darkkterror, on 18 May 2014 - 09:02 AM, said:
So your answer to Sniperwarrior Online is to...take one of the premier long range weapons and turn it into a short-range weapon?
Here's where I'm coming from. This game is all about the mechs. There's a ton of beautiful artwork and resources put into them, along with the dynamic physics involved for damage and effects etc. The weapons, are small peanuts to me and could more easily be adjusted than something major such as hit boxes. I'm a fan of brawling so there's some bias here, but I'm also just throwing darts at the wall with fun ideas. When the majority of the high end game is being spent at 800-1600yrds, players are missing out on a big chunk of the "experience" MWO provides with mech combat. To me that's a personal disservice to the devs who put in a lot of hard work to keep this game going.
Also, the weapons lack a lot of variety and having multiple "sniper" weapons just seems redundant to me so I'm always looking for ways to add some spice while bringing players closer together on the battlefield. This is just a whacky brainstorming thread. No complaints about meta. Just fresh ideas from my perspective. If your input is my ideas suck, I totally respect that.
FupDup, on 18 May 2014 - 09:08 AM, said:
The PPC probably shouldn't be classified as a brawling weapon. For 7 tons, that's what we have the Large Pulse Laser for...or at least, that's what the LPL should be doing. :\
I consider the LPL a superb brawing weapon for those who need to apply their damage with shorter rearm times. Remeber weapons follow a tempo much like the notes on a music sheet. Some flow in harmony while others are designed for solo performances. Need to run some errands now so enjoy the thread.
Edited by lockwoodx, 18 May 2014 - 09:12 AM.