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Win / Loss And Kdr

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#1 Mazikar

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Posted 15 May 2014 - 08:10 PM

I used to fret quite a bit about my win loss ratio and how many kills I have vs deaths. Other games plaster your stats in the open for all to see. I found myself doing odd things to keep a 3-1 KDR and a 2+ win over loss. I'm sure I'm not alone, being competitive is part of why we play in the first place right? I found that over time playing those games I had genuine stress, I ran at a fever pitch for hours dominating a map session after session, surrounded myself with others at my level and ran the games like I was going to be a millionaire for winning. I lost something in the process... the fun. I had a false sense of pride in a number set that to most people would not be at all impressive and surely didn't get me more pay in my actual job.

All that being said I am honestly glad that MWO is -=N O T=- posting the numbers. Its not what the focus of this game should be. I can see the numbers myself and set my own personal benchmarks but working up a mech that I dislike to level a mech I do like isn't degrading to me when it hits my bottom line stats.

I see posts about people getting upset about pugs sucking and I have to remind myself... who cares if you lost this match? You got some money and a little exp, try again. It can suck if you only need 3k exp on a mech and it takes hours because your pugs are doing exactly opposite of what they need to do to win but... cool it off and play tomorrow and no one will ever know of your bad day but you.

I hope community warfare gives us goals to hit and be proud of but please leave the FPS stats out of this game.

(still part of me can not let go of the stats and I would have no shame if people could see my stats.... but if you could see my stats I would only play my 3 best builds just so I would never have anything less that a 3 to 1 KDR and I would have less fun with this game)

Edited by Lotharian, 15 May 2014 - 08:12 PM.


#2 Asmudius Heng

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Posted 15 May 2014 - 09:14 PM

I tend to agree - so much is out of your control in this game with the matchmaking, the sucky period grinding new mechs etc for the stats to mean anything much except to the individual for your own benchmarking as you say.

The context of how you perform in game is more important and that is something only you can see - the game cannot tell you.

If people want bragging rights, CW might help for the individual, or maybe for the faction as a whole - but really, the best measure you can have is if you are doign a good job and improving game after game as an individual and as a team

#3 Diablobo

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Posted 15 May 2014 - 09:28 PM

It's true. Our individual stats of W/L and KDR are meaningless when so much of them are dependent on the performance of the other players on our team.

It also completely sucks the fun out of a game when people obsess over their stats. Besides the stress it causes the person, it also aggravates the other players who have to wait unnecessary extra minutes for a match to end because some stat wh*re has to hide so he doesn't get killed and mess up his KDR.

Go out in a blaze of glory and quit hiding like a little girl.

Edited by Diablobo, 15 May 2014 - 09:30 PM.


#4 Sagamore

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Posted 15 May 2014 - 11:22 PM

KDR can be one indicator of performance but when I'm bobbing and weaving through enemy ranks in a light, wreaking havoc/spotting for LRMs and trying to confuse the enemy long enough for my team's big guns to get the kill shot I feel like I'm being an effective team player without necessarily getting the kill.

On the flipside I could be a selfish player who only goes for opportunity kills but doesn't actually help the team much and lose. Though with that said I don't ever believe that kills can be "stolen" since the object of the game is to eliminate the enemy as quickly as possible. If I have a kill shot, I'll take it.

It also very much depends on what weapon systems you are bringing. I have a great KDR with my YLW simply because the AC20 lends itself to kill shots. Missile-based mechs will likely not have as many kills though can dish out a lot of damage/suppression and help win the game.

W/L is really the only stat that should matter. I suppose from a self-improvement perspective, KDR might be fun to improve but not at the detriment of your WLR. I'd much rather have a player with a high WLR and low KDR than vice versa.

I usually avoid playing skirmish now due to that one idiot who wants to hide in an ECM mech to protect his KDR. No thanks.

Edited by Sagamore, 15 May 2014 - 11:23 PM.


#5 MonkeyCheese

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Posted 15 May 2014 - 11:35 PM

KDR is a pointless stat for various reasons (easy example is hiding all match and killjacking at the last moment) and it is especially pointless if you drive a locust or to a lesser extent commandos.

#6 Nauht

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Posted 15 May 2014 - 11:56 PM

If you solo PUG, MM and ELO does a pretty good job at keeping your W/L at about 1:1.

KDR may vary but is a better indication of how you're doing in a particular mech.
No such thing as "killjacking". Even if there was in the long run it evens out - sometimes you have games where all your kills seem that way and others you have teammates get the killshot after you've do e most of the damage. It all evens out.

But KDR does tell me which mech/config I'm more effective in as a solo PUG.

