IMHO it could be solved quite simply?
You didn't ejected?
You'll get 250% of death penalty (whatever it'd be Mech damage, cbills, or something else)
It'd be much enough to make ejecting a key part of Mechwarrior life, while not crippling pilots who did not eject few dimes in a row.


Ejecting
Started by Valore, Jun 20 2012 04:50 AM
29 replies to this topic
#21
Posted 29 June 2012 - 12:49 PM
#22
Posted 30 June 2012 - 01:24 PM
how about if you eject, depending on what you carry in your cockpit ie. an inferno launcher you could attack people or try to escape to a safe distance for pick up, or be stepped on blasted or captured as well as capturing an unattended apc/mech/aircraft, i personally would love to punch out and steel a civilians car and ram an unsuspecting urbanmech.
or even give the possiblility of disabiling your ejection seat before the match, {which many pilots did for honor} people seam to forget the difference between a trueborn and a freeborn (clan references because this could be added later when and if the clans surface in game later
or even give the possiblility of disabiling your ejection seat before the match, {which many pilots did for honor} people seam to forget the difference between a trueborn and a freeborn (clan references because this could be added later when and if the clans surface in game later
#23
Posted 30 June 2012 - 04:11 PM
Sorry Maz, but they've already stated nothing will be handled outside the mech. You bail, you're done.
In a competitive game mode, ejection will serve for nothing except something flashy. Even then, not at all. For a competitive gameplay, I think there should be a chance when you're going down the pilot ejects, so both players see something different (the victor watching as you eject, and the defeated shooting out in a first person mode) instead of always watching the mech go down and that's it.
For everything else that isn't for competition, why the hell not add in an eject button? If it's for fun, why worry about grievers? You're only there to blast away, or try out that new mech you got.
In a competitive game mode, ejection will serve for nothing except something flashy. Even then, not at all. For a competitive gameplay, I think there should be a chance when you're going down the pilot ejects, so both players see something different (the victor watching as you eject, and the defeated shooting out in a first person mode) instead of always watching the mech go down and that's it.
For everything else that isn't for competition, why the hell not add in an eject button? If it's for fun, why worry about grievers? You're only there to blast away, or try out that new mech you got.
#24
Posted 30 June 2012 - 04:53 PM
Ejection is cool, but the only way I see it working in MWO is auto-eject when the game considers you destroyed.
Ejection in general brings up issues like what does the player see when he ejects in a cave, or in a toppled, legged mech. I guess they could instantly switch to their death cam they have in place now if the ejected pilot clips with any terrain.
Ejection in general brings up issues like what does the player see when he ejects in a cave, or in a toppled, legged mech. I guess they could instantly switch to their death cam they have in place now if the ejected pilot clips with any terrain.
Edited by Crescent Fresh, 30 June 2012 - 04:54 PM.
#25
Posted 01 July 2012 - 03:03 PM
Actually surprised there's that much debate about it, when I first posted the topic, I was thinking of something very simple.
Implementation ingame should just basically be:
Death = Biggest penalty to endgame rewards
Ejection = reduced penalty
Crescent got it right, if you eject in any inappropriate terrain, just treat it as suffering a death.
The key point I thought would be interesting to have is basically a choice between sticking it out and hoping to score a kill, and taking the safe option and bailing in order to salvage more endgame rewards, something which I think was fairly prominent throughout the Battletech series.
Implementation ingame should just basically be:
Death = Biggest penalty to endgame rewards
Ejection = reduced penalty
Crescent got it right, if you eject in any inappropriate terrain, just treat it as suffering a death.
The key point I thought would be interesting to have is basically a choice between sticking it out and hoping to score a kill, and taking the safe option and bailing in order to salvage more endgame rewards, something which I think was fairly prominent throughout the Battletech series.
#26
Posted 02 July 2012 - 06:47 AM
Xandre Blackheart, on 27 June 2012 - 06:25 PM, said:
I would suggest that IF ejection is put into the game it be handled like surrender.
