Jump to content

Extend Arms


9 replies to this topic

Poll: Extend Arms (19 member(s) have cast votes)

Should this be implemented?

  1. Yes (15 votes [78.95%])

    Percentage of vote: 78.95%

  2. No (4 votes [21.05%])

    Percentage of vote: 21.05%

Vote Guests cannot vote

#1 Woodstock

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 1,166 posts
  • LocationKrakow

Posted 20 May 2014 - 09:31 PM

A toggle option to extend your arms to shoulder height

PRO's
Raising firing angle above terrain.

CON's
This would lock the arms to torso and effectively remove the lower arm actuator.

NB only works with arms with lower arm actuators

Edited by Woodstock, 20 May 2014 - 09:32 PM.


#2 Woodstock

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 1,166 posts
  • LocationKrakow

Posted 20 May 2014 - 11:52 PM

no votes?

#3 Cart

    Member

  • PipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 189 posts

Posted 20 May 2014 - 11:57 PM

Nice Idea...would give some Mechs a nice buff...and I don't think it would buff those pop-tarts...so yes...
But there should be a separate toggle for each arm...

Edited by Cart, 20 May 2014 - 11:59 PM.


#4 Modo44

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 3,559 posts

Posted 21 May 2014 - 12:03 AM

No. A big part of MWO's game balance is based on a choice between either free arm movement, or easy ridge peeking. Allowing this toggle would make about half of all mechs irrelevant in an instant.

#5 Woodstock

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 1,166 posts
  • LocationKrakow

Posted 21 May 2014 - 12:08 AM

not at all ... the game is balanced on crit slots ... and currently mechs with lots of actuators in their arms are being nerfed. Not just in the weapons they can carry but also in the field of fire they have.

this would balance chassis

they would loose arm movement in exchange for better firing position but mechs like the JM would still have their crit slot advantage

Rick

#6 Aym

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,041 posts
  • LocationLos Angeles

Posted 22 May 2014 - 12:00 AM

I'd like the buff to my Atlas shooting.

#7 Kalimaster

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 3,811 posts
  • LocationInside the Mech that just fired LRM's at you

Posted 24 May 2014 - 08:57 AM

This is a good suggestion, at least to have some way to move a Mechs arms. Thank you for suggesting this idea. Hopefully those who look at our posts will enjoy this idea also.

#8 juxstapo

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 1,683 posts
  • Locationmy Tier is bigger than yours.

Posted 24 May 2014 - 02:22 PM

During CB I pushed hard to have mech's arms extend when you toggled zoom... but, no go so far

#9 Woodstock

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 1,166 posts
  • LocationKrakow

Posted 14 July 2014 - 11:52 AM

Could a forum rep weigh in here ... I mean ... are there real IT based problems to this?

or is it just tricky issue and manpower is better served on community warfare?

Or is this gonna happen?

#10 Mad Porthos

    Member

  • PipPipPipPipPipPip
  • 497 posts
  • LocationChicago, Illinois

Posted 14 July 2014 - 12:43 PM

Excellent idea, and one that has been raised many times but I think never given due consideration. I seem to recall discussion in CB about actuator implementation where upper, lower arm and hand actuators were discussed. Upper arm actuators were responsible for the vertical arc of fire of their arm, while lower arm actuators would be the horizonal arc. Hand actuators were stated to be essential for future melee implementations, but as open beta commenced and the Yeng Lo Wang made its debut, ot seemed some of the intended functionality was now attributed to the hand actuator as well.

Again this was regarding the Yeng Lo Wang, as compared in some discussions to say, a jenner. It was explained the jenner can only aim up and down, having only shoulder & upper arm actuators, wheras the Yeng Lo could aim up and down but also side to side, a little because it does have lower arm actuators and a hand actuator, even though it was on the opposite arm from where the AC20/Ballistic might be mounted. Though this ballistic arm had no lower arm actuators, by this point the rationale apparently had shifted to the off/shield arm lower arm actuator and hand actuator being important for aim on horizontal axis for a weapon IN A TOTALLY DIFFERENT LOCATION, which is why the Yeng Lo has some horizontal arc of aim. Ironically though, despite the Yeng Lo's shield arm actually having a lower actuator and hand actuator, it cannot raise its arm high enough to shield well or block incoming shots, the way other centurions can.

Until they actually solve this paradox of how to properly translate having, or NOT having certain actuators, inro consistent aim behaviour on the mech, you will not see them movinf on to allowing some or any mechs to simply straight arm aim, even though that is essentially exactly what Jaegers and other mechs ALREADY do to enjoy high mounted arm/shoulder height weapons.

Edited by Mad Porthos, 14 July 2014 - 12:48 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users