#7 MonkeyCheese

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Posted 16 May 2014 - 12:05 AM

View PostNauht, on 15 May 2014 - 11:56 PM, said:

No such thing as "killjacking". Even if there was in the long run it evens out - sometimes you have games where all your kills seem that way and others you have teammates get the killshot after you've do e most of the damage. It all evens out.

Well I was in my blackjack 1x earlier and I got 4 kills 3 assists with 168 damage. I consider myself in that match as "killjacking" at the last moment for each kill

View PostNauht, on 15 May 2014 - 11:56 PM, said:

But KDR does tell me which mech/config I'm more effective in as a solo PUG.


I kinda do agree with this tho

Edited by MonkeyCheese, 16 May 2014 - 12:06 AM.


#8 Nauht

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Posted 16 May 2014 - 12:23 AM

View PostMonkeyCheese, on 16 May 2014 - 12:05 AM, said:

Well I was in my blackjack 1x earlier and I got 4 kills 3 assists with 168 damage. I consider myself in that match as "killjacking" at the last moment for each kill



No doubt but I bet there are games where the reverse was true to - where you did all the damage on a mech only to have someone else get the killshot. In the long run it all evens out.

#9 Karl Streiger

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Posted 16 May 2014 - 12:33 AM

The KDR is hardly working. Reason is simple - if you and another guy fire at the same time at the same target with Large Laser - the PING decide who gets the kill.

So instead K/D what about a increase of Assists?
You know you already get the XP for an Assist based on the damage you dealt. The C-Bill income is not linked to that.

So the percentage of damage you dealt to a target is measured. So if you deal 1% to a target no matter if it is the last shot or the first -> its plain and simple an assist.
If nobody scores more as 40% damage on a target its an assist

The number of assists could be summed on a second stat.
> 40% is a full kill
< 40% is added until you get 100% for a kill

So you have a K/A/D ratio
could look like this:
5/20/5 -> much targets but only slight damage
8/12/2 -> huge ammount of targets focused on a single target

In the second run you also could replace the "damage", Component destruction, Kill and Assist C-Bills with 300 C-Bills per percentage you dealt to a target.
So 100% is 30.000

Only question what happen to the remains (for example -> you blast a target with 100% into the head) because the damage is less than 40% you won't get a kill.
So -> 2 Options:
If you are the only one that dealt damage to the target -> you get a kill automatically
The remaining percentage of a killed Mech - is divided by 2 - and are accounted to the "kill shot"

#10 Divine Retribution

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Posted 16 May 2014 - 12:53 AM

I try to play for fun; winning and other stats are simply byproducts of that fun. Sometimes I set goals for myself, other times I just want to goof off. Players have different views on fun. Some think winning equals fun and do whatever they think gives them the best chance of winning. Others just like to run around with odd builds because it is fun for them. Some only play to socialize with friends on comms, the actual game is secondary. Sometimes the views on fun collide, making them game less fun for all.

Anyway, since this thread is taking a turn towards KDR, I figure I'll add my 2 cents on that too. Kill assist XP is already divvied up amongst those who did damage to the target based on amount of damage done. Kills could simply be attributed in the same way. 30 XP on an assist? That's .2 kills added to your total. Finish off 5 cored mechs in 120 damage? Maybe worth .5 - 1 kill in your stats. Headshot a fresh mech? Congrats you just earned a whole kill. Easy peasy... The only change needed would be to not award kills, rather the system could just figure the kill shot into the assist distribution.

#11 Asakara

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Posted 16 May 2014 - 06:00 AM

PGI had stated in 2012 that they planned on making stats (not Elo) public like BF3 in 2013. I wonder if they still plan on doing this.

Edited by Asakara, 16 May 2014 - 06:01 AM.


#12 Screech

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Posted 16 May 2014 - 06:58 AM

Wish they would break stats out for solo, 4-man and 12 man play like they break it out for modes or maps. I think how you play is much more important then what map or mode you are playing in order to evaluate your performance. Would be nice to add assists too as there is no compelling reason not to have it included.

#13 MeiSooHaityu

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Posted 16 May 2014 - 07:54 AM

View PostNauht, on 15 May 2014 - 11:56 PM, said:

If you solo PUG, MM and ELO does a pretty good job at keeping your W/L at about 1:1.


Yea, this. Many players might complain that they get steamrolled all the time as a PUG, but if they look at their long term stats, it should be fairly close to 50/50. Sometimes it feels like you loose more than you win, but really it evens out.

My W/L Ratio (in matches)...
W:1,325 / L:1,338

KDR I think is still a good stat. Many people mention kill stealing over inflates a person's kill rate and doesn't tell an accurate story. Thing is, that should even out too. For every kill you take, somone does it to you too. I have rushed into a fight an got the last hit for a kill just as many times as a team mate has run in and bagged an enemy I had almost killed. I still feel that KDR is a good "guideline" for gauging your performance. It isn't perfect, but it tells a descent enough story.





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