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6 Machine Gun Jager Any Good?


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#1 Ecrof

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Posted 30 April 2014 - 10:12 PM

Is the 6 machine gun Jager any good? I'm thinking about buying my second Jager and thought the Dakka Dakka king look like a fun mech. How do you run your JM6-DD?

#2 Keira RAVEN McKenna

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Posted 30 April 2014 - 10:27 PM

4 AC5s for me... simple and fun

#3 Modo44

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Posted 30 April 2014 - 10:30 PM

6 MGs can be hilarious, but the setup is not very strong -- not using the high arms at range, and pretty low ranged DPS for a Jager. BTW, you only need 2 tons of ammo for 6 MGs. That allows you to take a STD275 for extra side torso safety.

A better setup is 4xMG with 1 ton of ammo plus two big guns -- from AC5 to AC10 depending on the engine. 2xUAC5+2xML+4xMG is quite deadly. You can upgrade to LLs with a XL265 engine.

#4 Thunder Child

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Posted 30 April 2014 - 10:34 PM

6MG 4 tons ammo, Almost Max Armor. STD 300. 2 ER Large Lasers, AMS with 2 Tons ammo, and 4 DHS. It's terrible for early game, but great if you can find an isolated or weak target. Great for rushing LURM boats. And with a 300, still pretty fast. Standard engine gives great survivability

#5 Escef

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Posted 01 May 2014 - 01:02 PM

I've seen people get surprisingly good results from 6xMG & 2x PPC/ERPPC/LPL. I think part of it is that a lot of players underestimate the mech based on the 6xMG, and foolishly ignore the 2 hole punchers.

#6 RLBell

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Posted 04 May 2014 - 11:59 AM

No. It is not any good. It is highly situational and in the wrong situation it faceplants horribly.

That being said, it is a lot of fun. It cannot catch a light mech, but it does drive them off and any mech with holes over the vitals rapidly dies. Against an enemy with intact armor, it fares poorly. In the rare situation it does excell, it will make you keep dropping in it, in hopes of recovering the glory of charging five enemy mechs and watching them all die (even if the LRM boats there were hiding from stole all of the kills).

#7 MrMasakari

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Posted 04 May 2014 - 12:07 PM

It can actually be extremely effective, IF you know what you are doing and know where to hit at the right moment, id personally say LPL are better than the ERPPCs but thats just preference, 4MG is a much more viable build but not half as fun.

#8 Raggedyman

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Posted 04 May 2014 - 12:12 PM

View PostEcrof, on 30 April 2014 - 10:12 PM, said:

Is the 6 machine gun Jager any good? I'm thinking about buying my second Jager and thought the Dakka Dakka king look like a fun mech. How do you run your JM6-DD?


I've tried it but not had much luck. You need something to open the other guy up for the MGs to then have their fun. I'm currently trying out 2xLBX10s with 4xMGs and having a giggle, although you need to get in close so the XL engine makes things 'a bit hairy'.

#9 GLIZZY GULPER

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Posted 04 May 2014 - 12:15 PM

It's not particularly effective, but it's really fun and cool-looking when your arms light up with machine gun fire and you see the enemy mech getting hit by all six of them.

Try it out and see how you like it.

#10 IraqiWalker

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Posted 04 May 2014 - 12:20 PM

View PostRaggedyman, on 04 May 2014 - 12:12 PM, said:


I've tried it but not had much luck. You need something to open the other guy up for the MGs to then have their fun. I'm currently trying out 2xLBX10s with 4xMGs and having a giggle, although you need to get in close so the XL engine makes things 'a bit hairy'.


Slap on 2LPLs.

JM6-DD That's the set up I would recommend for the 6MG JM6-DD. You can also remove the LPLs for 2 LLs and get more DHS or bigger engine.

The 2LBX+4MGs setup is a hilarious set up. Both can be done easilly with a 300 engine, the LBX uses XL though.

Edited by IraqiWalker, 04 May 2014 - 12:20 PM.


#11 Raggedyman

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Posted 04 May 2014 - 12:45 PM

View PostIraqiWalker, on 04 May 2014 - 12:20 PM, said:


Slap on 2LPLs.

JM6-DD That's the set up I would recommend for the 6MG JM6-DD. You can also remove the LPLs for 2 LLs and get more DHS or bigger engine.

