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Looked At The Gold Summoner And..yeah


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#21 EyeOne

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Posted 15 May 2014 - 01:06 PM

View PostKhobai, on 15 May 2014 - 11:30 AM, said:

Yeah but no ones ever accused the Griffin of being good.


I have. The Griffin-1N kicks serious ***.

Plus, every time a new mech is revealed there is a crowd of people crying that it will suck. One day, maybe, we'll learn to start judging mechs only after we've piloted them.

#22 CtrlAltWheee

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Posted 15 May 2014 - 01:17 PM

My heart sings with mechwarrior 2 love. Summoner was my jam

#23 MrMasakari

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Posted 15 May 2014 - 01:18 PM

View PostKhobai, on 15 May 2014 - 01:14 PM, said:


OH i meant the madcat had 27.5 tons of pod space. The Thor has like 22 tons, its pathetic.


Only reason to take the summoner imo is for the JJ, I'd actually prefer to take a hellbringer anyday even if it is 5 tonnes lighter.

Timberwolf is completely diff ball game.

#24 Bishop Steiner

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Posted 15 May 2014 - 01:21 PM

View PostArtaire, on 15 May 2014 - 01:18 PM, said:


Only reason to take the summoner imo is for the JJ, I'd actually prefer to take a hellbringer anyday even if it is 5 tonnes lighter.

Timberwolf is completely diff ball game.

8 tons of armor make me say "No" to Hellbringer. 9.5 is enough to make me worried. But JJs help more than 6 tons more weapons do.

#25 Khobai

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Posted 15 May 2014 - 01:28 PM

But clan mechs can change their armor values. So the Loki isnt limited to 8 tons of armor. Neither is the Thor limited to 9.5 tons of armor.

#26 Pygar

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Posted 15 May 2014 - 01:29 PM

View PostKhobai, on 15 May 2014 - 01:14 PM, said:


OH i meant the madcat had 27.5 tons of pod space. The Thor has like 22 tons, its pathetic.



That would require clan tons to be better than IS tons. PGI already said they want clan weapons to be equal to IS weapons.

So either PGI is going to nerf clan tech into parity with IS tech or clan mechs will be overpowered. And if clan mechs are overpowered they will eventually be nerfed as a result of all the complaints.

Either way I cant see clan mechs being better than IS mechs in the long-run.


That's enough for 2 C-ERPPCs and a C-UAC5. If you LRM fit it instead a clan LRM15 is going to weigh 3.5 tons instead of 7 if PGI sticks with the TT weapon tonnages. Oh and it's stock speed is 86kph...with Jump Jets...on a 70 ton mech... with XL engine that doesn't die because of a popped side torso....free CASE wherever the pilot wants or needs...

Yeeeaaahhh, I don't see how that's going to be any good at all :) (Bye Bye, Cataphract 3D, it was nice knowing you.)

Edited by Pygar, 15 May 2014 - 01:39 PM.


#27 Roadkill

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Posted 15 May 2014 - 01:30 PM

View PostKhobai, on 15 May 2014 - 01:14 PM, said:

That would require clan tons to be better than IS tons. PGI already said they want clan weapons to be equal to IS weapons.

What PGI wants and what PGI actually produces rarely seem to be the same thing. :)

Khobai said:

Either way I cant see clan mechs being better than IS mechs in the long-run.

To be completely honest, I can't seem them not being better than IS Mechs, both in the short term and in the long run. Given PGI's track record and all.

#28 Khobai

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Posted 15 May 2014 - 01:37 PM

Quote

That's enough for 2 C-ERPPCs and a C-UAC5


Cant do that loadout on a Thor (doesnt have the tonnage or hardpoints). Cant do it on a Madcat either since ts ballistics are in the center torso. And its unlikely any of the ballistic variants will be included initially (maybe later on theyll be added).

Again people keep coming up with all these ideas and builds that simply dont work with the given hardpoints either due to tonnage restrictions or hardpoint locations.

Quote

If you LRM fit it instead a clan LRM15 is going to weigh 3.5 tons instead of 7 if PGI sticks with the TT weapon tonnages. Oh and it's stock speed is 86kph...with Jump Jets...on a 70 ton mech...


Im fine with that. PGI has said theyre going to nerf the crap out of clan LRMs because of the tonnage difference. And if youre wasting tonnage on LRMs its less of the clan weapons that are actually scary I have to worry about. CERPPC and CGAUSS are the scary ones, the only two clan weapons that pinpoint.

Edited by Khobai, 15 May 2014 - 01:48 PM.


#29 Bishop Steiner

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Posted 15 May 2014 - 01:39 PM

View PostKhobai, on 15 May 2014 - 01:37 PM, said:


Cant do that loadout on a Madcat one of its ballistics is in the center torso. And its unlikely any of the ballistic variants will be included initially (maybe later on theyll be added).

Madcat, no. Summoner, yes. 2x ERPPC = 12 tons, UAC5 is 8 tons, 2 tons ammo.

