Edited by Atheris, 14 May 2014 - 11:52 PM.
28 replies to this topic
#21
Posted 14 May 2014 - 11:51 PM
Hmm, imagine we had occulus like VR with head tracking, then we could move the arms with the mouse, the legs with the keyboard and the torso with our head! That would be neat, and the free look would decouple the torso and let us look around the cockpit.
#22
Posted 14 May 2014 - 11:52 PM
Before thinking about complexity, maybe you guys could have start with the easy way, like:
when you press the free-view key ("ctrl" i think), instead of having only your arms moving, your head follows the direction you're looking at.
Woaaaa! Mind blowing revelation! It could have been that easy all that time! ( i hate haters)
when you press the free-view key ("ctrl" i think), instead of having only your arms moving, your head follows the direction you're looking at.
Woaaaa! Mind blowing revelation! It could have been that easy all that time! ( i hate haters)
#23
Posted 14 May 2014 - 11:57 PM
i turn my head, sometimes i have no side windows so it is pointless.
#24
Posted 14 May 2014 - 11:59 PM
He meant the head of the mech not the head of the pilot...
#25
Posted 15 May 2014 - 12:02 AM
I really dont see that as being helpfull to new players once they have turned their cockpit around and want to walk forwards again;
#26
Posted 15 May 2014 - 01:12 AM
I rather much more would like to see improved arm angles, so that arms can turn until 90degree to the torso. or course only making the arm able to fire on that side.
#27
Posted 15 May 2014 - 01:24 AM
Veranova, on 14 May 2014 - 05:21 PM, said:
Don't need to over-complicate it.
Just make the head follow the arms reticle. Done. Your vision already follows the arms reticle, they're just need to make the cockpit move with it too, and then tie the head on the 'mech model to the same raytrace as the arms.
Just make the head follow the arms reticle. Done. Your vision already follows the arms reticle, they're just need to make the cockpit move with it too, and then tie the head on the 'mech model to the same raytrace as the arms.
Good point. I had something like this in mind, but you nailed it.
Quote
Before thinking about complexity, maybe you guys could have start with the easy way, like:
when you press the free-view key ("ctrl" i think), instead of having only your arms moving, your head follows the direction you're looking at.
Woaaaa! Mind blowing revelation! It could have been that easy all that time! ( i hate haters)
when you press the free-view key ("ctrl" i think), instead of having only your arms moving, your head follows the direction you're looking at.
Woaaaa! Mind blowing revelation! It could have been that easy all that time! ( i hate haters)
Also a good suggestion.
Quote
I'd rather see arms play a bigger role in the game.
The left and right arm are tied together. Make it so we can am further to the right and left and when we fire, only that arm fires.
The left and right arm are tied together. Make it so we can am further to the right and left and when we fire, only that arm fires.
I´d like that, too, but I cannot say that I have a good idea about how to implement that.
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I much prefer the mechs they've redesigned to not have rotating heads (Centurion and Victor for example). They just make more sense to me. A neck is too exposed and weak to work for a war machine. Torso twisting and free look are good enough.
I was kind of approaching it from the opposite direction. Instead of taking out rotating heads because they are too vulnerable, I´d say give Mech designers a reason to consider risking that vulnerability, which would be a better all around vision and perception.
Edited by Zigeunerskat, 15 May 2014 - 01:25 AM.
#28
Posted 15 May 2014 - 01:35 AM
It'd be hard to implement, I think- we'd need a control scheme that gave us more flexibility than what we have now. I feel like the pilot free-look is a pretty good compromise.
Last I heard, TrackIR support was coded, just waiting on QA testing. It should be here in a patch or two, hopefully.
iHover, on 14 May 2014 - 05:04 PM, said:
I was hoping my TrackerIR would provide this. Tracker IR provided PGI with the APIs to do it but these A$$ hats couldn't code it.
Last I heard, TrackIR support was coded, just waiting on QA testing. It should be here in a patch or two, hopefully.
#29
Posted 15 May 2014 - 05:40 AM
I like the idea of this,but would rather have arms that can go straight out from the shoulder rather than always bent at a 90 degree angle at the elbow. We have all these actuators and they don't do a whole lot. Arms are like side turrets on a landraider from 40k at the moment.....
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