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#21 Kyynele

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Posted 13 May 2014 - 02:16 AM

View PostSubXulu, on 13 May 2014 - 01:22 AM, said:

Neither, but it send's PGI the wrong message. If all they have to do is spam out more mech-meshes and paint jobs to get you to part with your money why would they bother actually doing anything else?

When did we last get a new map?? 'PGI and progress' are 2 words that just dont blend.


I'm sorry, but in the f2p games business of today, if people aren't spending enough money, it's just a message of a need to make the monetization more aggressive. If enough people choose not to pay, the game will inevitably slide towards P2W before dying.

Money coming in is necessary for ongoing development (which in this case I agree is frustatingly slow), and the less the devs have to waste time and resources thinking about new ways they could squeeze some extra income, the more time they have for actually improving the non-money-grabbing aspects of the game.

Anyway, I don't send messages, I just buy stuff I want to have in the game.

#22 Zerberoff

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Posted 13 May 2014 - 02:24 AM

View PostKyynele, on 13 May 2014 - 02:16 AM, said:


I'm sorry, but in the f2p games business of today, if people aren't spending enough money, it's just a message of a need to make the monetization more aggressive. If enough people choose not to pay, the game will inevitably slide towards P2W before dying.

Money coming in is necessary for ongoing development (which in this case I agree is frustatingly slow), and the less the devs have to waste time and resources thinking about new ways they could squeeze some extra income, the more time they have for actually improving the non-money-grabbing aspects of the game.

Anyway, I don't send messages, I just buy stuff I want to have in the game.


Exactly this.

#23 Al Avatar DB

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Posted 13 May 2014 - 02:24 AM

It seems there are a lot of Free To Play Models on Supposedly 'Massively" Multiplayer Online Games out there that go by a similar strategy. Hawken, MWO's nearest competitor, War Thunder and the like put you onto a map where you are to fight it out. Eventually you see all the maps, get all the free stuff you want, maybe paying for some novelty, and most of all repeat it. It gets old fast. You have to have new material. March of War for example gives players the chance to vote on new material that gets introduced. Star Conflict tries to create a whole history that leads up to an immersive experience. In that game they introduced a map where you claim territory as part of a 'corporation'. And you are not just saving up for ships but a freaking dreadnaught. But sadly this game has a small following. War Thunder provides you with a single player campaign, no matter the faction. MechWarrior has a lot of material from which to create something, and I hope the developers can take it to a higher level. Show characters, create the atmosphere of the politics and make the maps more than just background. Have a general chat even with members as general moderators Or if not I will find something else to do.

#24 Name140704

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Posted 13 May 2014 - 02:25 AM

If they did what they said they were going to do in 2011, they wouldn't be looking for how they can squeeze us more. See link in signature.

#25 Kilo 40

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Posted 13 May 2014 - 02:54 AM

I'm still having fun, so whatever.

#26 Joseph Mallan

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Posted 13 May 2014 - 03:29 AM

View PostBLOOD WOLF, on 12 May 2014 - 09:03 PM, said:

CW, is when things will get interesting.
Be careful using that word. Famine is interesting as is a beautiful woman. Both can be bad for your health!

#27 SubXulu

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Posted 13 May 2014 - 04:28 AM

View PostKyynele, on 13 May 2014 - 02:16 AM, said:


I'm sorry, but in the f2p games business of today, if people aren't spending enough money, it's just a message of a need to make the monetization more aggressive. If enough people choose not to pay, the game will inevitably slide towards P2W before dying.

Money coming in is necessary for ongoing development (which in this case I agree is frustatingly slow), and the less the devs have to waste time and resources thinking about new ways they could squeeze some extra income, the more time they have for actually improving the non-money-grabbing aspects of the game.

Anyway, I don't send messages, I just buy stuff I want to have in the game.


I think your missing my point (that, or I didn't make it very well). I said if that's ALL they have to do to make money.

I have no problem with them 'making money' and *was* happy to give them mine, but it was based on me (wrongly) assuming they had some semblance of integrity and were trustworthy when it came to 'progress' updates, primarily CW (and maps). This is what I thought I was investing in based in their statements.

