I had the same/similar issue in Battlefield, with buildings NOT rendering from AFAR, only to find out the culprit was a video setting in the options called "MESH QUALITY". It had a added benefit of letting you see "behind" buildings or walls, but once again , you would waste bullets at times thinking the enemy was hittable so it had negatives as-well.
The negatives are MUCH MORE Pronounced in MWO IMO, because of the heat penalty when missing shots or even wasting ammo on invisible objects.
I did a quick experimentation and found the OBJECT DETAIL really helped with things rendering closer, by putting it on VERY HIGH.[/color]
I was curious if there is another setting to help this? I know that when I tried "environment" or "textures" on very high, I saw NO difference and had Mechs that appeared to be standing on mid-air because things were NOT rendering.
Also, I was wondering if anyone could comment on the FPS? I had much higher FPS last year 2013, only to come back, and now I'm getting high's in the 90-100 but it dips to 50 but feels very laggy. I get 100-200 FPS in games like Battlefield 4 and that's on 64 player maps on high settings. Game ran much smoother last year. My hardware is:
i7 4770k overclocked to 4.5ghz
GTX680 overclocked +100Mhz core/+400Mhz memmory
8GB DDR3 2133MHz Corsair Platinum
Asus z87 sabertooth mobo
BenQ XL2420TX 120hz monitor 24"
Edited by 3N3RGY, 09 May 2014 - 07:55 AM.