

Pgi's Thick Skull
#41
Posted 18 May 2014 - 04:51 PM
#42
Posted 18 May 2014 - 04:52 PM
Flaming oblivion, on 18 May 2014 - 04:45 PM, said:
Its up to PGI really do they want to upset the larger majority if 16% of the player base so they're more likely to quit, Or upset 84% of the player base so there more likely to quit , your call pgi.
your numbers (which you have been spouting for months) are off, the 16% you CONSTANTLY refer to is COMPETITIVE players, these do not make up all the group players, the unit i am with has 340 members and we mostly drop as 2-4 man groups because we are a community of like minded folk but not part of the competitive scene. We are not the only group like this and your numbers do not account for that chunk of the population. Get all the facts before you make an arguement, especially if you intend to sterotype.
#43
Posted 18 May 2014 - 04:53 PM
Kyynele, on 18 May 2014 - 04:22 PM, said:
Effectively your solution would mean that there would be the 100% solo queue and the 12-man queue (to which smaller groups could now also go to die humiliating deaths.) Soon there would be no more smaller premades, people would either play full 12-mans or solo. And the people who want to play with friends but don't have 11 friends online at all times would quit. The difference between 1 completely organized solid team and a collection of small independent teams is much greater than the difference that 2-4 mans can make in a PUG game. This became obvious to everyone who saw them when 12 mans leaked to the public queue a while back.
If you have two queues just make the group queue try to match 12 man teams against other 12 man teams. After a certain time it tries to match them against two groups that equal 12, then three groups that equal 12. As a last resort it matches them against smaller groups and solo players. In game voip would also go a long way to level the playing field in this regard.
#44
Posted 18 May 2014 - 04:53 PM
GOTCHA!
Edited by lockwoodx, 18 May 2014 - 04:53 PM.
#45
Posted 18 May 2014 - 04:54 PM
lockwoodx, on 18 May 2014 - 04:53 PM, said:
GOTCHA!
The underhive does have problems playing with others.
#46
Posted 18 May 2014 - 04:55 PM
Kyynele, on 18 May 2014 - 04:22 PM, said:
Effectively your solution would mean that there would be the 100% solo queue and the 12-man queue (to which smaller groups could now also go to die humiliating deaths.) Soon there would be no more smaller premades, people would either play full 12-mans or solo. And the people who want to play with friends but don't have 11 friends online at all times would quit. The difference between 1 completely organized solid team and a collection of small independent teams is much greater than the difference that 2-4 mans can make in a PUG game. This became obvious to everyone who saw them when 12 mans leaked to the public queue a while back.
No, you are mistaken in your perception of what would happen.
The reality is this.. there are few 12 man teams, as evident in the fact that the queue is essentially empty. There are, however, lots of groups who have MORE than exactly 4 people in them, who have been driven away from this game by an inability to play together easily.
In an unrestricted queue, few games would have a full 12 man in them. What you'd see is that lots of games would have various numbers of premade teams on each side, with solo players filling in the gaps.
Such a system does not hurt small groups.. Indeed, it DRAMATICALLY improves the game for them, because it removes the imbecilic cap on exactly 4 players, at which point small teams really cannot grow organically at all under the current system.
What it means is that small teams will be able to slowly accumulate players, without hitting a point where they need to start jumping through hoops, breaking up into separate groups, etc. Small groups will simply be able to play normally, and as more people show up online, they'll be able to seamlessly join up with them.
In this scenario, there is no "serious business 12 man queue". There is only the normal queue, where everyone plays (excepting solo players who do not want to deal with any teams at all).
The VAST majority of games in the normal queue will not involve solid 12 man teams. The vast majority will have smaller teams of various sizes... Mainly people who aren't really super serious, and are just playing casually... because that's what makes up the majority of the player base.
Will you, potentially, get matched against a full 12 man team sometimes? Yes. Rarely. Very rarely. And you know what? That's not the end of the world. Losing to a more organized group is not a terrible thing. You just drop again, and you'll get matched against other folks.
#47
Posted 18 May 2014 - 05:07 PM
Mcgral18, on 18 May 2014 - 04:54 PM, said:
The underhive does have problems playing with others.
That's nice dear... except I was in a premade too >.>
As always, I'm just advocating for the little guy and I felt bad for the pugs on our side. This thread allowed me to talk some yang and get a great point across all in one. Welcome to dealing with a true evil genius. MWHAHAHAHAHAHAHHAA!!!!!!!!!!!!!!!!!!!!!!!
I'll see you on the field of battle son. Daddy's back.


