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What Is The Point Of Ppc Over Ll?


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#41 ShinVector

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Posted 23 May 2014 - 06:30 AM

View PostJonahGrimm, on 23 May 2014 - 06:17 AM, said:

... hrrm. Then the question needs to be put to the veterans - in an exceptionally bad match with my 3M locust, I made a hill and was torn apart after firing three times, doing no criticals, against fresh mechs.

How did that ERPPC do 26 damage?

The last shot was within 90m, the others were ~120 or so.

(... before you ask, I made a corner, ran face-first into a building, then had my leg shot off by a Battlemaster who I /swear/ had to be giggling. It was a really, really bad round. ;) )

Serious question - My assumption was that the last shot simply didn't do full damage due to range.


Hits to your blow up side torsos could cause 50% damage reducation due to damage transfer.

By the way.. you can test this stuff in Testing grounds..

Edited by ShinVector, 23 May 2014 - 06:31 AM.


#42 wanderer

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Posted 23 May 2014 - 06:49 AM

Yeah. A shot to a destroyed hitbox transfers damage at a reduced rate, as Shin noted. A long-long range shot will also deliver a reduced damage hit, as well.

#43 Mott

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Posted 23 May 2014 - 07:04 AM

View PostMahws, on 22 May 2014 - 09:44 PM, said:

Just on the off chance, but you are aware that PPC do have a minimum range of 90m under which they do 0 damage right? The cross hair will light up red, but 0 damage will be dealt. Could be the cause of your problem if not.


I don't use PPCs... only ERPPCs for that reason exactly.

#44 Mahws

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Posted 23 May 2014 - 05:06 PM

View PostBigbacon, on 23 May 2014 - 05:36 AM, said:

why is it that the ERppc can damage under 90m while the other one can't?

The actual reason is that the in game PPCs don't work like they do in canon, yet for some reason still use the canon minimum range.

In canon PPCs don't shoot a projectile, they essentially shoot a bolt of lightning (like this). That's why PPC have a safety feature that prevents them being fired under 90m so that the charged stream won't feed back and blow up the weapon. ERPPCs have a different safety feature that prevents this, which removes the potential for feedback and gives greater range, but at the expense of 50% increased heat.

However in MW:O PPCs aren't a solid stream, so the minimum range doesn't make any sense, have any visual indication of reduced damage, etc. It's just one of those things that got added in way back when in closed beta and hasn't really been looked at since.

#45 Adiuvo

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Posted 23 May 2014 - 05:17 PM

View PostMahws, on 23 May 2014 - 05:06 PM, said:

The actual reason is that the in game PPCs don't work like they do in canon, yet for some reason still use the canon minimum range.

In canon PPCs don't shoot a projectile, they essentially shoot a bolt of lightning (like this). That's why PPC have a safety feature that prevents them being fired under 90m so that the charged stream won't feed back and blow up the weapon. ERPPCs have a different safety feature that prevents this, which removes the potential for feedback and gives greater range, but at the expense of 50% increased heat.

However in MW:O PPCs aren't a solid stream, so the minimum range doesn't make any sense, have any visual indication of reduced damage, etc. It's just one of those things that got added in way back when in closed beta and hasn't really been looked at since.

Primarily it's a balancing factor that prevents PPCs from becoming brawl weapons.

#46 ImperialKnight

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Posted 23 May 2014 - 05:21 PM

View PostMak54291, on 20 May 2014 - 05:57 AM, said:


2 ppc does 40 of heat here. I think the ppc make sense with your numbers, not mine.


all the cooling and heat efficiency isn't going to help you if you're dead. but sure, go ahead and expose yourself for a full second





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