Poppaukko, on 18 May 2014 - 05:30 PM, said:
Are you measuring the terribleness in degrees, or centimeters, or celsius or...? Do tell what these metrics are.
The metrics by which you can objectively evaluate the current UI as being terrible are as such:
1) Number of user actions required to perform common tasks
2) The distance in mouse-meters required to perform common tasks
3) Whether information is displayed in an obvious location for users to access
Really, the list can go on pretty much as long as you like. HCI isn't some kind of black magic that is purely subjective any more. Many of us have actually had formal education on the subject. There are extremely well established principles which are supposed to guide the design of user interfaces.
Poppaukko, on 18 May 2014 - 05:30 PM, said:
UI 1.5 was ****. If you had a big selection of mechs it took way too long to scroll to the one you want. After a match it took way too long to load the mechlab. Also, the mechlab wasn't fullscreen.
Interestingly enough, the old interface was actually superior in many ways for dealing with having many mechs (I have over 70, personally). As soon as you started the game, you had access to all your mechs, and could scroll through them simply by spinning your mousewheel.
The thing is though, no one is suggesting that the old user interface was GOOD. We used to joke that it was made by some kid who was the son of someone important at PGI, and that's the only reason they put it in the game.
But what's sad is that, even with as bad as that interface was... it was still BETTER than the current interface. Not because it was good, but because the current interface is one of the worse designed interfaces ever.