RT (Right Torso) & LT (Left Torso) are too critical for any 'mech to have such low armor, at best the front can have the same as the arms:
[-] They have on some 'mechs most if not all the weapons, like on the Banshee and Highlander.
[-] They harbor part of the XL engine, making the them a preferred target.
[-] When any of them get destroyed, the arm connected to it gets destroyed too.
So for these reasons taking them out is priority target for all enemies unless you're too far away and/or the target 'mech is moving too fast to aim at it with precision. So I propose:
[-] Increase the RT & LT armor by 22 points each on the Banshee as a base parameter; current values: e.g. RT=80 max armor=64 front+16 back, CT=120 max armor=102 front+18 back; the proposed value would be the halfway between RT & CT, new RT max armor = 100=82 front+18 back, for a uniform back of 18 on each: RT, CT & LT. This proportion would be applied to all 'mechs, with the condition to have always a flat 18 armor points on the back.
[-] Increase the RT & LT Internal Structure by 50% each.
[-] If a 'mech uses XL engine, the parts of the engine would increase the RT & LT Internal Structure by another 50% each.
[-] As an additional needed balance IMO, I think is fair, better protection for weapons, 'mech endurance and more offensive firepower, if we add the health of the weapon/item to the health of the Internal Structure they belong to, so only by destroying the total health, then that part of the 'mech would be destroyed, since is simply logical that the weapon, ammo, or anything else will be IN the Internal Structure, therefore protected by it, as a general rule, e.g. Medium laser health=10 attached to RT, RT health=50, new RT health=50+10=60; the more items attached, the stronger the part. This way battles can last longer, more fun shooting each other and more time for strategies and tactics on the fly, while in battle,
I think this way the 'mechs will be balanced against incoming fire and battles won't be based on centering your concentration on destroying the RT & LT of the enemy 'mechs but thinking how to outmaneuver the enemy for better fire position and cover, making MWO more fun and interesting.
Edited by technopredator, 17 May 2014 - 01:28 AM.