As title?
I have a theory for that.
We know a lot of people only come back and play on patch days, especially if its a substantial patch, to see if the game has improved. A lot of people did that for this patch because PGI said they improved matchmaking (see resulting threads of dissapointment).
I found the matches tended to be much more even in general.
Then as the days pass we go back to the usual pointless 12-2 curb stomping that wastes 10 minutes of time for 20/24 players.
Im pretty sure its due to the larger player base on patch days? That result in more even matches on average.
0
Does Anyone Else Notice That Matches Tend To Be More Even On Patch Days?
Started by Jun Watarase, May 22 2014 12:09 AM
Gameplay
4 replies to this topic
#1
Posted 22 May 2014 - 12:09 AM
#2
Posted 22 May 2014 - 12:20 AM
Imho when they patch its pretty much late European Primetime, NA will have theirs 6 hours (?) later, so Nightbirds from Asia and Euopeans should make up the majority of early post-patch players and that is to me usually the time when the best matches happen.
From then on it will normalize in a couple of hours...
I guess in the few hours post patch we have a bigger share of experienced players in the playerpool and more homogenous Teams.
From then on it will normalize in a couple of hours...
I guess in the few hours post patch we have a bigger share of experienced players in the playerpool and more homogenous Teams.
#3
Posted 22 May 2014 - 03:21 AM
2 things are converging :
- Patch day means more player playing to the check the patch. And more players means that the MM has more stuff to work with and thus produce better matchs.
- The last 2 patchs PGI also tried to activate the 3/3/3/3 limit. While it's not the interesting point, i think the 3/3/3/3 limit is closely related to the ELO buckets (attention it's different from the ELO player score). Explanation : if you read carefully the post about the launch module (http://mwomercs.com/...93-feb-27-2014/) and especially the paragraph "What the Solo Public Match Queue Looks Like", you will understand that for every match there is a ELO bucket associated and so the 24 players in the match are in the same ELO bucket. For exemple, if the match is a tier 3 ELO bucket, every 24 players should have a good build, a good aiming skill, a good situation awareness, and so on ... And while the ELO sum up of each team should be different, the match is balanced because the 24 player have roughly the same skill. Thanks to that PGI ditch the rule of mixing high ELO player with low ELO payer in order to have an average ELO score which is easier to match. Now as PGI, once again, was forced to deactivate the 3/3/3/3 limit, i think they were forced to deactivate the ELO bucket per match too and now we are back with the old matchmaker which is trying to even the ELO sum up of each team. I tried on different thread to have a confirmation but i had no response yet.
So, I ask kindly : if someone from PGI could comment, it would be greatly appreciated.
- Patch day means more player playing to the check the patch. And more players means that the MM has more stuff to work with and thus produce better matchs.
- The last 2 patchs PGI also tried to activate the 3/3/3/3 limit. While it's not the interesting point, i think the 3/3/3/3 limit is closely related to the ELO buckets (attention it's different from the ELO player score). Explanation : if you read carefully the post about the launch module (http://mwomercs.com/...93-feb-27-2014/) and especially the paragraph "What the Solo Public Match Queue Looks Like", you will understand that for every match there is a ELO bucket associated and so the 24 players in the match are in the same ELO bucket. For exemple, if the match is a tier 3 ELO bucket, every 24 players should have a good build, a good aiming skill, a good situation awareness, and so on ... And while the ELO sum up of each team should be different, the match is balanced because the 24 player have roughly the same skill. Thanks to that PGI ditch the rule of mixing high ELO player with low ELO payer in order to have an average ELO score which is easier to match. Now as PGI, once again, was forced to deactivate the 3/3/3/3 limit, i think they were forced to deactivate the ELO bucket per match too and now we are back with the old matchmaker which is trying to even the ELO sum up of each team. I tried on different thread to have a confirmation but i had no response yet.
So, I ask kindly : if someone from PGI could comment, it would be greatly appreciated.
#4
Posted 22 May 2014 - 07:01 AM
It's extremely simple I think
People come back to see what and if things changed; hoping for the better
And leave disappointed
Things just haven't changed for a year or two
I took quite some brakes a week here a month there, playing something different; and when I came back things are still the same, or gotten worse (depends on you're personal view)
I'm sure if PGI would deliver more than just stuff to buy, we would have more players and the MM would have more to work with
People come back to see what and if things changed; hoping for the better
And leave disappointed
Things just haven't changed for a year or two
I took quite some brakes a week here a month there, playing something different; and when I came back things are still the same, or gotten worse (depends on you're personal view)
I'm sure if PGI would deliver more than just stuff to buy, we would have more players and the MM would have more to work with
#5
Posted 22 May 2014 - 07:07 AM
I experience the opposite. On patch days during EST/EDT prime time I die much much quicker to focus fire and experience more landslide matches for both wins and losses.
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