Merchant, on 22 May 2014 - 08:57 AM, said:
So no Lock delays for anything.
I was.
Counters have not changed how often it shows up.
Because you cannot find them thanks to ECM Stealth and good use of terrain, no one is going to spam the God Strikes anywhere hoping for Lucky Hits.
Incorrect for tabletop, yes. It's a 10 second summary and LRMs had NO LOCK for indirect fire and they simply homed into a general direction of a mech within an area. More like a carpet bombing actually. It was like this:
With line of sight or with a C3 computer system, then you had locks. But you could only get to rules about what effects it has on LRMs without those systems with the advanced rules of Tactical Ops. I explained why I took LRMs out in the original post already, as MWO's LRMs do not work that way. We magically have TAG/NARC/C3-enabled LRMs all magically slapped into one cheap package. There are no standard LRMs in MWO.
And the 8 second delay is a fact in MWO. O.o; Second match beginning 2:23.
Thus, a delay in targeting makes sense. It already exists just remove the invisibility cloak.
Videos of 'back in the day' pre ECM, ECM, and post ECM.
Yep. ECM didn't have anything to do with stealth. It existed beforehand and the days it is used for stealth are long gone.
Honestly the funniest thing was back then standing behind some crates, powering down and waiting until someone came by and then watching their mech react in utter fear as you see you made them physically jump so strongly in scaring them that they shook their mouse!
Want to be invisible? Pay the 12 slot fee of Stealth Armor, combined with your ECM is 14 slots and 1.5 tons.
Besides there isn't a thing 'stealthy' about a D-DC.
Want gameplay where scouts matter? Change the game modes. It's Skirmish, Skirmish with turrets, and Skirmish with Drills. Make the objectives matter more than killing each other. Once Assault paid more for the base capture. In fact it paid so much more than Atlases and Muromets would skip easy kills to rush the base to try and capture it. Why? It paid the most with everyone still alive. That's where stealth kicked in.
Here, I'm on defense as the big thing had been to send scouts to capture the base. Because I'm here I can also command.
As the team is fighting landside, two Atlases and a Muromets try to sneak up to the base to capture it. Teams had attackers, defenders, and skirmishers (aka brawlers) with a number of roles in between from fire support to sharp shooters to scouts and so on. The game was a lot more in depth, and all of it was because and exclusively due to, the fact that it paid more to play the objective than to kill everyone.
And today, we have this.
Is it any wonder no one plays the objective? It's harder and earns nothing at all now.
So the game floods with LRM boats, meta, and poptarts. Why? All the money is in damage and kills.
Edited by Koniving, 22 May 2014 - 10:00 AM.