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4/4/4 Broken/bugged?


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#21 Kjudoon

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Posted 22 May 2014 - 11:22 AM

View PostDreddex, on 22 May 2014 - 08:11 AM, said:

I was just in a match where my team had 9 Heavy 'Mechs. I looked around to see if there was a hotfix or update that removed the weight class matchmaking balance but i didn't find anything, so forgive me if I missed something.





Posted Image

It's not that it was broken. It was a deep crater with a large debris field flaming wreckage and a firestorm in the center that was both toxic, radioactive and probably racist, sexist or some other type of phobia.

I wish it could work, and I don't know why it can't, but we might be stuck with having to resort to a win-loss / KDR based tier system if matchmaking cannot be made to work better. I dunno, and I feel for PGI because well... CW is gonna make this much harder... not to mention Clan mechs.

I mean, just cringe now and avoid the holiday rush.

View PostRoadbeer, on 22 May 2014 - 11:20 AM, said:

<---------- Doesn't need to be told about K Town

Dude, Ktown is your summer/holiday home. Then again, I'm saving up to buy a house there too some day. Hopefully on a lake.

#22 Rhaythe

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Posted 22 May 2014 - 11:22 AM

View PostRoadbeer, on 22 May 2014 - 11:09 AM, said:

Oh, can I group with more than 4 and less than 12 people on those nights? :wub:

They're private matches, so sure. Why not. Or is this some sarcastic comment that's going right over my head? Either way. Come join us.

#23 Roadbeer

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Posted 22 May 2014 - 11:25 AM

View PostKjudoon, on 22 May 2014 - 11:22 AM, said:

I mean, just cringe now and avoid the holiday rush.


I stocked up on cringe for the coming digipocalypse

View PostRhaythe, on 22 May 2014 - 11:22 AM, said:

They're private matches, so sure. Why not. Or is this some sarcastic comment that's going right over my head? Either way. Come join us.

Yes, it is a sarcastic remark.
Private Matches are a lazy, lazy solution to actually implementing a working queue for large groups.
I refuse to take part in private matches as it gives PGI false metrics that people are happy with those rather than having a Large Group queue. Like their 84% drop PUG, yet, have a hard time populating a PUG queue with any sort of restrictions on it.

#24 Rhaythe

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Posted 22 May 2014 - 11:28 AM

View PostRoadbeer, on 22 May 2014 - 11:25 AM, said:


Private Matches are a lazy, lazy solution to actually implementing a working queue for large groups.

Ah. Shame. But I respect that choice.

#25 Jody Von Jedi

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Posted 22 May 2014 - 11:35 AM

View PostRoadbeer, on 22 May 2014 - 11:05 AM, said:

I'm just trolling until DFM is launched.


What is DFM? Dubai Financial Market ?

#26 Strum Wealh

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Posted 22 May 2014 - 11:56 AM

View PostJody Von Jedi, on 22 May 2014 - 11:35 AM, said:


What is DFM? Dubai Financial Market ?

"DFM", in this case, probably refers to Star Citizen's DogFight Module, which is currently slated for release on May 29.

#27 Jody Von Jedi

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Posted 22 May 2014 - 12:01 PM

View PostStrum Wealh, on 22 May 2014 - 11:56 AM, said:

"DFM", in this case, probably refers to Star Citizen's DogFight Module, which is currently slated for release on May 29.


Ah, OK. Star Citizen is not F2P though, is it?

#28 Bishop Steiner

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Posted 22 May 2014 - 12:06 PM

View PostJody Von Jedi, on 22 May 2014 - 12:01 PM, said:


Ah, OK. Star Citizen is not F2P though, is it?

It will not be. There is no subscription, but there will be an initial price. I am assuming that price is covered by anyone who has bought into the closed beta? But how much the initial price will be, who knows. I know the Beta packages range from reasonable to abso-frikking-lutely absurd.

