Technoviking, on 17 November 2011 - 08:35 PM, said:
Really? I specifically named the Autocannon type i was using, a 10 shot. Also, there are LBX...wait for it... Autocannons. Don't try to out "canon" me. get it? Cannon... nm. Why bother doing this?
Oddly, it still works the same way for all the AC's no matter what the class. Imagine that. LBX series has an OPTION for cluster rounds but can still fire solid slugs, and if you take more than 1 ton of ammo you can mix and match to use as desired (solid slugs to open up armor, cluster to maximize your chance to get crits). The ability to chose between the two is one of the major advantages over regular AC's.
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Its about control. I'm sorry bro, but the throttle is simply not interesting enough for me. I mean, its fun and all, but its just speed.
Speed, distance, heat, damage taken... there's a lot more to it than you like to admit. It's too bad a system that allows you control over how well you shoot isn't involved enough for you. The option to still have everything you fire hit the same spot is still there, you just have work for it. But that would require skill, wouldn't it?
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You think that the charge for the amount of power is just sitting there, warmed up non stop ready to go?
Gee, I wonder what that recharge timer between shots means...
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I'm trying to find a cool way around "firing in your general vicinity and hopin' for the best!"
One day I hope that I, too, can make up things about a subject I clearly don't understand and post it on the internet.
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Yep, not my first game. When you run in Arma 2, the gun actually moves until you recover your breath. That means, if I time my breath right, I can still, maybe shoot where I WANT. Not where the server tells me. When you run in BF3, the cross hairs are all big. You're just spraying and praying. That's the difference I"m talking about.
You realize that if you don't go full throttle, aren't redlining the heat scale, and are in a good range for your weapons you hit what you're aiming at consistently under
expanding reticule cone of fire too, right? You have full control over how big the circle gets-- and it becomes a much more involved system than "point-click-kill". You have to decide if you want to trade speed for accuracy, survivability for firepower.
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Why do you want a VIDEO GAME mechanic in our simulator? Can't you think outside the box? The gun can move, in a pivot, or on an actuator, why are we dumbing the game down because we can't think of another solution than "Random scatter"?
I want the game to reflect the game it was designed after-- to simulate Battletech. Why do you want to make it into call of duty- the mecha edition?