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Another Anemic Patch, Minimal Bug Fixes And More Cockpit Items


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#41 Runenstahl

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Posted 24 May 2014 - 11:58 PM

View PostTodd Lightbringer, on 24 May 2014 - 02:45 PM, said:

I'd rather see some balancing done to get rid of this stupid poptarting bullshit, and add some meaning back to diverse builds and proper mech roles.

A map preference selector that allows you to choose 6 maps (a larger number to avoid long queues) would be fricken amazing!


Balancing is EXACTLY why we should NOT be able to choose or even prefer maps. Once we have a big enough selection of maps people would ONLY choose maps that play to their builds strenghts. Bye bye alround mechs.

Random maps encourage more balanced loadouts. Poptarts & LRM boats will not be as effective on small city maps as on big open maps. Brawlers however will be at a huge disadvantage on those bigger maps.

Actually the same goes for game modes. Light mechs are way more useful in conquest then in other modes. In my opinion we should NOT be able to choose or prefer gamemodes. Again to encourage a bigger variety of buils.

#42 anonymous161

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Posted 25 May 2014 - 05:32 PM

IGP isn't completely at fault, pgi are just bad game developers. Not one product that they have ever released has been good or likely even profitable. I'm rather shocked this company hasn't been closed down. There have been companies that have made good games that have been shut down.

#43 Onlystolen

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Posted 25 May 2014 - 05:46 PM

View PostDarth Bane001, on 25 May 2014 - 05:32 PM, said:

IGP isn't completely at fault, pgi are just bad game developers. Not one product that they have ever released has been good or likely even profitable. I'm rather shocked this company hasn't been closed down. There have been companies that have made good games that have been shut down.


You mean EA bought them out? *fingers crossed*

#44 Vermaxx

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Posted 25 May 2014 - 08:29 PM

I love these threads, because people complain and complain and no one is listening.

MWO is a cash cow, if it WASN'T then you would have seen it close already or have a major shift in focus.

People on the forums either throw money at PGI without reason, or they've already joined the "Hey hey we won't pay" crowd.

The forums represent a ludicrously small portion of the player base, most of whom are paying at least the average buy in PGI needs to stay afloat. Some probably pay a lot more, see the 'throw money at PGI' above.

This is all we're ever getting from MWO. Even if they had a full team, there is absolutely zero real concrete info on CW. The Phoenix mechs are supposedly earning all of you bonus 'renown' or whatever with every match. They aren't earning you anything, because there is no back end to record stats for a system that doesn't even exist yet.

MWO is finished. We might get some other content eventually - some UI fixes, a map now and then...but the clear singular focus EVERY MAJOR PATCH is the monetization content. Just look at how fast they're rolling out package deals, cockpit flair, and hero mechs.

They aren't even working the FUN money options like new camo options and outlandish colors.

View PostOnlystolen, on 25 May 2014 - 05:27 PM, said:

More "Free" content means a happier community. A happier Community means they will more then likely throw money at you. More money being thrown at you means you can stop focusing on "MC items"


The community doesn't need to be happy, it just needs to keep paying. Right now it seems that is the only bandwagon this community can actually get on together - pay for broken substandard crap repeatedly.

#45 Summon3r

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Posted 25 May 2014 - 08:48 PM

View PostVermaxx, on 25 May 2014 - 08:29 PM, said:

I love these threads, because people complain and complain and no one is listening.

MWO is a cash cow, if it WASN'T then you would have seen it close already or have a major shift in focus.

People on the forums either throw money at PGI without reason, or they've already joined the "Hey hey we won't pay" crowd.

The forums represent a ludicrously small portion of the player base, most of whom are paying at least the average buy in PGI needs to stay afloat. Some probably pay a lot more, see the 'throw money at PGI' above.

This is all we're ever getting from MWO. Even if they had a full team, there is absolutely zero real concrete info on CW. The Phoenix mechs are supposedly earning all of you bonus 'renown' or whatever with every match. They aren't earning you anything, because there is no back end to record stats for a system that doesn't even exist yet.

