ... but maybe not make some of the same mistakes.

#6 Alaskan Nobody

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Posted 19 March 2014 - 07:33 PM

View PostxXVashtheStampede, on 19 March 2014 - 07:18 PM, said:

My only other experience is from MW Merc single player style and similar games.

MW2:Mercs or MW4:Mercs?

#7 Mott

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Posted 20 March 2014 - 09:38 AM

View PostMacksheen, on 19 March 2014 - 04:49 PM, said:

Two months in ... random thoughts and observations in no particular order...


Sheesh... not another positive, MWO-loving poster... what kinda players are those darn Ransom's Corsairs trying to attract anyways?! :lol:

#8 TercieI

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Posted 20 March 2014 - 09:41 AM

View PostMott, on 20 March 2014 - 09:38 AM, said:


Sheesh... not another positive, MWO-loving poster... what kinda players are those darn Ransom's Corsairs trying to attract anyways?! :D


Only those with leet skillz and bad attitudes, I assure you. :lol:

#9 Mott

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Posted 20 March 2014 - 09:43 AM

View PostTerciel1976, on 20 March 2014 - 09:41 AM, said:

Only those with leet skillz and bad attitudes, I assure you. :lol:


I have a feeling you press gang the meek and jovial to reduce risk of mutiny....

#10 TercieI

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Posted 20 March 2014 - 09:48 AM

View PostMott, on 20 March 2014 - 09:43 AM, said:


I have a feeling you press gang the meek and jovial to reduce risk of mutiny....


I wouldn't know. They keep me chained in the hold.

#11 BLUPRNT

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Posted 20 March 2014 - 01:25 PM

View PostMacksheen, on 19 March 2014 - 04:49 PM, said:

Stalkers are far more beastly than I gave them credit for - They soak damage incredibly well, and against everything I can fathom, I still put up stupid numbers (for me) with them. They don’t feel like they are that devastating, but they seem to work for me. They also move relatively spritely for blimps on legs.

Catapults have my favorite movement animation / body. Seriously, some of the mechs just look blocky or lame. Catapults move like animals. I shouldn’t enjoy the K2 or Jester nearly as much as I do, and on both I run fairly silly builds but they are fun. The Raven seems to have similar movement stylings; I’ll work on them soon enough. I would consider selling body parts to get jump jets on a K2.

Atlases move like toddlers, and it amuses me. henever I’m behind an atlas that is turning in place, it evokes an image in my mind of my kids as toddlers. It amuses me, and that’s good enough.

Your entire write up was very good and should be read by all new pilots.

YYEESSS to the Catapults. I love these things for the reasons you do. I am already missing my left foot so I'm not sure about trading body parts for JJ's on a K2, but if I had the option of left foot returned or JJ's I think I would have to toss a coin best 2 out of 3.

You should have been around when the A1 Splatapult was the king of the field. It was a love hate fued among the community. I loved mine. The Streak Cat was well feared as well.

And if you could paint the hip and rear area of an Atlas white the thing would look just like A big soggy diaper being modeled on said toddlers :lol:

#12 Nick Makiaveli

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Posted 20 March 2014 - 01:33 PM

View PostMacksheen, on 19 March 2014 - 04:49 PM, said:



Similarly, the UAC annoys me - too unreliable. Yes, it can burst. It also seems to jam when I don’t want it to. I’m still using it - but only when I mount more than one.



When do you want them to jam....

Seriously I couldn't read past this....

#13 Alaskan Nobody

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Posted 20 March 2014 - 01:35 PM

View PostNick Makiaveli, on 20 March 2014 - 01:33 PM, said:


When do you want them to jam....

Seriously I couldn't read past this....

As you are backing back into cover. :lol:

#14 NRP

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Posted 20 March 2014 - 01:49 PM

C'mon, we all know what he means about the friggin UAC/5. That SOB will jam at the worst possible moment, more often than not.

#15 bar10jim

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Posted 20 March 2014 - 02:05 PM

View PostMacksheen, on 19 March 2014 - 04:49 PM, said:

People don’t use the R key enough. Use the R key. Use the R key to select targets. This helps your team, and eventually will help you find a target's weak spot and aim for it.


This. A thousand times over.

#16 Macksheen

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Posted 20 March 2014 - 03:08 PM

View PostNick Makiaveli, on 20 March 2014 - 01:33 PM, said:


When do you want them to jam....

Seriously I couldn't read past this....

LOL

NEVER! Absolutely!

There are some games with random systems that can lead to spectactular wins (or defeats). Other systems have more predicable, odds-based results.

I tend to favor the second, unless I'm just being silly.

More to the point: I'll use UACs in PUGs. If I ever were in a serious "4 reelz" event, I'd likely not.

