So after an entire day of waiting for patches to be fixed..... Here's the one thing I noticed still really "off" with the game.
Weapons, especially PPCs are ignoring collision detection. I've just spent the past hour dropping in 7 matches, and regardless of what cover I use, PPCs are connecting even through HARD cover.
Did you increase the splash damage? Did you increase the projectile time? Something is VERY different with PPCs at the moment and they don't just seem over the top. They're broken.
I'd appreciate it if PGI looked into the issue.


My Feedback Since Wading Into The Cesspit That Is Post-Patch Mwo
Started by A banana in the tailpipe, May 21 2014 05:29 PM
Gameplay
3 replies to this topic
#1
Posted 21 May 2014 - 05:29 PM
#2
Posted 21 May 2014 - 08:01 PM
Ok honestly the title of this thread should be "FIX YOUR MAPS".... because on river city and frozen city certain weapons are ignoring terrain.
#3
Posted 21 May 2014 - 08:40 PM
No, they are not. It's the HSR. You might have gotten in cover, but your enemy sees you on his screen for half a second longer out of cover, and pops you. You get the damage while being in full cover. You just have to get used to it.
#4
Posted 22 May 2014 - 02:06 AM
Shredhead, on 21 May 2014 - 08:40 PM, said:
No, they are not. It's the HSR. You might have gotten in cover, but your enemy sees you on his screen for half a second longer out of cover, and pops you. You get the damage while being in full cover. You just have to get used to it.
That could have been it, but everyone in my drops were noticing it, and with a constant crispy 29 ping it was pretty frustrating being completely behind cover and taking full shots, not to mention cowardly tryhards yelling things like l2p and stop sucking (stay classy steiners). It wasn't just me and I've never seen it that bad. When they took the servers down I called it a night and will see how things are this morning when the coffee kicks in.
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