MWO is finished. We might get some other content eventually - some UI fixes, a map now and then...but the clear singular focus EVERY MAJOR PATCH is the monetization content. Just look at how fast they're rolling out package deals, cockpit flair, and hero mechs.

They aren't even working the FUN money options like new camo options and outlandish colors.



The community doesn't need to be happy, it just needs to keep paying. Right now it seems that is the only bandwagon this community can actually get on together - pay for broken substandard crap repeatedly.


unfortunately QFT

#46 Runenstahl

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Posted 26 May 2014 - 02:19 PM

View PostVermaxx, on 25 May 2014 - 08:29 PM, said:

MWO is finished. We might get some other content eventually - some UI fixes, a map now and then...but the clear singular focus EVERY MAJOR PATCH is the monetization content. Just look at how fast they're rolling out package deals, cockpit flair, and hero mechs.

They aren't even working the FUN money options like new camo options and outlandish colors.

The community doesn't need to be happy, it just needs to keep paying. Right now it seems that is the only bandwagon this community can actually get on together - pay for broken substandard crap repeatedly.

Making predictions about the future is always fun. Make enough predictions you WILL be right somewhere :D
MWO is finished ? I don't think so.

Will they continue to try to make money of it ? Sure ! They HAVE to. It's not some fans that do it for free in their spare time. It's a company that has to pay wages, licenses, server costs and whatnot.

About the community: there will ALWAYS be people that are unhappy. Most of those seem to be here in these forums. PGI will not be able to do anything right in their eyes. Ask three members of this community what their preferred solution for weapon-boating/convergence/balancing-of-clantech would be and you'll get three different answers. If PGI nails one of those "solutions" the other two will complain in the forums about "how crappy a job PGI did". If PGI finds their own solution instead all three of them will whine about it.

In my eyes the "opinion" of the "community" (that is those people that complain here and NOT those that rather play the game instead) has been proven plain WRONG a couple of times now ("consumables making the game pay to win" and "3rd person view forcing everybody to play that way because it gives unfair advantages" to name two of the really BIG complaints of past times).

The ONLY reason that people complain here is that MWO is not the game THEY want. Just what that game would be differs from person to person. Truth is, nobody will EVER get exactly the MWO he would want to have. Thats just life. Get over it. Instead try to enjoy what we have. It's already pretty cool in my opinion and PGI is still working to improve it.

Edited by Runenstahl, 26 May 2014 - 02:19 PM.


#47 Kaptain

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Posted 26 May 2014 - 08:28 PM

Adding
-Some Mech weapon groupings still resetting. I think this started around the DX11 patch.

#48 Kaptain

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Posted 26 May 2014 - 09:46 PM

Just got the "cursor stuck on screen" bug again after changing songs on Pandora via alt tab.

And exiting the game caused it to crash to a black screen with windows cursor.

Edited by Kaptain, 26 May 2014 - 09:58 PM.


#49 Vermaxx

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Posted 26 May 2014 - 10:03 PM

View PostRunenstahl, on 26 May 2014 - 02:19 PM, said:

Making predictions about the future is always fun. Make enough predictions you WILL be right somewhere ^_^
MWO is finished ? I don't think so.


I think the product they've handed us is largely finished, yes. CW will EVENTUALLY add something, but at this point I really doubt it will be as expansive as my imaginings.

And my imaginings weren't even unrealistic - Multi Player Battletech 3025 was out like 15 years ago (IN AN ALPHA that had been sold companies several times) and had a fully functional galaxy to fight over. I was hoping there would also be an adapting economy, "Important Planets" with significant bonuses/penalties for gain/loss, events on specific worlds at fluff-specific times, and maybe Solaris for a lot of fun cash-and-prizes matches.

MANY TIMES I would log out of MPBT3025 with Capella doing well, and come back to find half our empire Davion Yellow. The game was older than this and clearly looks dated now, but the combat was as good, weapons seemed to register hits as well (even on 56k), jumpjets were FAR superior, and you could literally capture an entire enemy government if you worked hard enough.