As far as I am concerned, since then (phoenix pack time) it came to light that this was not the case and that they hadn't even finished CW's design. The rate new maps appear is an utter joke, and I don't buy their reasons for this at all.
All I know is that they never miss a MC Mech release date which for me (with a garage of 38 mastered mechs) adds nothing, I don't see them as content. So my money stopped.

I respect your right to disagree with me, it is just my point of view, but that is why I wont spend another penny with them until they prove they can actually deliver what they say.
And has been previously pointed out:

https://mwomercs.com...mmunity-warfare

They utterly fail to deliver, with the 'margin of error' being 'years' ...

Edited by SubXulu, 13 May 2014 - 08:08 AM.


#28 RG Notch

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Posted 13 May 2014 - 04:41 AM

View PostKyynele, on 13 May 2014 - 02:16 AM, said:


I'm sorry, but in the f2p games business of today, if people aren't spending enough money, it's just a message of a need to make the monetization more aggressive. If enough people choose not to pay, the game will inevitably slide towards P2W before dying.

Money coming in is necessary for ongoing development (which in this case I agree is frustatingly slow), and the less the devs have to waste time and resources thinking about new ways they could squeeze some extra income, the more time they have for actually improving the non-money-grabbing aspects of the game.

Anyway, I don't send messages, I just buy stuff I want to have in the game.

So support slow and haphazard development by giving money even though development is slow and haphazard or the game will slide to P2W? So instead you pay to keep it developing slowly and haphazardly? Wow this F2P model is ******* brilliant.

#29 Monkey Lover

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Posted 13 May 2014 - 08:15 AM

View PostZolaz, on 12 May 2014 - 11:55 PM, said:


Wow ... you mean you over extended from cover and you got smoked? That is like a shocker. Your problem isnt the game. It is closer to home. If you are going to run a light learn not to travel in a straight line ... it is too easy to kill you. Or invest in ECM so that they at least have to have a Zoom module loaded to hit you.

As for MWO, there is only so much progress that can be had from 25 guys. IGP needs to start putting some of the MWO money back into the game instead of lining their pockets or developing other F2P games. There is no need to get frustrated at MWO. Either IGP will put some money into the game or MWO will die in a year or so.



I have mastered ever light I know to run them like everyone else.


They made a mech with 12 jumper jets to get on top of these special spots they MADE in lots of map but are useless because of a red box points you out before people even see you and no your ecm spider can't get up there.


Im just pointing out there is nothing new to do in this game and even getting worse. All people do anymore is "cover".
They camp,lrm and snipe on river city, forest colony and frozen city.
They stand outside he doors on therma.
You run for the top on alpine peaks.
You jump snipe on caustic valley.
You take cover in canyon because match maker puts on the lrm mech on it.

and so..

#30 Monkey Lover

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Posted 13 May 2014 - 08:19 AM

View PostNovakaine, on 12 May 2014 - 11:56 PM, said:


Can i have your spider for target practice?


Getting rare aren't they? I don't even run them after they screwed up the hit boxes. Might as well run a firestarter with more weapons and doesn't die in seconds.

#31 Khobai

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Posted 13 May 2014 - 08:23 AM

Quote

Still Nothing New.


Thats not true. We got a new crash to desktop bug.

#32 Trauglodyte

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Posted 13 May 2014 - 08:50 AM

It is what you make of it. If you enjoy hanging out with e-friends, then does it matter that much what is or isn't new? I want CW, new maps, game modes, etc. But, I still log on a few nights a week because I enjoy Battletech and it gives me the opportunity to hang with the crew. I also play Hearthstone so that I have something to talk to with my best friend of nearly 30 years cause he's married w/ kids and that kind of gets in the way.

#33 RG Notch

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Posted 13 May 2014 - 11:53 AM

View PostNikolai Lubkiewicz, on 13 May 2014 - 10:57 AM, said:

I'm afraid we patch every 2 weeks, not every week. Sorry OP, but firing people will only make that 3 or 4 weeks. ;)

Not if you replace them with competent people, but PGI/IGP doesn't work that way, I mean they fired an incompetent CM and instead of finding some one qualified, they just brought some one just as bad from IGP.

