LordKnightFandragon, on 22 May 2014 - 11:19 PM, said:
WTF is the trick to this game? I hang back a bit and kinda wander around the back lines taking random pot shots..I live a bit longer, maybe ninja a kill or 2....but accomplish a hellva lot of nothing.
Or, I try to spearhead into the battle...kinda try to be frontline-ish....and get mowed down in 2 seconds.
So far it seems, as per the typical, I cant be put on a team that even stands a chance of winning, ofc this time its partly due to me....but even then. 1/5 lol.....I manage around 200 damage when I actually can fire back.....100 or less when I cant do anything. This game really so damn hard it requires a college degree to l2p or something?
Typically games i can figure out fairly quickly...this game...naw, its wierd for sure.
I've been thinking about this, and though i need to know much more to be really useful - I /do/ have some playstyle hints for you:
- If you're going to sniper-up, you need to
build for the job. Gauss rifles, especially, are great for this - paired gauss with some point defense means making large holes in enemies without really generating heat. Ideally, you want high weapon mounts or survivable chassis - this will lean you to the K2 Catapult or any of the Jager variants. (High weapon mounts make it easier to shoot over things - Catapult with ERPPC fits the bill, or the Jagers with projectile weapons). There is a Jager with high arm mount ballistic slots and missile racks - I'm not the best to ask on heavies, but that feels like a lovely sniper build to me. LRMs in the missile racks, Gauss in the guns, and blow things apart at range.
- If you're going to lead the charge, the build is actually best in a medium or light heavy. I love my Trebuchet-7k for this role, with the wierdest loadout you've seen: MG, LB10x, 2 ML, 2 SSRM2, lots of armor, AMS, and the biggest engine I can fit. With speed tweak, this thing runs ~100kph.
My favorite tactic is to run through my team, into and through their team, and then turning back on them. If it works, they'll turn their backs to my entire team's firing line, put a few shots all over me, then turn back in a panic... presenting broken rear armor to a critical-hit factory. That's how to lead the charge - with a real charge. Actual speed and in a way that drags your team along with you.
(This mech is actually the most fun I've had outside of lights. You can snuggle up with a Centurion or Hunchback and tag-team down opponents - once their armor's open, /nothing/ stands up to your firepower. I've grabbed guys from C4 and blitzed 8 or nine mechs, run completely dry in everything with ammo, and /still/ been standing. You can hide off of your gunline and wait for stragglers. You can run down lights that overextend themselves (focus on the legs and they go down /fast/, in this mech). You do not, however, have significant range - which does limit your early game. Pop up in the mid to late game with full armor, and it's /terrifying/.
Plus, it's a treb. People think you're stupid for driving one. )
The point is - you need to think through your build to focus on a strategy, on a playing methodology, that suits you. Hybridizing to three or four styles just means you really won't have any fun trying any of 'em.
One last thing - simplify your weapon mounts. See if you can build your mech to use no more than three weapon groups, and assign these to your three mouse buttons. You'll be surprised what a difference that guideline makes.