That's all I was expecting - some kind of galaxy where you could win and lose ground. There was no point to it other than bragging rights on the forums, or the satisfaction of douching a government you hated. Even that is massively better than the pointless matches MWO gives us though. There is no goal other than making more money to buy more mechs to grind to Master in order to make more money and buy more mechs.

What I've seen from PGI so far is a significant focus on things that keep making money. Not a focus on making the basic game worth paying for. They could cut their per-month premium time by 20-50% and that alone would probably get me paying again. I sure have zero motivation to buy coins for new cockpit crap. Camo patterns being cheaper would also really start to tug some money out of me.

So, yes, I'm a doomsayer. I got that way after PGI ran a demo for years and made massive profits off of it.

Edited by Vermaxx, 26 May 2014 - 10:06 PM.


#50 Runenstahl

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Posted 26 May 2014 - 11:53 PM

Multiplayer Battletech 3025 sounds very interesting indeed. Would be really cool it if MWO would turn into something like that !

But I'm pretty certain that (like many companies) PGI will rather go the safe way and develop something much simpler to make it "easier" for the casual player. Which is okay too. I'd rather have a simplified CW system then a "grand one" that fails because only die-hard fans really get into it.

The beauty of "microtransactions" is that everybody can decide for him/herself just what to spend money on. Much like you I don't care about cockpit items. I did spend my money on mechbays and colors and I'm quite happy with that. Many people however DO seem to enjoy those silly cockpit items (you see them often enough when spectating) so I've got no problem if PGI want to make some money with that. Let them pay to support "my" game ^_^

#51 deadlykleenex

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Posted 27 May 2014 - 06:25 PM

This game is not a cash cow. The ridiculous focus on monetized content shows they're desperate for cash. PGI is under the gun - the financial outcome from clan content will decide if this game lives or dies six months later.

If this game was a cash cow they would be spending resources on improving and altering the fundamentals, which are what provide longevity. Cockpit items add no long term value.

When you have money, you invest in the future. When you don't, you create {LT-MOB-25} pit items.

LRMs ruined this game as far as I'm concerned. Yeah, I haven't spent any real money here, but I'm the content for the sucke... the people who spend real money here. You lose people like me first. Then you lose the paying people because there's nobody left to spam with LRMs.

http://www.metacriti...hwarrior-online
^ says it all

Prediction: the game will not exist in the year of our lord, 2015.

#52 mack sabbath

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Posted 27 May 2014 - 06:51 PM

Whattaya mean? Patches work fine, The Store part that is....

#53 Kaptain

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Posted 31 May 2014 - 11:39 AM

http://houseliao.blo...-de-guerre.html

#54 Gorgo7

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Posted 31 May 2014 - 12:51 PM

View Postdeadlykleenex, on 27 May 2014 - 06:25 PM, said:

This game is not a cash cow. The ridiculous focus on monetized content shows they're desperate for cash. PGI is under the gun - the financial outcome from clan content will decide if this game lives or dies six months later.

If this game was a cash cow they would be spending resources on improving and altering the fundamentals, which are what provide longevity. Cockpit items add no long term value.

When you have money, you invest in the future. When you don't, you create {LT-MOB-25} pit items.

LRMs ruined this game as far as I'm concerned. Yeah, I haven't spent any real money here, but I'm the content for the sucke... the people who spend real money here. You lose people like me first. Then you lose the paying people because there's nobody left to spam with LRMs.

http://www.metacriti...hwarrior-online
^ says it all

Prediction: the game will not exist in the year of our lord, 2015.

HAHA, you are unable to deal with LRM's!
I am one of those people who doom you on the battlefield! I have been boating and using LRM's as a secondary system since they did 0.9 damage and moved at 120m/s. At that point I would often be the ONLY Lurmer out of 24 players. I still did OK and maintained a win loss ratio higher that 1:1. Since they BALANCED LRM's you now see about 1/3 of the players using them in any amount.
You are just whining because the game is too difficult for you to play.

Perhaps you should take a break and come back to game play in a few months or so. Things will have changed enough for you to enjoy the free game you disparage so easily.





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