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Hitreg On Jumping Targets Is Terrible And Buggy Victor Arms

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#1 ManDaisy

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Posted 15 May 2014 - 06:48 PM

Solid, point damage is one thing. Lasers are however, TERRIBLE versus jumping targets. Especially the VIctor mechs. I have noticed a couple times already when shooting at the AC 20 arm of a jumping victor WITH LASERS little to no damage.

#2 Zuesacoatl

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Posted 15 May 2014 - 08:33 PM

I do have to agree. I am pretty decent with my aim, and when a mech with a VERY red torso decides to jump, and I am watching my beam nail that torso, it tends to hit his leg on the paper doll

#3 Exarch Levin

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Posted 15 May 2014 - 11:03 PM

Lasers wreak havoc on the legs of my jumping mechs. No matter where they aim, though since I'm one of the minority representing lights/mediums these days that might just be because pilots are conditioned to only shoot at the legs of lights in general. Sometimes I wonder if I could leave the armor on a spider as low as it can go on all parts except the legs if I would die any faster lol.

Several times I have been shot while jumping and terrain has shielded my legs but yet my legs take the damage. While Victors might love this "jump shield" glitch (I hope it is a glitch) I know this light/medium player does not. Spiders have precious little leg armor (28 IIRC) and if I could spread that damage out to my torso, ie: where the lasers actually hit, I'd appreciate it.

Edited by Exarch Levin, 15 May 2014 - 11:03 PM.


#4 Wraith 1

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Posted 15 May 2014 - 11:40 PM

I've noticed this a lot, not just recently. It seems like there's some sort of desync between hitboxes and the visible models.

I've seen plenty of my gauss slugs bounce harmlessly off of a flying mech's legs. I haven't seen too many issues with lasers, but that might be because SRMs are my go-to backup weapons.

I can't help but feel a bit evil when I hear an AC/20 slug detonate on my Jenner's leg, but see nothing change on my HUD. This is why I spend more time flying than running when in combat.





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