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Will Buy $500 Dollar Gold Ui 1.0


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#1 Juicebox12

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Posted 18 May 2014 - 05:35 PM

Please, i hate this terrible ui. I will buy the old one back!

#2 El Bandito

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Posted 18 May 2014 - 05:43 PM

PGI: Just as planned...

#3 Wolfways

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Posted 18 May 2014 - 05:44 PM

I'd rather have closed beta back :)

#4 GernMiester

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Posted 18 May 2014 - 05:45 PM

There are some things I like about the UI 2.0.

1st. Uh hold on
2nd. Give me a minute
3rd. Its new
4th. I can cancel searching for a match

They should have paid off smurfy and used that design.

#5 Juicebox12

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Posted 18 May 2014 - 06:17 PM

honestly i waited out playing the game any further since this ui was implemented. played my first games since really and hate hate hate it.Not to mention 4 of the 5 people i played with before quit because of this annoying ui. lol

Edited by Juicebox12, 18 May 2014 - 06:17 PM.


#6 Dymlos2003

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Posted 18 May 2014 - 06:18 PM

View PostJuicebox12, on 18 May 2014 - 06:17 PM, said:

honestly i waited out playing the game any further since this ui was implemented. played my first games since really and hate hate hate it.


What's so bad about it?

#7 WarZ

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Posted 18 May 2014 - 06:22 PM

View PostWolfways, on 18 May 2014 - 05:44 PM, said:

I'd rather have closed beta back :)


Agreed 10 fold.

#8 Juicebox12

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Posted 18 May 2014 - 06:25 PM

Everything is non intuitive, and it is far less efficient to change builds or do anything in general. So it looks a little flashier, but all functionality was made worse.

#9 Dymlos2003

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Posted 18 May 2014 - 06:26 PM

View PostJuicebox12, on 18 May 2014 - 06:25 PM, said:

Everything is non intuitive, and it is far less efficient to change builds or do anything in general. So it looks a little flashier, but all functionality was made worse.


Stop using buzz words and explain.

#10 GalaxyBluestar

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Posted 18 May 2014 - 06:34 PM

don't worry enough golds will make ui.20 the bottleneck eleminator it's supposed to be. even if the box and collum icons on filters do nothing and mech stats in the store doesn't work and turning off glass and film grain is accesable via .cfg files instead.

such flexibility, total texture screw ups, many clicakbles, many engine icons, much equipment buired forever, wow!

GGdoge

#11 Juicebox12

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Posted 18 May 2014 - 06:37 PM

buzz words? ok how about this. cant even see hardpoints on a mech in game pre purchase..... gg no re. The ui is terrible.

#12 Dymlos2003

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Posted 18 May 2014 - 06:46 PM

View PostJuicebox12, on 18 May 2014 - 06:37 PM, said:

buzz words? ok how about this. cant even see hardpoints on a mech in game pre purchase..... gg no re. The ui is terrible.


That isa known issue. Want a fix/trick? In mechlab click owned to purchasable. Bam! You can see everything you need when buying a mech. Needs an update to fix the shop but easily fixable.

Anything else? (I really don't think you want help or fix the problems as you keep posting "The UI is terrible")

Edited by Dymlos2003, 18 May 2014 - 06:48 PM.


#13 Rhent

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Posted 18 May 2014 - 07:06 PM

View PostJuicebox12, on 18 May 2014 - 06:37 PM, said:

buzz words? ok how about this. cant even see hardpoints on a mech in game pre purchase..... gg no re. The ui is terrible.


That is why you go to Smurfy first to do all of your research. You then go to Smurfy and build out your mech. Next, you make sure you bought a second monitor and have it hooked up. Then you buy the mech in UI 2.0 and try to match everything from Smurfy into UI 2.0, spending as least time as possible in UI 2.0.

If you notice the problem, its not that hard to understand why UI 2.0 for mech building/comparing/buying is a very poorly thought out system. They went with multiple tabs of a new UI trend, rather than giving the end user everything available without SUB MENU's. Whoever did the UI 2.0 should be fired.

My company is a BI firm, who got their market share destroyed by upstart BI firms, who actually built a sub par tool, but it is very easy to use due to an interface without multiple sub menus everywhere. Everything is available to you at first glance.

#14 Juicebox12

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Posted 18 May 2014 - 07:07 PM

Ive got easily 500 in this game, its just sad to see regression. If anything is a spreading bile its medocrity. The people like you let **** slide and a game degrade to nothing are the real problem.