#34 Toe Cutter

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Posted 13 May 2014 - 10:23 PM

View PostNikolai Lubkiewicz, on 13 May 2014 - 10:57 AM, said:

I'm afraid we patch every 2 weeks, not every week. Sorry OP, but firing people will only make that 3 or 4 weeks. :)


But it would be more interesting than the games development so far.

This game is stale, and getting worse. CW implemented on your least viable programing model will be unimpressive (best guess from all of PGI's other improvements). Your only hope is the community itself running drops and campaigns that are tailored to the specific interests of various groups, but your top down autocratic approach as developers will always leave you, PGI, as a grasping impediment to what your game could be. I appreciate your attempt at humor Nikolai, you have always come off as a solid guy in drops and out, but I am numb to it and your game. Time off from public drops will help, but the game deteriorates, does not improve with patches, how much time off is needed to fix that?

#35 n r g

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Posted 13 May 2014 - 10:25 PM

View PostToe Cutter, on 12 May 2014 - 08:54 PM, said:

Game play still awful, PGI could still use a round of mass firings, will check back in two weeks.


I just came back as-well from 2013 spring.

The PPC nerf, heat addition and jump jet shake was new to me. Guass nerf as-well.

Although I'm a die hard mechwarrior fan and still enjoy playing.

#36 The Schwartz

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Posted 13 May 2014 - 10:57 PM

Huginn is quite possibly the best thing that came about in the last 15 patches. I am one of those who has the personality to drive that thing. The weapons ballance seems abit better. I'm afraid to say it's good because last time I thought the ballance was good it got thrown into chaos and nothing tweaked made things better. So, g--d job on that. (listens for the distant yells of flaming rage.)

So, then there's everything else. Will the mercs still be in community warfare? Will we finally see this out of beta? (if anyone thinks that this game was suitable to be called ''a polished commercial product'' then by all means. Anywho, I've been having fun reguardless. That break did me a world of good.

Now, for muh bad news. I've hit my 60 dollar limit for a computer game... yup I spent it... don't regret it.. looking for a legit excuse to support the cause... So, I can't see one. Got the hero's on the 1/2 off sale and 10 more bays. Other than that... will probably be a long while. I seriously hope this clan war thing doesn't get botched right off the bat. It would really be the coffin nail for this game.. and I do enjoy it (what little is there is fun.)

#37 Chemie

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Posted 14 May 2014 - 03:29 AM

View PostBishop Steiner, on 12 May 2014 - 09:11 PM, said:

Stock Mech Mondays. The thing keeping MWO alive for me now.


So you stock mech guys gonna enjoy stock IS against stock clans? LOL gg close on that one. DHS,endo,ff,xl mechs with tons of alpha against gimpy.

#38 Bishop Steiner

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Posted 14 May 2014 - 04:54 AM

View PostChemie, on 14 May 2014 - 03:29 AM, said:


So you stock mech guys gonna enjoy stock IS against stock clans? LOL gg close on that one. DHS,endo,ff,xl mechs with tons of alpha against gimpy.

We're going to continue enjoying the game. Sounds like more than most of you are doing anymore. So ggclose yourself.

#39 Sarlic

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Posted 14 May 2014 - 05:02 AM

View PostToe Cutter, on 12 May 2014 - 08:54 PM, said:

Game play still awful, PGI could still use a round of mass firings, will check back in two weeks.


Hey Toe, how are you doing?

Edited by Sarlic, 14 May 2014 - 05:02 AM.


#40 Vweegit

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Posted 14 May 2014 - 07:06 AM

I returned after a nice, long break - not a break due to PGI hate, just because I couldn't squeeze the game in. Damn near 8 months away. I come back, the game has changed quite a bit. I finally activated my Founder's premium time because I was enjoying myself enough to play every damn night.

One would think, from this forum, that no one has any fun at all while playing this game. I surely can't be the only one. Well, OK - my friends and I can't be the only ones. Why the hell are some of you even around? If you hate it, do us a favor and quit already.

I log in, config a mech, get some kills, get blowed up, make mistakes, and roll on. How hard can this be?





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