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Reported Missile Damage Bug - May 20Th


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#181 MayGay

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Posted 21 May 2014 - 10:49 AM

View PostHarathan, on 21 May 2014 - 10:41 AM, said:

Then your bar for excellence must be set very, very low.


Which suggests you play generalist mech builds, which makes your comment even more baffling.


Not so much generalist I have my own ways, and have been set in them long before MW2, I'm just enjoying not having to spend half the match behind cover because of some stalker with 60 LRM tubes hiding on the other side of a hill, I know it'll be fixed, and I do use LRMs, but can play with or without them

#182 Ngamok

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Posted 21 May 2014 - 10:55 AM

View PostViges, on 21 May 2014 - 10:47 AM, said:

THE INVASION HAS BEGUN.




Prob will be deleted but it's cool.

#183 627

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Posted 21 May 2014 - 10:57 AM

Thanks for the update ;)

Oh and kudos for your very first post this year! B)

#184 ExoForce

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Posted 21 May 2014 - 11:03 AM

View PostNgamok, on 21 May 2014 - 10:55 AM, said:


Prob will be deleted but it's cool.


Things are getting weird out there and here also.. ;) Call Oprah!

Even better! Forget dog fight! Storm the base cause enemy turrets are now your friends!!!

Edited by ExoForce, 21 May 2014 - 11:07 AM.


#185 Flaming oblivion

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Posted 21 May 2014 - 11:07 AM

View PostNgamok, on 21 May 2014 - 10:55 AM, said:




Prob will be deleted but it's cool.


;) Your odd but so am I, I laughed

#186 Nicholas Carlyle

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Posted 21 May 2014 - 11:12 AM

View PostJames Griffin, on 21 May 2014 - 10:49 AM, said:

Not so much generalist I have my own ways, and have been set in them long before MW2, I'm just enjoying not having to spend half the match behind cover because of some stalker with 60 LRM tubes hiding on the other side of a hill, I know it'll be fixed, and I do use LRMs, but can play with or without them


Sounds like you need to learn to play. I run a Shadow Hawk 2D2. Has 4 Streaks, 1 UAC5 and 2 Medium Lasers a lot of the time.

No AMS and no ECM of course.

LRMs have never, ever once killed me without me making a very stupid mistake. Even when they were 170ms, the only time they killed me was when I was too busy chatting with a PGI employee and Vassago in a game.

If I can do it, while sitting on my couch, playing on a 60 inch TV...i'm pretty sure any normal person sitting at a proper desk in front of a monitor should be able too.

If you can't, that is totally your failure and maybe you should stop looking at LRMs and start figuring out how you can make yoruself a better player.

Now then, this problem is a MISSILE problem, not an LRM problem. And on top of that ANOTHER stupid issue from this patch.

Lets focus on the fact that PGI is having a very hard time doing any sort of quality control at this point, while pimping Clan mechs and having shown 0 progress on CW.

#187 ExoForce

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Posted 21 May 2014 - 11:18 AM

Time to play. No more seeking cover from pesky missiles!

(bought champion jenner this morning ;) )

#188 Edward Mattlov

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Posted 21 May 2014 - 11:32 AM

View PostExoForce, on 21 May 2014 - 11:18 AM, said:

Time to play. No more seeking cover from pesky missiles!

(bought champion jenner this morning ;) )


They still do damage at long range.

So, still no word on any progress towards fixing this? I am hoping to be able to play my Loup De Guerre tonight and be able to use more than just my pulse lasers.

#189 Ngamok

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Posted 21 May 2014 - 11:37 AM

View PostFlaming oblivion, on 21 May 2014 - 11:07 AM, said:


:D Your odd but so am I, I laughed


Indeed. Only way to enjoy things is to have a weird sense of humor.

#190 Haji1096

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Posted 21 May 2014 - 11:43 AM

No update on this issue ?

#191 Flaming oblivion

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Posted 21 May 2014 - 11:43 AM

View PostNgamok, on 21 May 2014 - 11:37 AM, said:


Indeed. Only way to enjoy things is to have a weird sense of humor.


Especially when it comes to this game, PGI clearly have a sense of humour ,

#192 Brian Windover

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Posted 21 May 2014 - 11:45 AM

We have tracked down the issue with the missile damage(LRMs, SRMs and Streaks) and a fix has been made. Right now we are currently doing an internal test before we kick off a hot fix later today.

Sorry for the inconvenience this has caused. We appreciate the support and feedback.

#193 Flaming oblivion

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Posted 21 May 2014 - 11:47 AM

View PostBrian Windover, on 21 May 2014 - 11:45 AM, said:

We have tracked down the issue with the missile damage(LRMs, SRMs and Streaks) and a fix has been made. Right now we are currently doing an internal test before we kick off a hot fix later today.


I'll reserve my judgement till I see it working, but thanks for the update.

#194 Englebert

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Posted 21 May 2014 - 11:48 AM

can we get an ETA when this is going to be fixed?