#17 Takashi Uchida

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Posted 21 March 2014 - 03:37 AM

Fellow 2-monther here. Interesting thoughts, here are mine

SRMs, LBX
-I'm totally with you on the LBX. Early on, they were my preferred weapon because my aim was beyond horrible (still not great now but, certainly not as bad as before). I figured I might as well hit something and do a little damage than miss everything and do zero. Also, they are great for getting a potential assist from all the way across the map (moar cbills for the impoverished noob). SRMs are known to have hit detection issues, I've avoided them mostly though "splat" builds can be amusing. Perhaps in the future they will become more viable.

Arm-lock
-I've never really had an issue with it.. until recently when I just started to play assaults and there are is a very significant arm/torso alignment time. Toggle would be nice.

LRMs
-Just bought an LRM boat and am enjoying the heck out of it. I never really used them in the past but thought I'd try em out with the buff.

UAC
-The nice thing about UAC is that if you don't take that second shot during cooldown, it doesn't jam and is functionally the same as an ac5. Unless I'm pressed for tonnage or crit space, I'll usually take the UAC over the ac5. Sometimes the double fire will lay down a wall of pain, sometimes it'll jam using it in a crucial situation. Use discretion.

Jumpsniping
-I'm ok at it in the CTF-3d, but I'm not a good enough shot that my numbers doing that are much better than if I were doing another role.

Silly builds
-Even with ghost heat, Hunchback with 9 ml and Firestarters with 8 ml are fun to play. Chainfiring LRM-5s in a Shadowhawk is hilarious.

Stalkers
-I opted for a Battlemaster as my first assault. Stalkers are scary tho. They are my favorite targets with gauss rifles for some reason.

Animations
-I LOVE the Atlas "trip" animation. And the bootie shaking walk.

Arm weapons
-Low slung weapons can definitely be a pain on some of the terrain.

First elite
-CTF-3d was my first elite. Grinding the 4x was horrible because of the speed limitations.

R key
-With LRMageddon upon us, people seem to be paying more attention to it. That's how I feel anyway, I haven't had issues getting targets! Maybe it's just confirmation bias tho lol.

3rd person
-I feel naked without the map

XP
-I'm very an*l in that if a buy a mech, I intend on eliting at least one. I cannot buy a different type of mech until the main one I'm working on is done

Dying
-My k/d did not come close to evening up until after a few hundred games. I'm proud it's healthily above 1 now, lol.

Following
-Follow the DDC! I once had a DDC pilot in a premade insult the rest of our team and berate us for following him. If you don't want people to follow you, don't pilot that mech! What a jerk..

Twisting
-Playing with Hunchbacks and Cataphracts early on taught me to protect my right side. Problem is the reflex is still there and I mistakenly do it on the left-heavy mechs. A common mistake I see among new players (and used to do myself) is over twisting, which exposes the back. Not a good thing to do if you want to live long.

Heat
-HBK-4p taught me all about that!

Greedy kills
-I've overridden shutdowns to get kills lol. But yes, even if you get a kill, unless it was a crucial target it's generally not worth putting yourself in a bad situation and dying for it. I've also seen situations where, it comes down to a tense 3v3 type situation, and say, there's an Atlas who is totally crippled with no weapons left. Instead of going after the 2 mechs that are dealing damage, the players on the other team scramble to get the kill on the Atlas while the other two mechs chew them up. Games have been lost because of that.

Lights
-Recently elited the Firestarters. Speed is life. They are fun to play but I still have some FPS habits to break. Sometimes you forget you're not in a traditional shooter playing lights and that you can't just stop and back peddle immediately.

-Tak

Edited by Takashi Uchida, 21 March 2014 - 04:25 AM.


#18 Mott

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Posted 21 March 2014 - 04:18 AM

View PostMacksheen, on 20 March 2014 - 03:08 PM, said:

More to the point: I'll use UACs in PUGs. If I ever were in a serious "4 reelz" event, I'd likely not.


I won't even use them in PUGs. No time to waste on crappy, undependable weapons.

Strike that... they are dependable, you KNOW UACs will jam, depend on it.

#19 juxstapo

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Posted 18 May 2014 - 04:52 PM

View PostMott, on 21 March 2014 - 04:18 AM, said:


I won't even use them in PUGs. No time to waste on crappy, undependable weapons.

Strike that... they are dependable, you KNOW UACs will jam, depend on it.

Solution: Bring 2 or 3.

#20 mailin

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Posted 18 May 2014 - 06:11 PM

I hate UACs. I figure they aren't worth the weight. I always swap them out for AC5s.

To the OP: Very good summary of your thoughts.

Edited by mailin, 18 May 2014 - 06:11 PM.






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