The 2LBX+4MGs setup is a hilarious set up. Both can be done easilly with a 300 engine, the LBX uses XL though.



oooh, snacky. Thank you :)

#12 Garegaupa

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Posted 04 May 2014 - 12:56 PM

View PostIraqiWalker, on 04 May 2014 - 12:20 PM, said:

JM6-DD That's the set up I would recommend for the 6MG JM6-DD. You can also remove the LPLs for 2 LLs and get more DHS or bigger engine.

With this setup you could leave the Ferro-Fibrous in there and get 1.39 tons extra as well.

#13 Poptimus Rhyme Wallace

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Posted 04 May 2014 - 01:11 PM

JM6-DD, 6MG, 2ERLL, 315 STD, 14 DHS, AMS + 1 ton of ammo, 3 ton of MG ammo
http://mwo.smurfy-ne...107f3bae745535a

In a premade this can work really well, it is situational, but if your buddies are willing to make the situation what you need, you can just hang back and endlessly snipe away with good heat neutrality on some ridge or another, you got the speed to close in should the need be and also fast enough to outrun most anything heavier than yourself. (315 gives 65 ton the same speed as 340 would 70 ton)

#14 Koniving

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Posted 04 May 2014 - 01:22 PM

View PostEcrof, on 30 April 2014 - 10:12 PM, said:

Is the 6 machine gun Jager any good? I'm thinking about buying my second Jager and thought the Dakka Dakka king look like a fun mech. How do you run your JM6-DD?


Watch this.
Then you answer yourself after watching it happen.

Edited by Koniving, 04 May 2014 - 01:23 PM.


#15 IraqiWalker

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Posted 04 May 2014 - 06:54 PM

View PostRaggedyman, on 04 May 2014 - 12:45 PM, said:



oooh, snacky. Thank you :(


My pleasure. XD

You can use FF to get ~1.5 tons free weight with some slots left to use.

View PostGaregaupa, on 04 May 2014 - 12:56 PM, said:

With this setup you could leave the Ferro-Fibrous in there and get 1.39 tons extra as well.

Yup, if you want to use it. Go right ahead. That build is the basic set up, you can modify it as much as you want.

#16 wanderer

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Posted 04 May 2014 - 08:03 PM

Yeah, it's fun. You don't want to be in front....but if there's so much as the slightest weak point, you will saw something off. I was in a lance with 2 other more conventional Jagers- they'd carve the armor off, and I'd cripple things in a second or two of MG fire. And if you get the drop on someone from behind? Dead meat if they lose the back torso armor.

#17 Zeede

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Posted 04 May 2014 - 08:13 PM

I use one LB 10-X and five machine guns, along with two Large Lasers. Works great :(

#18 RiotHero

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Posted 04 May 2014 - 08:18 PM

I tried the 6xMG's with different other energy like LPL's,PPC's,LL's etc. I couldn't do much of anything with it. Then I went to 4xMG's,2xLBX10's,2xML's,AMS and basically anything that stepped in front of it would be shredded in no time. The LB's are also crit seekers but, with much higher dps obviously. The mediums can be shot whenever you have the extra heat to do so and that is often. They are great for opening up armor and then letting your ballistics destroy the component.

I got six kills with it on Mordor of all maps, the only other kill on my entire team was my lancemate and he had one.

Posted Image

Another good thing about the LB's is they are devastating against lights. One direct hit is usually enough to leg them toward the end of the game. This comes in handy since the jager doesn't have the arms to track lights well.

#19 Naduk

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Posted 05 May 2014 - 12:59 AM

6xMG 2xERPPC
max armour
std engine
ams

its the way to go

#20 Asmosis

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Posted 05 May 2014 - 01:09 AM

half a ton of ammo per MG is a good rule of thumb, when running 6 of them I use 3 tons ammo and barely ever run out. You will occasionally run out of ammo with only 2 tons unless they are back up for er ppcs to chase off light mechs.

LPL's, ppcs or ERLL's all do well but I prefer to use ER PPCS so that I can punch a hole somewhere at point blank if needed then use MG's to tear away the structure. Drive it with a 300 standard engine so you can out maneuver other mechs in a brawl to get to the exposed sections.

Quite often you'll see people use regular PPC's and fire them at 600m range or otherwise outside the optimum, you get better heat/damage efficiency from ER PPC's at that point, and more importantly can still use them inside MG range.

If you *really* want MG fun though, get the hero firestarter mech. 4xMG 4xML is very fun and very effective.

Edited by Asmosis, 05 May 2014 - 01:12 AM.






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