#195 MayGay

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Posted 21 May 2014 - 11:51 AM

View PostNicholas Carlyle, on 21 May 2014 - 11:12 AM, said:


Sounds like you need to learn to play. I run a Shadow Hawk 2D2. Has 4 Streaks, 1 UAC5 and 2 Medium Lasers a lot of the time.

No AMS and no ECM of course.

LRMs have never, ever once killed me without me making a very stupid mistake. Even when they were 170ms, the only time they killed me was when I was too busy chatting with a PGI employee and Vassago in a game.

If I can do it, while sitting on my couch, playing on a 60 inch TV...i'm pretty sure any normal person sitting at a proper desk in front of a monitor should be able too.

If you can't, that is totally your failure and maybe you should stop looking at LRMs and start figuring out how you can make yoruself a better player.

Now then, this problem is a MISSILE problem, not an LRM problem. And on top of that ANOTHER stupid issue from this patch.

Lets focus on the fact that PGI is having a very hard time doing any sort of quality control at this point, while pimping Clan mechs and having shown 0 progress on CW.


Whatever you say man I'm just saying it is nice not to have to play entire matches dodging LRMs if only for a short time and they are mostly balanced, though indirect fire and firing arcs could use some nerfing, from my point of view. And no I don't get killed by them often, my issue is that I hate having to spend a large portion of the game not getting killed by LRMs, while I usually cannot even return fire because it is an assault 'mech sitting behind a hill, or otherwise out of LoS. Although I also think you are full of bs. You have your way which is fine, and I have mine and for the record I hold a better than 3 to 1 kdr when I am in practice, I haven't played much recently so that isn't currently true though. But my skill and play style, aside from being able to play without missiles LRMs, SRMs or SSRMs, has nothing to do with any of this, instead of bitching and complaining, I take it for what it is and enjoy the change for the short time it is, and as for my original post, just making fun of some of our griefers who come out and complain like it's the end of the world for every little or not so little bug that pops up, take it and try something else from what you normally do instead, use an AC/5/PPC poptart or whatever else you like or stop coping everyone else and try something completely new, maybe it'll work, maybe it won't, the fun of a game like this with customization like this isn't just coping whatever seems to be the best 'mech concept seems to be the best at the time, it's about experimentation an being unique. Have I tried poptarts? yes, I ran a Heavy Metal for a long time with 2 AC/5, 2 ERPPCs, from the day it was released, got bored of it though, I basically had the Cataphract champion long before the champion version came out, I like mine better, and I have used a Stalker LRMboat too. On the other hand, I bought a Firebrand solely to have the closest thing I could get to a legitimate Rifleman, made a flamer based BattleMaster for lolz, and have had several very successful Blackjack variants, including trying to make it in to a poor mans Shadow Cat when it first came out. Also the only 2 'mechs I haven't owned are the Firestarter, of which I was never a fan, and the Banshee, which I haven't got around to yet, currently working up some C-bills to add engines to all my 'mechs that are lacking them.

View PostBrian Windover, on 21 May 2014 - 11:45 AM, said:

We have tracked down the issue with the missile damage(LRMs, SRMs and Streaks) and a fix has been made. Right now we are currently doing an internal test before we kick off a hot fix later today.

Sorry for the inconvenience this has caused. We appreciate the support and feedback.


no inconvenience there are plenty of other weapons out there

Edited by James Griffin, 21 May 2014 - 11:59 AM.


#196 Slathendar

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Posted 21 May 2014 - 11:59 AM

Maby they will fix SRMs finally, prolly to much to hope for just like a new map.......

#197 FallenFactol

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Posted 21 May 2014 - 12:03 PM

View PostBrian Windover, on 21 May 2014 - 11:45 AM, said:

We have tracked down the issue with the missile damage(LRMs, SRMs and Streaks) and a fix has been made. Right now we are currently doing an internal test before we kick off a hot fix later today.

Sorry for the inconvenience this has caused. We appreciate the support and feedback.


With all the trouble with matchmaking and missiles, can we get a day of our premium time back?

#198 cSand

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Posted 21 May 2014 - 12:06 PM

View PostBrian Windover, on 21 May 2014 - 11:45 AM, said:

We have tracked down the issue with the missile damage(LRMs, SRMs and Streaks) and a fix has been made. Right now we are currently doing an internal test before we kick off a hot fix later today.

Sorry for the inconvenience this has caused. We appreciate the support and feedback.


Posted Image

#199 Heffay

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Posted 21 May 2014 - 12:11 PM

View PostNT Hackman, on 21 May 2014 - 12:06 PM, said:

Enjoy your hero mechs and clan tech.


Will do, you got it! :D

#200 Bishop Steiner

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Posted 21 May 2014 - 12:13 PM

View PostExoForce, on 21 May 2014 - 11:18 AM, said:

Time to play. No more seeking cover from pesky missiles!

(bought champion jenner this morning :D )

C'MON..... where's the fun without a challenge?





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