#29 Bishop Steiner

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Posted 22 May 2014 - 12:09 PM

Also, despite nearly 10x the budget, it seems the Messiah is starting to run into issues. Still should be a decent enough game, maybe a great one, but anyone buying in on future promises is a total fool. Buy in based on what there is. Things always go sideways in development, and some parts of the plan never come to fruition, or end up totally changed due to programming, or financial realities.

I have zero plans to even think about buying in until after I start seeing reviews for the DFM. Even then..... am hesitant, though part of that is merely a matter of disposable time. I prefer the MW/Battletech game universe to Wing Commander, and while under a different name, SC looks a lot like WC2015. So for me, even bugged and all, I have time for one game, and I prefer stompy mech mayhem, myself.

#30 Roadbeer

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Posted 22 May 2014 - 12:13 PM

View PostBishop Steiner, on 22 May 2014 - 12:09 PM, said:

Also, despite nearly 10x the budget, it seems the Messiah is starting to run into issues. Still should be a decent enough game, maybe a great one, but anyone buying in on future promises is a total fool. Buy in based on what there is. Things always go sideways in development, and some parts of the plan never come to fruition, or end up totally changed due to programming, or financial realities.

I have zero plans to even think about buying in until after I start seeing reviews for the DFM. Even then..... am hesitant, though part of that is merely a matter of disposable time. I prefer the MW/Battletech game universe to Wing Commander, and while under a different name, SC looks a lot like WC2015. So for me, even bugged and all, I have time for one game, and I prefer stompy mech mayhem, myself.

I'd be 100% behind you in this, and also, only have time for 1 game.

As has been stated time and again, MWO will probably not be the game for me. The focus on Esport/peen is just too heavy and the lack of plans for any real substance beyond that, add in the abhorrence they have for supporting groups larger than 4 outside their P2P environment... Well, I have better things to do than be mad at a franchise I've been a part of for 30 years because a handful of management types want to hamfist out a CoD clone in Mech paint.

#31 AlmightyAeng

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Posted 22 May 2014 - 12:14 PM

View PostMystere, on 22 May 2014 - 11:11 AM, said:


No money from me until I can kill an entire squadron of the enemy ... or die trying. :D


It's cool, I'll cover your tab until then, lol :wub:

#32 AlmightyAeng

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Posted 22 May 2014 - 12:19 PM

View PostBishop Steiner, on 22 May 2014 - 12:06 PM, said:

It will not be. There is no subscription, but there will be an initial price. I am assuming that price is covered by anyone who has bought into the closed beta? But how much the initial price will be, who knows. I know the Beta packages range from reasonable to abso-frikking-lutely absurd.


You are correct, Bishop.

You can get a digital copy of the fully completed game for $30 if you buy-in now.

You can get a copy of the game, plus alpha and beta access for $40.

I believe that they're going for a standard $50-$60 retail game price.

If you have the money, pledge packages once went up to $15,000...and believe it or not, those are all sold out...a $10,000 package is currently the largest available.

None of the ships people are pledging for now are exclusive: They will ALL be available in game...granted...some are going to be VERY difficult to get...

But everything people are purchasing is either fluff or items that you can play and get for yourself in-game.

No subscription, though they'll allow you to buy a certain amount of in-game currency per month, if you want...but it's hard-capped at so many per week/day, so as not to unbalance things.

Just FYI, since someone asked :wub:

Edited by Ghost Badger, 22 May 2014 - 12:20 PM.


#33 Bishop Steiner

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Posted 22 May 2014 - 12:19 PM

View PostRoadbeer, on 22 May 2014 - 12:13 PM, said:

I'd be 100% behind you in this, and also, only have time for 1 game.

As has been stated time and again, MWO will probably not be the game for me. The focus on Esport/peen is just too heavy and the lack of plans for any real substance beyond that, add in the abhorrence they have for supporting groups larger than 4 outside their P2P environment... Well, I have better things to do than be mad at a franchise I've been a part of for 30 years because a handful of management types want to hamfist out a CoD clone in Mech paint.