My mech is heavily damaged but some of the good bits still work,and I really don't want to pay to repair them. I surrender- eject- pow fwoof chutes.
I'm out of the game, no more rewards, enemy wins, but the benefit to me is, lower repair costs. (and maybe a quicker return to the fight)
My mech is heavily damaged but some of the good bits still work,and I really don't want to pay to repair them. I surrender- eject- pow fwoof chutes.
I'm out of the game, no more rewards, enemy wins, but the benefit to me is, lower repair costs. (and maybe a quicker return to the fight)
I would also add some psychology (and team dynamics) as some players would bail sooner than others - leaving their lance mate hanging


#27
Posted 02 July 2012 - 07:45 AM
Valore, on 01 July 2012 - 03:03 PM, said:
Actually surprised there's that much debate about it, when I first posted the topic, I was thinking of something very simple.
Implementation ingame should just basically be:
Death = Biggest penalty to endgame rewards
Ejection = reduced penalty
Crescent got it right, if you eject in any inappropriate terrain, just treat it as suffering a death.
The key point I thought would be interesting to have is basically a choice between sticking it out and hoping to score a kill, and taking the safe option and bailing in order to salvage more endgame rewards, something which I think was fairly prominent throughout the Battletech series.
Implementation ingame should just basically be:
Death = Biggest penalty to endgame rewards
Ejection = reduced penalty
Crescent got it right, if you eject in any inappropriate terrain, just treat it as suffering a death.
The key point I thought would be interesting to have is basically a choice between sticking it out and hoping to score a kill, and taking the safe option and bailing in order to salvage more endgame rewards, something which I think was fairly prominent throughout the Battletech series.
I really like your idea!
To the people who complain about "exploiting", can you explain how you think this would be exploitable? Bacause I don't msee a single possible exploit...
#28
Posted 07 July 2012 - 07:31 PM
Ejection to reduce the penalty for dying is important in my mind because if you can force someone to eject before their mech would have blown up then that provides your team with a tactical advantage. If there's no ejection then everyone just fights until they die
#29
Posted 08 July 2012 - 07:36 AM
it would actually add to the immersion, for the roleplaying type of players (like myself). I'd probably eject even if there was no benefit, if that red EJECT light flashes and my mech gets pounded hard. If you roleplay it, you got one life and in reality you'd just think: "****, gotta get the hell outta this crate..." *swooosh*
I'd even like it as an option with no benefits. Or have the benefits be small, to not penalize those roleplaying the "death before dishonor" type of mechwarrior.
I'd even like it as an option with no benefits. Or have the benefits be small, to not penalize those roleplaying the "death before dishonor" type of mechwarrior.
#30
Posted 12 July 2012 - 05:29 AM
T3rran, on 30 June 2012 - 04:11 PM, said:
Sorry Maz, but they've already stated nothing will be handled outside the mech. You bail, you're done.
In a competitive game mode, ejection will serve for nothing except something flashy. Even then, not at all. For a competitive gameplay, I think there should be a chance when you're going down the pilot ejects, so both players see something different (the victor watching as you eject, and the defeated shooting out in a first person mode) instead of always watching the mech go down and that's it.
For everything else that isn't for competition, why the hell not add in an eject button? If it's for fun, why worry about grievers? You're only there to blast away, or try out that new mech you got.
In a competitive game mode, ejection will serve for nothing except something flashy. Even then, not at all. For a competitive gameplay, I think there should be a chance when you're going down the pilot ejects, so both players see something different (the victor watching as you eject, and the defeated shooting out in a first person mode) instead of always watching the mech go down and that's it.
For everything else that isn't for competition, why the hell not add in an eject button? If it's for fun, why worry about grievers? You're only there to blast away, or try out that new mech you got.
I understand that this most likely wont happen, was mostly dreaming out loud, and who knows maybe in some far distant and unforseen update they could create this game mechanic... probably not but what the hell i can dream can't i?
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users