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Should The Crit-System Should Be Changed?


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#1 gaSyeraSS

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Posted 22 May 2014 - 12:42 PM

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Yes. Crit damage is based on the increment that dealt the damage, not the damage dealt to the inner structure. If you had 9.75 armor and got hit with a PPC, the 0.25 damage that spills over would deal a 10 damage crit. This is because the spillover damage is still considered part of the same increment. This applies to any weapon that deals their damage over a single increment. The same thing would happen if you hit some with 19 armor with an AC/20. 1 damage would spill over and potentially deal a 20 point crit.

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... this boosts the power of every pinpoint weapon alot...

p.s. - 1 should

Edited by gaSyeraSS, 22 May 2014 - 12:43 PM.


#2 FupDup

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Posted 22 May 2014 - 12:45 PM

Personally, I've always wondered what it would be like if every weapon had a 100% crit chance, but only a special few weapons actually did significant crit damage. I.e. LBX, MGs, SRMs, etc. would deal a lot of damage to items in a section, whereas pinpoint weapons like the PPC or whatever would deal only a little.

#3 Khobai

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Posted 22 May 2014 - 12:47 PM

I dont think the crit system needs to change.

We just need an internal structure buff to make crits matter more. Also certain items like the AC10 should have more health because of how large they are.

#4 Mcgral18

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Posted 22 May 2014 - 12:52 PM

View PostKhobai, on 22 May 2014 - 12:47 PM, said:

I dont think the crit system needs to change.

We just need an internal structure buff to make crits matter more. Also certain items like the AC10 should have more health because of how large they are.


That wouldn't change the fact that the "crit seeking" weapons are the worst weapons to crit with. They can't destroy items faster than the AC20, PPC, AC10 or gauss. 1 shot is needed on those.

#5 Roland

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Posted 22 May 2014 - 12:53 PM

Crits would matter a lot more if they actually had the full battletech crit system.

That means:
1) Critted ammo ALWAYS explodes. This is why CASE exists, and the fact that it happens so rarely in MWO is why no one ever brings CASE.
2) 3 engine crits kill your mech.
3) Every crit kills a component, every time. An AC20 hit, or an LBX pellet... if either crit, it destroys what it hits.

#6 Khobai

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Posted 22 May 2014 - 12:56 PM

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That wouldn't change the fact that the "crit seeking" weapons are the worst weapons to crit with. They can't destroy items faster than the AC20, PPC, AC10 or gauss. 1 shot is needed on those.


No but that can be fixed simply by giving weapons like the AC10 and PPC a crit damage multiplier less than x1 (like x0.9) so they no longer kill items in one hit.

#7 El Bandito

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Posted 22 May 2014 - 01:01 PM

View PostKhobai, on 22 May 2014 - 12:56 PM, said:

No but that can be fixed simply by giving weapons like the AC10 and PPC a crit damage multiplier less than x1 (like x0.9) so they no longer kill items in one hit.


Why are you proposing a simple XML sheet fix that can nail the problem within few minutes? You need to propose a wildly convoluted roundabout fix that is confusing to everybody, or PGI won't take it seriously.

Edited by El Bandito, 22 May 2014 - 01:02 PM.


#8 LastPaladin

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Posted 22 May 2014 - 01:01 PM

View PostgaSyeraSS, on 22 May 2014 - 12:42 PM, said:


... this boosts the power of every pinpoint weapon alot...

p.s. - 1 should


Well that explains how a single AC20 round was able to kill my Spider the other day by hitting my side torso that still had some armor on it.

#9 Khobai

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Posted 22 May 2014 - 01:02 PM

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Why are you proposing a simple XML sheet fix that can nail the problem in few minutes? You need to propose a wildly convoluted roundabout fix that is confusing to everybody, or PGI won't take it seriously.


ghost crits

#10 FupDup

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Posted 22 May 2014 - 01:03 PM

View PostKhobai, on 22 May 2014 - 01:02 PM, said:

ghost crits

Posted Image

#11 Thorqemada

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Posted 22 May 2014 - 01:07 PM

View PostLastPaladin, on 22 May 2014 - 01:01 PM, said:

Well that explains how a single AC20 round was able to kill my Spider the other day by hitting my side torso that still had some armor on it.


Many months ago i walked my Atlas and that time it had an AC20 - as the fight was going on i started to march forward and faced 4 enemies one after another and as hilarious it was each of them died to a sinlge shot of the AC20.

It was so hilarious :wub:

Weeks ago i toyed around with my HBK-F and developed a crazy setup including an AC20 - its still an extremely dangerous weapon that kills quick if you hit good and when it crits hard Mechs simply disintegrate!

Edited by Thorqemada, 22 May 2014 - 01:09 PM.


