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Ui Requets


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#1 Mussie076

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Posted 13 May 2014 - 05:21 PM

Would love the following PGI
  • An option to change the text size in the bottom right of the Mechlab/Home UI so i can see my mech stats better (old eyes).
  • Include used/available crits in the above
  • include total heat sinks in the above.
  • The ability to filter out items in the mech lab i don't own.
  • The ability to change the item lists from pictures to text.
  • An option to change the HUD colour (in game)

Wishlist (cause i dont think it will ever happen).
  • Having all the items and chassis I own in a virtual warehouse.
  • Being able to make mechs from all my available components.
  • Being able to save that design.
  • Then select builds at will before a match.
  • "Lock" the components used in that build for the match.
Thanks

Edited by Mussie076, 13 May 2014 - 05:21 PM.


#2 SweetJackal

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Posted 13 May 2014 - 05:49 PM

A better of use of space in the mechlab. (3 Columns instead of 6, expanded information on mech/components, popout being instant instead of delayed mouseovers, checkbox filters over the wireframes for dynamic sorting instead of the Energy/Missile/Ammo/Etc dropdowns on the side, Mech Skeleton for location selection instead of buttons.)

That would help a lot.

Being able to remove components from spaces by double clicking them would be nice.

Being able to filter and sort my mechs to display only Chassis and eliminate Trial Mechs from my view is required.

#3 iHover

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Posted 13 May 2014 - 05:54 PM

Have it fit properly on three monitor rigs.
Finish giving us the smurfy style layout so we can drag and drop to it.
Give me a way to search all my mechs to find the dang module Im looking for

Edited by iHover, 13 May 2014 - 05:55 PM.


#4 qS Sachiel

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Posted 13 May 2014 - 09:45 PM

How about reverting to UI1.0, because 2.0 seems to have taken every single practical aspect and exchanged it for flash and glamour.
UI2.0 is excessively frustrating to deal with

mechlab
skill tree
selling

compared to the original, imo.

The only real benefit i see from 2.0 is the ability to group my weapons prior to launch.
Of course, on entering a battlefield, our Mission-Ops still haven't been able to give me a location or general spread of landing zones to expect. I can generally guess where i'm landing from the view upon startup, but dear god what are those monkeys in mission command doing. A map is no good without reference.

Edited by qS Sachiel, 13 May 2014 - 09:46 PM.


#5 Mussie076

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Posted 13 May 2014 - 10:39 PM

View PostqS Sachiel, on 13 May 2014 - 09:45 PM, said:

Mission-Ops still haven't been able to give me a location or general spread of landing zones to expect. I can generally guess where i'm landing from the view upon startup, but dear god what are those monkeys in mission command doing. A map is no good without reference.


Good Point

#6 Taffer

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Posted 14 May 2014 - 12:25 AM

Right now I would really really like if switching the filters didn't always put me back to 'all' mechs. It's starting to drive me crazy. I'll click medium or something and then realize I want to see what I can buy, then I have to wait for the damn thing to load all of em back to all. So sick of that.





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