MilesTeg1982, on 24 May 2014 - 12:23 PM, said:
I don't like the idea of a laser ams which generates heat - given the situation that many people allready have problems keeping their temparature low this would make it worse - it would allow other players to increase the heat problem of an enemie at distance.
Then those people would go with the ballistic AMS. The idea is to have both.
WonderSparks, on 24 May 2014 - 01:25 PM, said:
The Laser Anti-Missile System is something I'd love to see, but only the Clans have them by 3050; we have to wait until almost 3060 if I'm not mistaken.
Other than that, I like the rewards idea for using AMS, however that could take some thinking to determine just how much to give for shooting down a missile...
I see. I'm clueless when it comes to the lore/tabletop/whatevs.
1000 ammo per ton / 9 ammo per LRM = 111,1 LRM's destroyed per ton according to Gamepedia.
I suggest 1 XP per destroyed LRM that is locked on a teammate.
That's 111 XP per ton of AMS ammo in
ideal conditions, but will realistically be much less due to shooting at lock-less LRM's, into obstacles, and some more factors. If that was changed, I'd say 0.5-0.75 XP per LRM.
Edited by Ljusdahl, 01 June 2014 - 06:28 AM.