#12 LastPaladin

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Posted 22 May 2014 - 01:21 PM

View PostThorqemada, on 22 May 2014 - 01:07 PM, said:

Many months ago i walked my Atlas and that time it had an AC20 - as the fight was going on i started to march forward and faced 4 enemies one after another and as hilarious it was each of them died to a sinlge shot of the AC20.

It was so hilarious :wub:

Weeks ago i toyed around with my HBK-F and developed a crazy setup including an AC20 - its still an extremely dangerous weapon that kills quick if you hit good and when it crits hard Mechs simply disintegrate!


Why does this never happen to me when I'm in my atlas? :D
It is still a pretty deadly weapon now though, just a bit hard to use for anything besides in your face brawls. I still pull out my AC20 & 4 m laser Flame when I want to show people that Dragons aren't all jokes.

#13 ShadowWolf Kell

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Posted 22 May 2014 - 01:52 PM

View PostRoland, on 22 May 2014 - 12:53 PM, said:

Crits would matter a lot more if they actually had the full battletech crit system.

That means:
1) Critted ammo ALWAYS explodes. This is why CASE exists, and the fact that it happens so rarely in MWO is why no one ever brings CASE.
2) 3 engine crits kill your mech.
3) Every crit kills a component, every time. An AC20 hit, or an LBX pellet... if either crit, it destroys what it hits.


Crits also give neurohelmet feedback which ultimately kill the pilot as well iirc.


There are a lot of major factors regarding the heat, movement and crit scales that could greatly enhance the game but have been left out to make the game more like an FPS and less like a sim.

#14 Davers

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Posted 22 May 2014 - 03:16 PM

View PostEl Bandito, on 22 May 2014 - 01:01 PM, said:


Why are you proposing a simple XML sheet fix that can nail the problem within few minutes? You need to propose a wildly convoluted roundabout fix that is confusing to everybody, or PGI won't take it seriously.

I know, right? It's like he is not even trying! :wub:

View PostShadowWolf Kell, on 22 May 2014 - 01:52 PM, said:


Crits also give neurohelmet feedback which ultimately kill the pilot as well iirc.


There are a lot of major factors regarding the heat, movement and crit scales that could greatly enhance the game but have been left out to make the game more like an FPS and less like a sim.


Ammo explosions damaged pilots. Probably the leafing cause of pilot death.

#15 Funkadelic Mayhem

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Posted 22 May 2014 - 03:19 PM

It should be changed to where I crit everything with every hit and no one else can crit. :wub:

#16 Strum Wealh

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Posted 22 May 2014 - 03:29 PM

View PostKhobai, on 22 May 2014 - 01:02 PM, said:


ghost crits

Through-Armor Criticals...? :wub:

#17 Lootee

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Posted 22 May 2014 - 03:46 PM

View PostDavers, on 22 May 2014 - 03:16 PM, said:

Ammo explosions damaged pilots. Probably the leafing cause of pilot death.


Don't forget falling damage. If falls actually hurt and eventually killed the pilot I'd imagine we would see much less poptarting going on. At least not the kind with the uncontrolled descent like we have now.

Poptart 6 times without slowing your descent on the way down and you die. Sounds fair to me.

Edited by PanchoTortilla, 22 May 2014 - 03:46 PM.


#18 verybad

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Posted 22 May 2014 - 03:55 PM

View PostKhobai, on 22 May 2014 - 01:02 PM, said:


ghost crits

THAT is a GOOD idea!

#19 Thorqemada

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Posted 22 May 2014 - 04:23 PM

View PostPanchoTortilla, on 22 May 2014 - 03:46 PM, said:



Don't forget falling damage. If falls actually hurt and eventually killed the pilot I'd imagine we would see much less poptarting going on. At least not the kind with the uncontrolled descent like we have now.

Poptart 6 times without slowing your descent on the way down and you die. Sounds fair to me.


The very first Mechwarrior would break your legs very easy on hard landings - you really did not JJ without a very good reason and the biggest care.
Dont remember if you could shot while JJing but the controls would have prevented you from hitting anything...

#20 Levi Porphyrogenitus

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Posted 22 May 2014 - 07:40 PM

I'd love to see a critical damage rework. Applying a x.5 multiplier to FLD weapons, a x1.0 multiplier to lasers, a x2.0 modifier to SRMs, etc., would go a long way toward making certain weapon systems a lot more useful than they currently are, and remove many of the crazy advantages that several of the already-most-potent weapon choices have going for them.

I'd also love to see Gyro crits reduce speed and increase received impulse (or better, apply a multiplier to the dynamic precision reduction that your current throttle setting would normal cause, but that requires DPR to be implemented). I'd love to see engine hits reduce your max speed and increase your passive heat generation. I'd love to see actuator hits lock your arms wherever they're pointing with respect to a particular actuator (might make lower arm actuators more useful, actually, as they can compensate for upper arm actuator hits, and hand actuators could be crit-soakers that protect the othe actuators from getting popped).





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