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What Ever Happened To 3/3/3/3?
#1
Posted 14 May 2014 - 09:56 AM
#2
Posted 14 May 2014 - 10:01 AM
#3
Posted 14 May 2014 - 10:33 AM
#4
Posted 14 May 2014 - 10:42 AM
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(AKA: What Vanguard said...)
#5
Posted 14 May 2014 - 11:08 AM
Here's hoping, 'cause I'd like to see it too
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#6
Posted 14 May 2014 - 11:11 AM
DEMAX51, on 14 May 2014 - 11:08 AM, said:
Here's hoping, 'cause I'd like to see it too
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Yeah. It got yanked before I could try it out... from what I heard when it was working, the matches were fun and people said it felt like better matches on average.
#7
Posted 14 May 2014 - 11:17 AM
Balance is either present or not. If you got 6-8 assaults and other team has 6-8 assaults its a fair game. Problems only arise when one team has 6-8 assaults and other team has 6-8 lights, but even then you can't complain. Scout the enemy team and adjust your strategy accordingly. If your enemy has a bunch of assaults it really is a bad idea to fight them all at them same time in lights.
What 3/3/3/3 will do is make matches even less diverse, wait times far greater. Only way to keep wait times at normal is increase Elo or tonnage boundaries the MM uses to create teams, and that will in turn lead to far worse match balance compared to what we have now.
3/3/3/3 is a lazy bandaid that doesn't fix anything. Current MM is broken, but can be salvaged if you remove stupid Elo, force far closer tonnage matching between teams and force the MM to match premades man to man (i.e. 4-man matched with 4-man and only 4-man and 2-man matched with and only with 2-man).
#8
Posted 14 May 2014 - 11:26 AM
#9
Posted 14 May 2014 - 01:06 PM
PhoenixFire55, on 14 May 2014 - 11:17 AM, said:
Balance is either present or not. If you got 6-8 assaults and other team has 6-8 assaults its a fair game. Problems only arise when one team has 6-8 assaults and other team has 6-8 lights, but even then you can't complain. Scout the enemy team and adjust your strategy accordingly. If your enemy has a bunch of assaults it really is a bad idea to fight them all at them same time in lights.
What 3/3/3/3 will do is make matches even less diverse, wait times far greater. Only way to keep wait times at normal is increase Elo or tonnage boundaries the MM uses to create teams, and that will in turn lead to far worse match balance compared to what we have now.
3/3/3/3 is a lazy bandaid that doesn't fix anything. Current MM is broken, but can be salvaged if you remove stupid Elo, force far closer tonnage matching between teams and force the MM to match premades man to man (i.e. 4-man matched with 4-man and only 4-man and 2-man matched with and only with 2-man).
This thread was not a "What's your opinion on 3/3/3/3" but was a "I thought it was in, what happen to it".
#10
Posted 14 May 2014 - 01:09 PM
#12
Posted 14 May 2014 - 01:33 PM
PhoenixFire55, on 14 May 2014 - 01:15 PM, said:
The OP thinks the 3/3/3/3 is a good thing. I just want him to be a bit less disappointed when it actually happens.
Oh, I could tell you my opinion, but it wasn't related to the thread topic. However, I have to agree with the consensuses that it's probably going to be a good thing overall. The number of LRM boats will probably shrink up (a common complaint). The number of "They got all the assaults" will vanish. And for conquest, the "They got all the lights" will also vanish.
Is it going to be perfect? No. Some people will figure out ways to game the system. But I find that premades tend to not communicate or work with PUG players, so let them take all the heavies/assaults. They may be more coordinated in general, but their team will be working with four people who are probably not going to work within the team (and yes, PUGs can work as a group instinctively/intuitively). This leads to them either going off as a "premade stomp group" into enemy lines to die by themselves, or they will sacrifice their PUG allies, who still may or may not soften up the enemy. (This does not apply to all PUG nor to all Premades.)
Either way, I rarely find premade groups to be a problem in my PUG matches.Most times, I don't even notice them. I don't think 3/3/3/3 is going to change that fact.
In the end though, it matters not what we think or feel about 3/3/3/3. It is not your job to "rub your opinion into other's faces randomly" so they can "be a bit less disappointed when it actually happens". He asked a question. Your post was not related to answering his question. Thus, your post (and this post now) are off topic.
#13
Posted 15 May 2014 - 06:30 AM
#14
Posted 15 May 2014 - 11:08 AM
Nikolai Lubkiewicz, on 14 May 2014 - 03:40 PM, said:
Quick update on what's going on:
Rule of Three's had a fix put towards internal testing. Testing of 3/3/3/3 revealed further cases requiring fixing. We will keep you posted and let you know when we approve it to be put forward on a patch.
#15
Posted 16 May 2014 - 06:16 PM
right now I end up it game in less than a minute. I don't want to sit around for 5. I also wonder what it it will do for players who really only use one class of mech like myself. I only launch in lights.
#16
Posted 17 May 2014 - 02:28 AM
Bigbacon, on 16 May 2014 - 06:16 PM, said:
Jep, thats right. 3-3-3-3 rule would probably work if there are MANY, MANY players out there which playin the game in this moment (or starting a match in this moment). If there are just a few, you will wait forever or wont get into a match, because the matchmaker is not able to find the right configuration (maybe 1 light is missing to start...).
So maybe it works while playing on the weekend, but it wont work "in a good way" on the rest of the days.
#17
Posted 17 May 2014 - 02:44 AM
The shortage of mediums is going to be the biggest factor, and with the current changes to AC-2, and the fail of SINGLE UAC-5 reliability, and still pretty useless SRM's, Medium Mech usefulness still comes down to very few decent builds.
If I were to guess, the only mechs around for mediums in the upper ELO's will be Shadowhawks with ppc/gauss or Streak loads, Blackjack C setups with AC-20, and ECM cicada's.
Nobody wants to run around in any Medium mech that can so easily be 1-2 cripple or kill shot with the current ac/ppc meta and LRM spamfest that "everyone" uses.
#18
Posted 17 May 2014 - 07:12 AM
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#19
Posted 17 May 2014 - 11:24 AM
My point is this: in order for the game to succeed it needs to be more friendly for new players. Currently one of the biggest complaints "noobs" have is that the game is very difficult to learn how to play and also very unforgiving for new players because of the MM and general attitude of veteran players towards newer players. I understand that in order for this game to become what many of us hope it will become, PGI will need more revenue, and in order for that to happen PGI needs more customers. That sucks to admit, I understand, but its the way it is. I'm really hoping that Quad3 will at least improve some of the game experience for new players so there will be more players who stick around, game play wont be as stale, and PGI can afford to deliver what we all want, when they say they will deliver it. It also wouldnt hurt to be more supportive toward new players in general. All too often I see players who are obviously new to the game being trolled instead of supported. Without new players coming into this game, it will die much faster than it could and I dont know about you, but i would like to be able to enjoy this game for some time to come. Just my two cents.
#20
Posted 17 May 2014 - 01:59 PM
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