

Renaming Mechs
#1
Posted 15 May 2014 - 05:31 AM
if anything, it could cause a moments pause in the enemy if they look briefly at their hud and the target says "Huggin" but then an Atlas D-DC come around the corner.....
Psyops can be your friend
Note: I have not actually renamed any of my mechs...just wondering about it
#2
Posted 15 May 2014 - 05:34 AM
#3
Posted 15 May 2014 - 05:34 AM
#4
Posted 15 May 2014 - 05:39 AM

#5
Posted 15 May 2014 - 06:06 AM
Now I'm disappointed

#6
Posted 15 May 2014 - 06:41 AM
AH forever Brother
PS disappointment is just a word for something to do,
Edited by Duster C-1-44, 15 May 2014 - 06:43 AM.
#7
Posted 15 May 2014 - 06:43 AM
Duster C-1-44, on 15 May 2014 - 06:41 AM, said:
AH forever Brother
Exactly what I'm talking about... the "OH S**T!!" factor of when you're expecting one thing and get another
#8
Posted 15 May 2014 - 07:26 AM

Edited by akhv, 15 May 2014 - 07:27 AM.
#9
Posted 15 May 2014 - 07:39 AM
akhv, on 15 May 2014 - 07:26 AM, said:

I've been in a match with him before ...thought it was brilliant
#10
Posted 15 May 2014 - 07:44 AM
Primarily, this helps me keep track of what mechs currently have engines in them, and it also makes it easy to pick a functional mech when I don't feel like continuing with the one I'm currently focusing on leveling up.
Since the mechlab doesn't give me all the valuable information without waiting for the tooltip or clicking through to "mech details", this is an easy way to get an overview right there in list mode.
#11
Posted 15 May 2014 - 07:54 AM
#12
Posted 15 May 2014 - 07:56 AM
Dano117, on 15 May 2014 - 07:54 AM, said:
Oh... so you were the one that killed me as I was lighting up Osprey

Yeah, I get the remaning mechs in the mechlab to keep them ordered as to status/loadout, etc...I just want more psychological warfare in the game I guess....
#13
Posted 15 May 2014 - 11:59 AM
"2LL 4ML GR JJ ECM 78k"
"2PPC LRM40 JJ BAP 64k"
P.S. what is the character limit for MWO mech names? If its long enough I could still use that I guess to more easily tell what a mech has (instead of XXkph I could put STD300 or something to know engines since currently that takes forever to find or remember)
Edited by CapperDeluxe, 15 May 2014 - 12:01 PM.
#14
Posted 15 May 2014 - 01:27 PM
CapperDeluxe, on 15 May 2014 - 11:59 AM, said:
ShawkTrooper - nickname on my (P) Shadowhawk, wanted to use a space, but was one letter short.
So - 12.
Mynder, on 15 May 2014 - 07:44 AM, said:
That is clever - never thought about marking their XP levels that way (which since I am working on finishing masteries - that is BRILLIANT)

#15
Posted 15 May 2014 - 03:22 PM
Mynder, on 15 May 2014 - 07:44 AM, said:
Primarily, this helps me keep track of what mechs currently have engines in them, and it also makes it easy to pick a functional mech when I don't feel like continuing with the one I'm currently focusing on leveling up.
Since the mechlab doesn't give me all the valuable information without waiting for the tooltip or clicking through to "mech details", this is an easy way to get an overview right there in list mode.
This is pretty awesome.
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