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Artillery And Airstrikes On Slow Mechs?


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#1 kesuga7

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Posted 18 May 2014 - 07:12 AM

So with the 4 second smoke delay until arty hits

in a 64 kph or slower assault mech how often do you find yourself able to avoid Artilley strikes or vice versa


for me if im carefull of any said smoke while moving forward i can avoid it in 58 kph banshee
however moving backwards usually no mech escapes


If so , is artillery/airstrike free damage against most typical 80+ tonn Assault mechs/below 63 kph? in most situations?

Edited by kesuga7, 18 May 2014 - 07:14 AM.


#2 JohnnyWayne

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Posted 18 May 2014 - 07:31 AM

Its an mass AC40 for any mech, especially lights. Balanced.

#3 ShinVector

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Posted 18 May 2014 - 07:33 AM

unlike LRM... They do not track.. Escape is quite possible..

#4 JohnnyWayne

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Posted 18 May 2014 - 07:41 AM

Well I have experienced differently 20 seconds ago, so no. Also balanced by PGI.

Elo matchmaking? All it does is to make me win a match lose a match, not fun at all. The amount of bad matches overweights.

Weight balance? Well people were asking for that since forever. Their first attempt failed miserably.

I took a 2 months break beacuse I was sick of MWO. I just played 6 games and im gone again. Back to forum warrior more or less....

If this weren't battletech I'd be so out of here.

#5 kesuga7

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Posted 18 May 2014 - 07:43 AM

View PostShinVector, on 18 May 2014 - 07:33 AM, said:

unlike LRM... They do not track.. Escape is quite possible..

i never said it wasn't unescapable and it is
i was asking if assaults pilots generally can or can't leave area of bombardment while going slower speeds

Edited by kesuga7, 18 May 2014 - 07:44 AM.


#6 JohnnyWayne

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Posted 18 May 2014 - 07:45 AM

When they are already running at full speed they can. Otherwise they can not. So you have to always run and try to flee PGI's balanceing in order to escape arti / airstrike.

#7 ShinVector

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Posted 18 May 2014 - 07:52 AM

View Postkesuga7, on 18 May 2014 - 07:43 AM, said:

i never said it wasn't unescapable and it is
i was asking if assaults pilots generally can or can't leave area of bombardment while going slower speeds


As long they see the smoke in time.. they can...
Usually the only they when people get hit is:
1. They didn't notice in time. Lots of causes.. Nasty ones.. River City Night.... Being in Heat Vision.
2. Blocked or immobile in some manner.. Stuck or just legged.
3. Can only run away in a straight line. The evil Air Strike likes this places like.. Eg, Mordor bridges.

But have to take note.. People lead with Strikes just like ballistics. It may seem inescapable if the pilot is able to predict where you are going to move before hand.

Edited by ShinVector, 18 May 2014 - 08:22 AM.


#8 FupDup

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Posted 18 May 2014 - 08:16 AM

If you don't see the smoke the moment it's dropped, you basically have no hope of escaping. If you do see the smoke ahead of time, you have a good shot at getting away unless you're ultra slow or the strike is placed in a really good spot.

Now that I mention it, strikes do seem to be a tad "binary" right now. That is, they either mess up your face or do nothing to you while you laugh. Generally no in-between.

#9 Kh0rn

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Posted 18 May 2014 - 08:46 AM

I see now the new trend is too just throw at what ever comes your way Iv been arty twice alone they now just dumb them on my Atlas. So they not killing me there arty crews are.

#10 Red1769

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Posted 18 May 2014 - 08:49 AM

Pretty much what Fupdup said. In my 57 kph Stalker, if I see it early enough, I can avoid it. If not, I whether the assault and be a bit more careful and more self aware of my surroundings. Never been headshot by it...but then again, my elo in everything I pilot must not be high enough to see a lot of arty or airstrike.

#11 Screech

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Posted 18 May 2014 - 09:02 AM

Someone has to fix this. I mean the last thing that this game needs is some sort of downside for playing assaults as they are barely ever seen in matches anymore.

#12 FupDup

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Posted 18 May 2014 - 09:06 AM

View PostScreech, on 18 May 2014 - 09:02 AM, said:

Someone has to fix this. I mean the last thing that this game needs is some sort of downside for playing assaults as they are barely ever seen in matches anymore.

It's not a downside for playing assaults so much as it is a downside for not looking around constantly. It hurts anyone that it lands on, of any tonnage. Lights in particular are pretty much almost instantly killed from it, if not fully killed (doesn't even take a headshot to do it).

#13 Screech

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Posted 18 May 2014 - 09:15 AM

View PostFupDup, on 18 May 2014 - 09:06 AM, said:

It's not a downside for playing assaults so much as it is a downside for not looking around constantly. It hurts anyone that it lands on, of any tonnage. Lights in particular are pretty much almost instantly killed from it, if not fully killed (doesn't even take a headshot to do it).