Oh trust me, they continue to pooch things, or ignore the legions of people complaining about server connection loss, and I could well move one. Though with what I have spent here, that would hurt. Even busted though, so far I still mostly enjoy the game, even if it is laughably, pathetically, limited.

But I just am too cynical these days to buy into SC meeting the insanely lofty goals presented. So if I do jump ship, it will be AFTER I see some serious steps forward. A DFM is fun and all, but heck even MWO, despite balance issues, has had a (mostly) functional combat engine for 2 years. SImply put, that is the easiest goal to meet, and Star Citizen also ran into issues meeting their schedule with it (though having actual CryTechs to help fix where the engine don't work is a bonus).

When I start seeing IRL progress on the persistent universe side, which is also where MWO has been boondoggled (though part of that appears to be horrible prioritization and other management misfires, le sigh), then I will liekly pay more mind to all the SC Hype.

Until then? It looks like a real pretty TDM version of Wing Commander.

#34 AlmightyAeng

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Posted 22 May 2014 - 12:26 PM

View PostBishop Steiner, on 22 May 2014 - 12:19 PM, said:

Above valid argument.


Yeah, pretty much. I threw money at it I WOULD have spent here...mainly because I wasn't terribly impressed with the return I've gotten for my money in THIS game. I'm happy to see if my money seeds take root and grow into something awesome in Star Citizen...hell, if they respectably meet half the goals they've set I'll have a great time with that game :wub:

Not having to answer to a publisher is a plus in my book, too...'cause I've really enjoyed Chris Robert's previous work...and I like the idea of him having a free reign. So it'll take time...*shrug*...I'm patient.

Edit: The other part I'm sincerely heartened by is that while there's plenty of work going into ships, and the packages are, essentially, buying ships...the communication I read from them is mostly about all the work going into the persistent universe...and making it work.

Shiny is nice...but I'm VERY excited about the DEPTH of the game they seem to be aiming for.

This game lost that.

Edited by Ghost Badger, 22 May 2014 - 12:28 PM.


#35 Roadkill

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Posted 22 May 2014 - 12:31 PM

View PostBishop Steiner, on 22 May 2014 - 12:19 PM, said:

When I start seeing IRL progress on the persistent universe side, which is also where MWO has been boondoggled (though part of that appears to be horrible prioritization and other management misfires, le sigh), then I will liekly pay more mind to all the SC Hype.

Until then? It looks like a real pretty TDM version of Wing Commander.

Starfleet Command.

These games are all running into problems because they want the persistent universe to, well, persist. They want things to be balanced with lots of counter-weights in place so that if one side starts to dominate, the other side gets bonuses to bring things back into alignment. Or they just flat-out prohibit advancement beyond a certain point so that no one side can actually "win" the galactic struggle.

They're doing it wrong.

Starfleet Command did it right. The war could be won in Starfleet Command. Sometimes as quickly as 10-14 days. Other times it took a month or more. Once one side won, the universe would reset and the war would start over. The Klingons might win 1 or 2 in a row, but then some group would get bored of playing Klingon ships and defect over to the Federation and suddenly the Feds would start winning. Or the Romulans. Or the Gorns. I think I saw everyone win at least once back in the day.

#36 Bishop Steiner

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Posted 22 May 2014 - 12:35 PM

View PostGhost Badger, on 22 May 2014 - 12:26 PM, said:


Yeah, pretty much. I threw money at it I WOULD have spent here...mainly because I wasn't terribly impressed with the return I've gotten for my money in THIS game. I'm happy to see if my money seeds take root and grow into something awesome in Star Citizen...hell, if they respectably meet half the goals they've set I'll have a great time with that game :wub:

Not having to answer to a publisher is a plus in my book, too...'cause I've really enjoyed Chris Robert's previous work...and I like the idea of him having a free reign. So it'll take time...*shrug*...I'm patient.

Edit: The other part I'm sincerely heartened by is that while there's plenty of work going into ships, and the packages are, essentially, buying ships...the communication I read from them is mostly about all the work going into the persistent universe...and making it work.

Shiny is nice...but I'm VERY excited about the DEPTH of the game they seem to be aiming for.