#15 Dymlos2003

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Posted 18 May 2014 - 07:14 PM

View PostJuicebox12, on 18 May 2014 - 07:07 PM, said:

Ive got easily 500 in this game, its just sad to see regression. If anything is a spreading bile its medocrity. The people like you let **** slide and a game degrade to nothing are the real problem.


Huh I've given you answers to your points. I've actually said countless times that it needs work. It gets the job done though and by far isn't "terrible"

But keep thinking the way you are.

#16 BLOOD WOLF

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Posted 18 May 2014 - 07:17 PM

View PostDymlos2003, on 18 May 2014 - 07:14 PM, said:


Huh I've given you answers to your points. I've actually said countless times that it needs work. It gets the job done though and by far isn't "terrible"

But keep thinking the way you are.

The mech lab is streamlined. I spend less time in their and i spend most of it actually playing the game. I constantly switch mechs and builds bewteen matches and never leave my teammates waiting. okay, sometimes i do but that is only when i get indecisive.

#17 ShadeofHades

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Posted 18 May 2014 - 07:31 PM

My only issue with it is that it now occupies all the available screen space. In UI 1.5 I could play on my 3 monitor setup in 7660x1440, and get a mechlab usable on a portion of one screen between matches. Now I play on one monitor because if I don't, the UI is spread all to hell and back and renders the mechlab effectively unusable without repeated manual resolution changes...I wish we could make changes from the 'view all' screen but I can live with it as is, if only it would restrict itself to a manageable piece of screen real estate.

Edited by ShadeofHades, 18 May 2014 - 07:32 PM.


#18 Dymlos2003

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Posted 18 May 2014 - 07:35 PM

View PostShadeofHades, on 18 May 2014 - 07:31 PM, said:

My only issue with it is that it now occupies all the available screen space. In UI 1.5 I could play on my 3 monitor setup in 7660x1440, and get a mechlab usable on a portion of one screen between matches. Now I play on one monitor because if I don't, the UI is spread all to hell and back and renders the mechlab effectively unusable without repeated manual resolution changes...I wish we could make changes from the 'view all' screen but I can live with it as is, if only it would restrict itself to a manageable piece of screen real estate.


Yeah which is why I play on one screen atm. Want the optimization but the sheep want the CW now so we have to wait.

#19 Khobai

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Posted 18 May 2014 - 07:48 PM

CW and multi-monitor fixes should both be low priority IMO. The biggest problem with MWO right now is the lack of role warfare and individuality for each mech. The reason thats the biggest problem is because PGIs main source of income comes from selling mechs and players have no reason to keep buying mechs when theyre all the same. PGI needs to get a solid business model in place first... then work on other aspects of the game.

Edited by Khobai, 18 May 2014 - 07:49 PM.


#20 Mawai

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Posted 18 May 2014 - 07:55 PM

View PostDymlos2003, on 18 May 2014 - 07:04 PM, said:


Oh boy another one! BTW it actually takes less now then it did before. What takes more clicks is getting into the mechlab and not the actually customizing part.

But you don't care and are just spreading bile.


Are you kidding? To adjust armor you now have to click each segment individually and then change the armor section by section.

You can't see the contents of all the mech sections on the same screen where you change them. You have to either show the summary and remember where everything is or click through each mech section adding and deleting components.

If you want to change a build it now takes substantially more clicks. Click on each mech section remove weapons ammo, click on next, remove next, click back to first section and add weapon. ... rinse and repeat ... way more work. Consider the swapping of 2 AC2 and 2 ML ... each in a separate mech section for 2 LL and 2 MGs.

Not being able to see the characteristics of a mech or what it comes with when purchased in the store (rather than having to go to the mechlab) is a poor UI feature. You may say they will fix it but it has been like this for months ... the existence of a workaround does not mitigate the poor initial design.

In fact, I don't think you can see the contents of anything you can buy at the store ... what exactly is in each of those starter packs?

You can't double click to add/remove items in the UI ... you have to drag and drop.

The icons are huge and add nothing. Do we really need to look at 40 or 50 identical engine icons and then have to read the miniscule text underneath to figure out what each one is?

There is no way to find which mechs have specific engines or modules without clicking through and looking at each one.

Do I need to go on? UI 2,0 has a large number of shortcomings ... its main benefits are that it looks prettier and some back end changes in the UI allow support of other features like periodic sales ... items going on sale at different times for different prices ... sale bundles. UI2.0 was probably also a required pre-cursor to private matches and the launch module.

However, functionally, UI2.0 generally performs less efficiently and less intuitively than the UI it replaced ... at least in my opinion. It has a lot of potential but PGI needs to put in the work to stream line the workflows and turn it into a decent UI from its current minimally functional version.

Edited by Mawai, 18 May 2014 - 07:57 PM.






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