Jump to content

Omnimech - An Expensive Mistake?


32 replies to this topic

#21 Innocent

    Member

  • PipPipPipPipPipPip
  • The Angel
  • 235 posts

Posted 20 May 2014 - 09:22 AM

My point in mentioning pod space is that you might have 6 critical slots in an arm but if that arm originally only has 1 energy weapon then the maximum number of critical slots you could use would be a single CERPPC leaving the rest either empty or available for heat sinks. You couldn't put 6 ER medium lasers there.

#22 LastKhan

    Defender of Star League

  • PipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 1,346 posts
  • Twitter: Link
  • LocationIn Dropship DogeCafe

Posted 20 May 2014 - 09:33 AM

Ha please, waste time picking at my arms as i torso twist taking your sweet IS XL's and toys from your mechs leaving you stripped / dead.

#23 Pariah Devalis

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Clan Cat
  • The Clan Cat
  • 7,655 posts
  • Google+: Link
  • Twitter: Link
  • LocationAboard the NCS True Path

Posted 20 May 2014 - 06:35 PM

Found this. This should give a good spitball idea of how much room you have to work with on various Clan mechs with stock armor. "Pod space," the item in the end, is the empty weight devoid of non-hardwired heatsinks, equipment, or weapons. Depending on the mech, you can *add or subtract a ton here or there depending on if the mech is near max armor or under-armored (such as the Hellbringer, Summoner, and Kit Fox).

http://webspace.webr...space_final.pdf

Available space should be our one primary concern. Considering that the average customized Cataphract has about 40 tons of space for weapons and heat sinks (after armor, internals, and engine are sorted). Our equipment is lighter and hits harder, but will it hit hard enough and be light enough to offset having 50% of the total weight available for customization?

I intend to find out. :)

Edit:

*Do note, as par the clarifications by the devs, the armor values should be modifiable.

Edited by Pariah Devalis, 20 May 2014 - 06:45 PM.


#24 CoffiNail

    Oathmaster

  • PipPipPipPipPipPipPipPipPip
  • The Cub
  • The Cub
  • 4,285 posts
  • Facebook: Link
  • Twitter: Link
  • LocationSome place with other Ghost Bears. A dropship or planet, who knows. ((Winnipeg,MB))

Posted 20 May 2014 - 06:54 PM

One of my main mechs to play is my mock Executioner. Heavy Metal Highlander with Gauss and 2xERLL+DHS or 2ERPPC, because they are in the arms. You know how often I have found myself running around weaponless? Not too often.

#25 Octavian

    Member

  • PipPipPipPipPip
  • 126 posts
  • LocationRichmond, VA

Posted 20 May 2014 - 07:09 PM

I'm more worried about the hit box profiles of clan mech center torsos. And lets not forget how many of them have their cockpit mounted center mass. This was all great in TT where it was just fluff, but I'm a bit worried about my life expectancy in a Timby.

#26 Pariah Devalis

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Clan Cat
  • The Clan Cat
  • 7,655 posts
  • Google+: Link
  • Twitter: Link
  • LocationAboard the NCS True Path

Posted 20 May 2014 - 07:12 PM

True. Possible threat. We might temporarily have the old catapult cockpits Then again, we might get lucky like the Jagermech. I recall that mech's cockpit being of concern before it was launched, and yet despite it being essentially center mass it somehow does not get face fraked every other game. o_0

#27 Silence Jin Mang

    Member

  • PipPipPipPipPip
  • The Hawk
  • The Hawk
  • 170 posts
  • LocationVirginia, america

Posted 20 May 2014 - 07:26 PM

The Jagermech has a penny sized cockpit hitbox compared to the gain maw that was the Catapult cockpit. But I feel the cockpits will be balanced, PGI has at least done better with the recent mechs about that.

#28 Alaskan Nobody

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 10,358 posts
  • LocationAlaska!

Posted 20 May 2014 - 07:31 PM

Not to mention that the cockpit window =/= cockpit hitbox.
(which sounds obvious - but those things sometimes need repeating)

#29 Silence Jin Mang

    Member

  • PipPipPipPipPip
  • The Hawk
  • The Hawk
  • 170 posts
  • LocationVirginia, america

Posted 20 May 2014 - 07:51 PM

Yes good point, but I still feel they wont make them massive, though I doubt we`ll get jager sized hitboxes on even the kitfox.

#30 Scurry

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • 375 posts

Posted 20 May 2014 - 08:11 PM

Well, that was a consideration of mine. There's also the thing that most of them seem kind of wide. Spreading damage seems to be easiest on tall, thin mechs e.g. Shadow Hawk and Spider. Most of the Clan mechs seem to be the other way, meaning they seem easy to hit.

Most of them also seem like they have a little Jenner/Dragon CT syndrome. All of them seem to have the CT jutting out to some degree.

#31 Alaskan Nobody

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 10,358 posts
  • LocationAlaska!

Posted 20 May 2014 - 08:15 PM

View PostScurry, on 20 May 2014 - 08:11 PM, said:

Most of them also seem like they have a little Jenner/Dragon CT syndrome. All of them seem to have the CT jutting out to some degree.

Most of them also carry firepower 1-2 weight classes above themselves, so I would expect (sight unseen) that that kinda balances itself out (rather like the Jager - who has some very bad hitboxes - but the loadout balances that out)

#32 Scurry

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • 375 posts

Posted 20 May 2014 - 08:25 PM

View PostShar Wolf, on 20 May 2014 - 08:15 PM, said:

Most of them also carry firepower 1-2 weight classes above themselves, so I would expect (sight unseen) that that kinda balances itself out (rather like the Jager - who has some very bad hitboxes - but the loadout balances that out)

Well, that's true. A full line of glass cannons isn't too bad. I mean, they're going to have a light with dual Gauss firepower......

However, that assumes that they don't giganerf Clan weaponry - which I am a tad nervous about.

#33 Alaskan Nobody

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 10,358 posts
  • LocationAlaska!

Posted 20 May 2014 - 08:29 PM

View PostScurry, on 20 May 2014 - 08:25 PM, said:

However, that assumes that they don't giganerf Clan weaponry - which I am a tad nervous about.

I am actually expecting the Deathknight experience in Mech format.
(IE, WoW's DKs)

IE: Broken one way, then the other, then the other, until they find their balance point.

It isn't going to be pretty - but it will probably be exciting (then boring, then exiting, then boring....)





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users