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Stop Light Chart For Queue Length By Mech Class


3 replies to this topic

Poll: Should there be a queue length Indicator in mech lab? (4 member(s) have cast votes)

Would a Stop Light chart for queue times be helpful?

  1. Yes (3 votes [75.00%])

    Percentage of vote: 75.00%

  2. No (1 votes [25.00%])

    Percentage of vote: 25.00%

If a Queue length indicator was available, would the wait time influence your Mech Class choice for the match?

  1. Yes - I would change my Class if my preferred class was too long of a queue (1 votes [25.00%])

    Percentage of vote: 25.00%

  2. Maybe - Depends on if I was leveling up a chassis or playing a specific role in a group (2 votes [50.00%])

    Percentage of vote: 50.00%

  3. No (1 votes [25.00%])

    Percentage of vote: 25.00%

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#1 EgoSlayer

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Posted 16 May 2014 - 08:38 AM

With the advent of the 3/3/3/3 match making and the resulting increased wait times for matches ( to the point where the feature was removed) it seems there is a large imbalance in the number of people playing certain mech classes.

A simple stop light chart in mech lab could help shape the Mech class distribution of users by allowing them to see their expected wait time.
E.g.:
Red light= 4+Minute queue
Yellow light= More than 2 Minutes, less than 4 minutes
Green Light= 2 minutes or less

This could be shown on the mech selection screen, either on the mech's themselves, or as an indicator on the class selection buttons.


EDIT: Updated to show that 3/3/3/3 was removed due to queue lengths being removed from the matchmaker

Edited by EgoSlayer, 16 May 2014 - 09:32 AM.


#2 DAEDALOS513

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Posted 16 May 2014 - 09:21 AM

View PostEgoSlayer, on 16 May 2014 - 08:38 AM, said:

With the advent of the 3/3/3/3 match making and the resulting increased wait times for matches it seems there is a large imbalance in the number of people playing certain mech classes.

A simple stop light chart in mech lab could help shape the Mech class distribution of users by allowing them to see their expected wait time.
E.g.:
Red light= 4+Minute queue
Yellow light= More than 2 Minutes, less than 4 minutes
Green Light= 2 minutes or less

This could be shown on the mech selection screen, either on the mech's themselves, or as an indicator on the class selection buttons.

Interesting idea but I would classify this as 'frosting,' something you add to a dessert once it is FINISHED. This game has too many bugs/basic functions that still need to be implemented before frosting should be added. Honestly, the wait times aren't that bad anyway.

#3 EgoSlayer

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Posted 16 May 2014 - 09:34 AM

View PostDAEDALOS513, on 16 May 2014 - 09:21 AM, said:

Interesting idea but I would classify this as 'frosting,' something you add to a dessert once it is FINISHED. This game has too many bugs/basic functions that still need to be implemented before frosting should be added. Honestly, the wait times aren't that bad anyway.


The wait times are not bad because they removed the 3/3/3/3 matching. It was up to 15 minutes when it was in effect so it was turned back off.

#4 DAEDALOS513

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Posted 16 May 2014 - 03:43 PM

View PostEgoSlayer, on 16 May 2014 - 09:34 AM, said:


The wait times are not bad because they removed the 3/3/3/3 matching. It was up to 15 minutes when it was in effect so it was turned back off.

The wait times are still not as fast as they used to be so something has changed. Do you know what that might be?





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