Yeah but short of capping in conquest I am hard pressed to come up with a reason why a light will get hit. Even then it is not sure fired insta kill on a light, at least from my personal experience. I am sure the RNG boogeyman has claimed its share.

#14 Lukoi Banacek

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Posted 18 May 2014 - 09:23 AM

View PostScreech, on 18 May 2014 - 09:02 AM, said:

Someone has to fix this. I mean the last thing that this game needs is some sort of downside for playing assaults as they are barely ever seen in matches anymore.


We do not play the same game.

Assaults are everywhere in this game. They usually make up upwards of fifty percent of a team ime. Its one of the reasons PGI decided to introduce 3/3/3/3 weight class requirements.

Even a cursory search of these forums would unearth a plethora of discussions rrgarding the over abundance of assaults.

Not that I do not agree that strikes could not use an overhaul. But lets not fool ourselves by lamenting some lack of assaults as an indicator that strikes are in need of a tweek.

Idk what Elo range you are playing in but the game certainly does not lack enough assaults in each match typically.

#15 Screech

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Posted 18 May 2014 - 10:29 AM

View PostLukoi, on 18 May 2014 - 09:23 AM, said:

We do not play the same game.

Assaults are everywhere in this game. They usually make up upwards of fifty percent of a team ime. Its one of the reasons PGI decided to introduce 3/3/3/3 weight class requirements.

Even a cursory search of these forums would unearth a plethora of discussions rrgarding the over abundance of assaults.

Not that I do not agree that strikes could not use an overhaul. But lets not fool ourselves by lamenting some lack of assaults as an indicator that strikes are in need of a tweek.

Idk what Elo range you are playing in but the game certainly does not lack enough assaults in each match typically.


does this help?

<sarcasm>

#16 Blood Rose

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Posted 18 May 2014 - 10:34 AM

My Atlas moves at 48KPH and I find its generally a 50/50
It all depends on whether I notice the smoke in time or not.
Personally, I think that there in a good place.

Oh, and Lukoi? What ELO are you at because I have never seen teams built like that. Usually there is around 2-3 and rarely a maximum of 4 assaults on a team. Hell, since i started over a year ago ive had about 4 games with a higher number of assaults in them than that. You seriously need to tone down on the exaggeration there boyo.

Edited by Blood Rose, 18 May 2014 - 10:37 AM.


#17 Mcgral18

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Posted 18 May 2014 - 11:10 AM

View PostBlood Rose, on 18 May 2014 - 10:34 AM, said:

My Atlas moves at 48KPH and I find its generally a 50/50
It all depends on whether I notice the smoke in time or not.
Personally, I think that there in a good place.

Oh, and Lukoi? What ELO are you at because I have never seen teams built like that. Usually there is around 2-3 and rarely a maximum of 4 assaults on a team. Hell, since i started over a year ago ive had about 4 games with a higher number of assaults in them than that. You seriously need to tone down on the exaggeration there boyo.


Just last week we had 11 assaults and a med. Certainly not the norm, which is indeed about 5 per team.

#18 topgun505

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Posted 18 May 2014 - 11:24 AM

Don't like arty? Don't take a lumbering giant that is too slow to get out of the way. Don't clump up with your entire team in a blob. Likewise don't camp out in a specific location forever (I'm looking at you pop-tarters as well on this one).

If you don't make yourself an arty magnet you likely won't catch any.

#19 draiocht

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Posted 18 May 2014 - 12:39 PM

View Posttopgun505, on 18 May 2014 - 11:24 AM, said:

Don't like arty? Don't take a lumbering giant that is too slow to get out of the way. Don't clump up with your entire team in a blob. Likewise don't camp out in a specific location forever (I'm looking at you pop-tarters as well on this one).

And don't cap points! It's your own dang fault if you do! :angry:


View PostKh0rn, on 18 May 2014 - 08:46 AM, said:

I see now the new trend is too just throw at what ever comes your way Iv been arty twice alone they now just dumb them on my Atlas. So they not killing me there arty crews are.

That's mostly why I sold my Atlas RS & D. Too many matches where I had 5~8 strikes targeting just me, sometimes hit, very little direct combat. The game felt weird.

#20 Joseph Mallan

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Posted 19 May 2014 - 04:28 AM

View Postkesuga7, on 18 May 2014 - 07:12 AM, said:

So with the 4 second smoke delay until arty hits

in a 64 kph or slower assault mech how often do you find yourself able to avoid Artilley strikes or vice versa


for me if im carefull of any said smoke while moving forward i can avoid it in 58 kph banshee
however moving backwards usually no mech escapes


If so , is artillery/airstrike free damage against most typical 80+ tonn Assault mechs/below 63 kph? in most situations?

Quite often. In a 53 KPH Atlas.





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