This game lost that.

I'm more interested in seeing if the stuff I have heard people yack about in the forums beyond the space fighter combat comes to bear. I don't even know if half the crap people are talking about are even really in the plans, since I haven't gone too deep into looking at SC. But if they implement other elements, like planetary vehicular combat, and (for me, the more important) actual first person....eh, person stuff (without degenerating into a twitch fest) kinda like Halo meets WinG Commander meets Star Wars Galaxies (before they totally pooched that), then I might indeed be interested.

I'd honestly rather play a marine breaching into capital ships than in star fighters, myself.

View PostRoadkill, on 22 May 2014 - 12:31 PM, said:

Starfleet Command.

These games are all running into problems because they want the persistent universe to, well, persist. They want things to be balanced with lots of counter-weights in place so that if one side starts to dominate, the other side gets bonuses to bring things back into alignment. Or they just flat-out prohibit advancement beyond a certain point so that no one side can actually "win" the galactic struggle.

They're doing it wrong.

Starfleet Command did it right. The war could be won in Starfleet Command. Sometimes as quickly as 10-14 days. Other times it took a month or more. Once one side won, the universe would reset and the war would start over. The Klingons might win 1 or 2 in a row, but then some group would get bored of playing Klingon ships and defect over to the Federation and suddenly the Feds would start winning. Or the Romulans. Or the Gorns. I think I saw everyone win at least once back in the day.

Not sure I like that either. Instead of a reset, how about...the war was won or lost..... and it's up to the survivors to rebuild, rebel and start over? And it's up to the victors to try to hunt down and quash the rebels?

Every time you hit "reset" to my mind, it takes away any real accomplishment..... and leaves it to become another form of esport. =/

#37 Roadbeer

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Posted 22 May 2014 - 12:35 PM

View PostBishop Steiner, on 22 May 2014 - 12:33 PM, said:

I'd honestly rather play a marine breaching into capital ships than in star fighters, myself.


Yeah, that's actually a thing in it that's been talked about A LOT, turning on/off gravity to mess with boarders, a lot of that in there (as planned) also, none of the above, Just being an explorer, whatever. While combat IS in the game, it's only as much of the game as you want to make it.

People talking about the DFM, is a lot like when the first map came online in this game. Everything was nice in theory, but now here's something with some meat to it other than walking around my hangar.

Edited by Roadbeer, 22 May 2014 - 12:37 PM.


#38 Kjudoon

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Posted 22 May 2014 - 12:37 PM

Is this MWO or some other forum now? :wub:

#39 AlmightyAeng

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Posted 22 May 2014 - 12:39 PM

View PostBishop Steiner, on 22 May 2014 - 12:35 PM, said:

I'm more interested in seeing if the stuff I have heard people yack about in the forums beyond the space fighter combat comes to bear. I don't even know if half the crap people are talking about are even really in the plans, since I haven't gone too deep into looking at SC. But if they implement other elements, like planetary vehicular combat, and (for me, the more important) actual first person....eh, person stuff (without degenerating into a twitch fest) kinda like Halo meets WinG Commander meets Star Wars Galaxies (before they totally pooched that), then I might indeed be interested.

There's so much relevant info at this point, the new player poking at it online can be very overwhelmed.

Quote

I'd honestly rather play a marine breaching into capital ships than in star fighters, myself.

There's absolutely a spot for you on my Caterpillar crew, in that case, if you'd like to participate in some creative rearranging of ship ownership. :wub:

Edited by Ghost Badger, 22 May 2014 - 12:39 PM.


#40 Bishop Steiner

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Posted 22 May 2014 - 12:46 PM

View PostGhost Badger, on 22 May 2014 - 12:39 PM, said:

There's so much relevant info at this point, the new player poking at it online can be very overwhelmed.


There's absolutely a spot for you on my Caterpillar crew, in that case, if you'd like to participate in some creative rearranging of ship ownership. :wub:

give me some jump armor and whatever equates to a pulse rifle, and I'll play repo man.





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