Will Buy $500 Dollar Gold Ui 1.0
#1
Posted 18 May 2014 - 05:35 PM
#2
Posted 18 May 2014 - 05:43 PM
#3
Posted 18 May 2014 - 05:44 PM
#4
Posted 18 May 2014 - 05:45 PM
1st. Uh hold on
2nd. Give me a minute
3rd. Its new
4th. I can cancel searching for a match
They should have paid off smurfy and used that design.
#5
Posted 18 May 2014 - 06:17 PM
Edited by Juicebox12, 18 May 2014 - 06:17 PM.
#8
Posted 18 May 2014 - 06:25 PM
#10
Posted 18 May 2014 - 06:34 PM
such flexibility, total texture screw ups, many clicakbles, many engine icons, much equipment buired forever, wow!
GGdoge
#11
Posted 18 May 2014 - 06:37 PM
#12
Posted 18 May 2014 - 06:46 PM
Juicebox12, on 18 May 2014 - 06:37 PM, said:
That isa known issue. Want a fix/trick? In mechlab click owned to purchasable. Bam! You can see everything you need when buying a mech. Needs an update to fix the shop but easily fixable.
Anything else? (I really don't think you want help or fix the problems as you keep posting "The UI is terrible")
Edited by Dymlos2003, 18 May 2014 - 06:48 PM.
#13
Posted 18 May 2014 - 07:06 PM
Juicebox12, on 18 May 2014 - 06:37 PM, said:
That is why you go to Smurfy first to do all of your research. You then go to Smurfy and build out your mech. Next, you make sure you bought a second monitor and have it hooked up. Then you buy the mech in UI 2.0 and try to match everything from Smurfy into UI 2.0, spending as least time as possible in UI 2.0.
If you notice the problem, its not that hard to understand why UI 2.0 for mech building/comparing/buying is a very poorly thought out system. They went with multiple tabs of a new UI trend, rather than giving the end user everything available without SUB MENU's. Whoever did the UI 2.0 should be fired.
My company is a BI firm, who got their market share destroyed by upstart BI firms, who actually built a sub par tool, but it is very easy to use due to an interface without multiple sub menus everywhere. Everything is available to you at first glance.
#14
Posted 18 May 2014 - 07:07 PM
#15
Posted 18 May 2014 - 07:14 PM
Juicebox12, on 18 May 2014 - 07:07 PM, said:
Huh I've given you answers to your points. I've actually said countless times that it needs work. It gets the job done though and by far isn't "terrible"
But keep thinking the way you are.
#16
Posted 18 May 2014 - 07:17 PM
Dymlos2003, on 18 May 2014 - 07:14 PM, said:
Huh I've given you answers to your points. I've actually said countless times that it needs work. It gets the job done though and by far isn't "terrible"
But keep thinking the way you are.
The mech lab is streamlined. I spend less time in their and i spend most of it actually playing the game. I constantly switch mechs and builds bewteen matches and never leave my teammates waiting. okay, sometimes i do but that is only when i get indecisive.
#17
Posted 18 May 2014 - 07:31 PM
Edited by ShadeofHades, 18 May 2014 - 07:32 PM.
#18
Posted 18 May 2014 - 07:35 PM
ShadeofHades, on 18 May 2014 - 07:31 PM, said:
Yeah which is why I play on one screen atm. Want the optimization but the sheep want the CW now so we have to wait.
#19
Posted 18 May 2014 - 07:48 PM
Edited by Khobai, 18 May 2014 - 07:49 PM.
#20
Posted 18 May 2014 - 07:55 PM
Dymlos2003, on 18 May 2014 - 07:04 PM, said:
Oh boy another one! BTW it actually takes less now then it did before. What takes more clicks is getting into the mechlab and not the actually customizing part.
But you don't care and are just spreading bile.
Are you kidding? To adjust armor you now have to click each segment individually and then change the armor section by section.
You can't see the contents of all the mech sections on the same screen where you change them. You have to either show the summary and remember where everything is or click through each mech section adding and deleting components.
If you want to change a build it now takes substantially more clicks. Click on each mech section remove weapons ammo, click on next, remove next, click back to first section and add weapon. ... rinse and repeat ... way more work. Consider the swapping of 2 AC2 and 2 ML ... each in a separate mech section for 2 LL and 2 MGs.
Not being able to see the characteristics of a mech or what it comes with when purchased in the store (rather than having to go to the mechlab) is a poor UI feature. You may say they will fix it but it has been like this for months ... the existence of a workaround does not mitigate the poor initial design.
In fact, I don't think you can see the contents of anything you can buy at the store ... what exactly is in each of those starter packs?
You can't double click to add/remove items in the UI ... you have to drag and drop.
The icons are huge and add nothing. Do we really need to look at 40 or 50 identical engine icons and then have to read the miniscule text underneath to figure out what each one is?
There is no way to find which mechs have specific engines or modules without clicking through and looking at each one.
Do I need to go on? UI 2,0 has a large number of shortcomings ... its main benefits are that it looks prettier and some back end changes in the UI allow support of other features like periodic sales ... items going on sale at different times for different prices ... sale bundles. UI2.0 was probably also a required pre-cursor to private matches and the launch module.
However, functionally, UI2.0 generally performs less efficiently and less intuitively than the UI it replaced ... at least in my opinion. It has a lot of potential but PGI needs to put in the work to stream line the workflows and turn it into a decent UI from its current minimally functional version.
Edited by Mawai, 18 May 2014 - 07:57 PM.
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