Tossing out a few more ideas:
Crystal field - A plain filled with ginormous crystal formations of electronics-grade quartz and other minerals. Because of the ease of harvesting the relatively abundant minerals, the field has a mining facility that has changed hands many times over the course of the succession wars. Relatively warm and arid due to plate tectonics in the region.
Thunder Rift - A glacier lake and cavern surrounded by steppe land dotted with blue shrubbery. (Inspired by one of the early Battletech novels.) temperate on the steppe, while the ice cavern is cooler inside. The lake is deep enough to submerge some of the shorter medium mechs.
Drydock - A recently discovered Star league era construction yard and drydock built into a large asteroid. As the facility is capable of manufacturing both new jumpships and warships, this asteroid base is heavily contested by the various houses. temperatures fluctuate throughout the map, being very hot in direct sunlight, and very cold in the shade.
Spaceport - An exceptionally large spaceport/military base, compete with dropship pads, (some with landed Spheroid dropships.) hangar bays for Aerospace fighters, and fuel tanks. other structures would include terminals, radar towers, and a control tower. fairly warm during the day due to convection, and cool at night.
Boneyard - a heavily cratered debris field surrounding the carcass of a kilometer long
Texas Class Battleship that crashed on the planet during the Amaris Coup. temperate climate.
Edited by Vanguard319, 16 May 2014 - 11:04 PM.