Edited by lockwoodx, 18 May 2014 - 05:36 PM.
#49
Posted 18 May 2014 - 05:15 PM
2-4 is a premade. That can be two friends without voice comms. The assumption all premades are competitive/meta 4 man lances is a recurring problem. They can be literally anything between those two extremes. I spent a vast majority of my playtime solo and dropping as a casual pair. Even sharing a faction, you'd have a hard time picking us out.
I really wish everyone would take a moment to consider that fairly new pair of friends whenever someone suggests a group only queue. Nevermind the interesting problem of fitting 3 man teams into a match without splitting them across multiple lances and without increasing wait times.
Mercs and Clanners are also displayed as lone wolves most of the time. You won't be able to tell they are a premade short of them announcing themselves in all chat. Cross-group drops will also produced 'mixed faction' lances just like regular solo players. I'm half tempted to refer to these small and unmarked groups as 'stealth' premades. For good measure, let's just mention the enemy team is never displayed in their correct lances at the start of the game as well.
In the case of the OP, you got two faction premades. Perhaps you got a 'stealth' or smaller premades on yours. We'll probably never be able to tell.
Just try to contain your disappointment when you end up with a casual pair, the enemy gets a dedicated 4 man. One group per side will still leave plenty to complain about if you are part of "Evil premades ruining game" camp.
#50
Posted 18 May 2014 - 05:19 PM
Flaming oblivion, on 18 May 2014 - 05:15 PM, said:
Well, I'm trying to level a light at the moment. I can't get allies that can get more than 200 damage when pugging. So I joined a group to get at least 3 competent pilots.
If I had meta, I'd at least be able to carry. Not to much in a basic light.
#52
Posted 18 May 2014 - 05:51 PM
Quote
It is indeed worth noting now that each random 'PUG' match should be having one 2-4 person premade group on each side.
There remains a bug where occasionally the matchmaker will provide a match with two 2-4 person premade groups on one or both sides. We hope to have this resolved ASAP.
ALL Instances of 12 person premades facing off against pick-up groups have been resolved in the last patch. Any real instances of this occuring should be directed to us via Support & Feedback as bugs.
Would it be such an awful/hard thing to do to simply match premade groups together? I'm not necessarily saying that they should only play each other. Rather, instead of limiting drops to only one premade group per side, make it so that the number of premades in a drop are even. At least, then, the PUGs don't get hammered so badly.
On top of that, it might end up making your current MM debacle get fixed a lot quicker. After all, since the numbers pulled about solo drop players was inherently false pertaining to their ELO (numbers were probably solid but failed to factor in that most of the 84% were in the basement bucket), you have more competent premade groups dropping than you do competent solo droppers. THAT is part of the reason why the 3/3/3/3 MM fix patch bombed so badly.
Edited by Trauglodyte, 18 May 2014 - 05:53 PM.
#53
Posted 18 May 2014 - 06:08 PM
lockwoodx, on 18 May 2014 - 04:36 PM, said:
Says you... unless you were sync dropping with them on teamspeak and thus knew.... DUN DUN DUNNNNNNNNNNN!!!!!!! LOL caught red handed you premade trashborn SCUM!
Stop exploiting poor PGI for the sake of the PUGs. You're part of the problem, not the solution. You've just validated this thread. Thank you.

Orion K, Kintaro 18 and Firestarter K...these mechs are always among the first choices of elite, professional poptarters.
Mcgral18, on 18 May 2014 - 04:41 PM, said:
Yep, the Wang and the Orion make perfect poptarts.
Lol...nice kill just now in Forest Colony.
#54
Posted 18 May 2014 - 06:12 PM
Speaking out seriously against team play in a team vs team game? that just blows my mind.
as stated several times in this thread, its a PGI problem, not a problem with people who have friends that play the same game as them.
really if you dont have a single friend to play this with, go out in the world and make a friend.
If you cant find people that wanna group with you online, you need serious work on your social skills, teh intarwebs is filled with lonely people looking for a friend, grab one of em, you'd be surprised how much pain people will go throu to maintain a relation, maybe they'll even pug with you, which is the greatest horror of all as we know.
whats next? we start crying for a que with no meta builds? how about we get all of these ques:
no LRM que
no ECM que
locust only que
hero mech only que
no ppc que
no mechs above 40 kph que ( to help those poor 300+ ping people )
no mechs below 150 kph que
HBK-4P, 9 TAG lasers only que
etc. etc.
surely we are not adding to the problem at all on this forum... its only one of the most notorious forum on the web when it comes to hate, bile and hostility.
I'm sure if we all tried just a little harder we could truly make this the most hostile and unfriendly place in all of cyberspace...
#55
Posted 18 May 2014 - 06:22 PM
#56
Posted 18 May 2014 - 06:27 PM
101011, on 18 May 2014 - 01:57 PM, said:
Doesnt change the fact that its a cheap d*** move. Thats the kind of people who do it.
#58
Posted 18 May 2014 - 07:07 PM
lockwoodx, on 18 May 2014 - 01:55 PM, said:
They didn't even play well either... just spammed arty strikes the whole match then told us "you can use them too". UGHHHHHHHHHHHHH
Different day, same ole'Bull hockey. Keep them in the 12s where they belong please. I want this game to thrive, not continue to bleed.
Without pugs to stomp the bads and their bad friends would leave. Pug stomping sells tickets... FOR GAMES THAT SUCK THAT BADS WOULDN'T PLAY IF IT WERE JUST FAIR.
SO WOW apparently there will be no more pug stomping with 12 man teams. Awesome.
Edited by Captain Stiffy, 18 May 2014 - 09:10 PM.
#59
Posted 18 May 2014 - 07:11 PM
Roland, on 18 May 2014 - 05:39 PM, said:
You were in a premade? Then what exactly are you complaining about? That the other team had more than one premade on it?
Yes, which the dev confirmed is a bug, which means everyone crying hypocrite is invalid and trolling. Exposing the riff-raff of MWO, one thread at a time.

Oh.. and just talking yang to the two premades who spammed modules and cherry picked, just like I cherry picked this forum battle knowing I had already won before it began.
Now who's the mad and bads? Everyone saying L2P when it's a BUG. Go back to mouth breathing and pug stomping since it makes you feel better. I'll continue to look out for the little guy because multiple premades do NOT belong in pub matches. Bwhahaha!!!!
Edited by lockwoodx, 18 May 2014 - 07:15 PM.
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