#30 Grimmrog

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Posted 15 May 2014 - 01:43 PM

I don't give a F*ck abtut hat, madcat and Summoner do look amazing, they are worth dying with style > being effective

#31 Deathlike

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Posted 15 May 2014 - 01:45 PM

View PostBishop Steiner, on 15 May 2014 - 01:39 PM, said:

Madcat, no. Summoner, yes. 2x ERPPC = 12 tons, UAC5 is 8 tons, 2 tons ammo.


Excellent, now you've declared "META LAW" on the potential of the mech.

#32 Pygar

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Posted 15 May 2014 - 01:45 PM

View PostBishop Steiner, on 15 May 2014 - 01:39 PM, said:

Madcat, no. Summoner, yes. 2x ERPPC = 12 tons, UAC5 is 8 tons, 2 tons ammo.


Actually C-UAC is 7 so even more ammo or heat sinks or whatever...and jump jets...stock speed of 86kph w/out speed tweak (94kph if elite?)...XL engine that needs to have CT or both side torso crit'd to stop working...free CASE wherever it wants...

...but no worries, because PGI has a flawless track record for in game balance and they have assured us everything is going to be just fine!

(I am usually a more on the "white-knight" side of balance arguments in here...but cheese and rice guys, am I seriously the only one that sees the potential for disaster looming right around the corner here?)

Edited by Pygar, 15 May 2014 - 02:01 PM.


#33 -Halcyon-

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Posted 15 May 2014 - 01:48 PM

That missile pod has the tubes in the shape of an X.
Basically, "shoot here."

No problem!

#34 Bishop Steiner

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Posted 15 May 2014 - 01:49 PM

View PostPygar, on 15 May 2014 - 01:45 PM, said:


Actually C-UAC is 7 so even more ammo or heat sinks or whatever...and jump jets...stock speed of 86kph...XL engine that needs to have CT or both side torso crit'd to stop working...free CASE wherever it wants...

...but no worries, because PGI has a flawless track record for in game balance and they have assured us everything is going to be just fine!

(I am usually a more on the "white-knight" side of balance arguments in here...but cheese and rice guys, am I seriously the only one that sees the potential for disaster looming right around the corner here?)

I used to be a White Knight. Then Paul pissed on my legs a few times too many, and the yellow stain was embarrassing me. So, I decided time for a color change, to a nice Jaded outlook.

#35 Khobai

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Posted 15 May 2014 - 01:49 PM

Quote

Madcat, no. Summoner, yes. 2x ERPPC = 12 tons, UAC5 is 8 tons, 2 tons ammo.


With only 9.5 tons of armor? Thats not a good build dude. Nobody in their right mind is gonna run stock armor on a Thor. Its like having a 70 ton mech with the armor of a blackjack.

#36 Deathlike

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Posted 15 May 2014 - 01:51 PM

View PostKhobai, on 15 May 2014 - 01:49 PM, said:

With only 9.5 tons of armor? Thats not a good build dude. Nobody in their right mind is gonna run stock armor on a Thor. Its like having a 70 ton mech with the armor of a blackjack.


Wasn't Paul making an alternate mode for Clan LBX firing? Clan LBX5s sound "nice" as described.

Edited by Deathlike, 15 May 2014 - 01:51 PM.


#37 CoffiNail

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Posted 15 May 2014 - 01:53 PM

View PostBishop Steiner, on 15 May 2014 - 01:49 PM, said:

I used to be a White Knight. Then Paul pissed on my legs a few times too many, and the yellow stain was embarrassing me. So, I decided time for a color change, to a nice Jaded outlook.

HAHA nice.

The Gold paint jobs do seem to be getting better.

The Summoner is going to be a pain in the rear... for anyone it is against. Ballistic and Energy in the arms, Jump Jets. . . It is going to be a hell of a lot of fun! Though I do not think it will be the first ride out on June 17th by me.

#38 Khobai

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Posted 15 May 2014 - 01:53 PM

Quote

Wasn't Paul making an alternate mode for Clan LBX firing? Clan LBX5s sound "nice" as described.


Yes Clan LBXs will be able to fire both cluster and slug rounds. But he was unclear whether or not ALL clan ACs will burst first or only the clan UACs. Im working under the assumption they ALL burst fire.

#39 Roadkill

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Posted 15 May 2014 - 01:58 PM

View PostPygar, on 15 May 2014 - 01:45 PM, said:

(I am usually a more on the "white-knight" side of balance arguments in here...but cheese and rice guys, am I seriously the only one that sees the potential for disaster looming right around the corner here?)

*waves* at Pygar.

Welcome to the island.

#40 Pygar

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Posted 15 May 2014 - 01:58 PM

View PostKhobai, on 15 May 2014 - 01:49 PM, said:


With only 9.5 tons of armor? Thats not a good build dude. Nobody in their right mind is gonna run stock armor on a Thor. Its like having a 70 ton mech with the armor of a blackjack.


That's 9.5 tons of Ferro Fibre armor, which if PGI sticks with cannon, Clan FF gives 20% more armor instead of 12% for IS mechs. So that's like 360 armor...which is probably plenty on a mech that runs that fast and has Jump Jets to pop tart with....and doesn't die when you pop just one side torso, or when you crit the ammo.





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