


If You Didn't Play Mw4. Stfu.
#21
Posted 24 May 2014 - 01:28 PM

#22
Posted 24 May 2014 - 01:28 PM
Levi Porphyrogenitus, on 24 May 2014 - 01:22 PM, said:
LOL @ [apologies for the correct grammer, spelling, and syntax] <-- gammar nerd
MWO is the best from a mechanics standpoint, though being multiplayer only it obviously cannot compare to the SP experiences of the earlier versions.
I am not comparing. I am STATING that you can't be trolling the MODs tell them how a mech game is supposed to be without ever having any previous exp.
#24
Posted 24 May 2014 - 01:31 PM
Edited by Kh0rn, 24 May 2014 - 01:33 PM.
#25
Posted 24 May 2014 - 01:33 PM
Melkor, on 24 May 2014 - 12:59 PM, said:

Actually I think the issue is with the people who played MW2 and MW3 and who think MW4 was "bad". PGI has done EXTREMELY well with merging MW4 hardpoint system, with the 12 crit system that normally lets you place whatever you want, wherever you want as long as it fit. MW3 had no such limitations other then the tonnage of your mech, much like how TT is.
#26
Posted 24 May 2014 - 01:35 PM
SirLANsalot, on 24 May 2014 - 01:33 PM, said:
Actually I think the issue is with the people who played MW2 and MW3 and who think MW4 was "bad". PGI has done EXTREMELY well with merging MW4 hardpoint system, with the 12 crit system that normally lets you place whatever you want, wherever you want as long as it fit. MW3 had no such limitations other then the tonnage of your mech, much like how TT is.
All they need now is weight limit hard point restrictions that say you can't stick a AC20 in a machine gun slot or a AC5 slot.
#27
Posted 24 May 2014 - 01:35 PM
Melkor, on 24 May 2014 - 01:28 PM, said:
Given how utterly specific your stated requirement for "having any previous exp" was (MW4 only), I think your OP is fair game for mockery.
As for your point that you have to have prior MW experience before you can post ideas or suggestions on the forums, I think you're entirely wrong. Sure, experience can be helpful, but it can also lock you into a mental rut, preventing you from realizing that something doesn't have to be done the way it was done before.
#28
Posted 24 May 2014 - 01:36 PM
Melkor, on 24 May 2014 - 12:59 PM, said:

As has been pointed out before this, the very idea that "if you didn't play this different game, you can't have an opinion about the game we're actually talking about," is moronic. If he's serious, he's declared his opinions to be unreliable, if not worthless - if he's trolling, well...
Edited by Void Angel, 24 May 2014 - 01:41 PM.
#29
Posted 24 May 2014 - 01:39 PM
Kh0rn, on 24 May 2014 - 01:35 PM, said:
All they need now is weight limit hard point restrictions that say you can't stick a AC20 in a machine gun slot or a AC5 slot.
Would of been a good idea before the game was written. However now that the game is out and running, adding in a system like that would break far more then fix.
#31
Posted 24 May 2014 - 01:40 PM
#32
Posted 24 May 2014 - 01:54 PM
It had 3rd person view, arty strikes, air strikes, something like uav scouting, base turrets, et all.
Adding more mechwarrior 2 features could be a good direction for MWO to take.
#33
Posted 24 May 2014 - 01:58 PM
Melkor, on 24 May 2014 - 12:59 PM, said:


#34
Posted 24 May 2014 - 02:01 PM
#35
Posted 25 May 2014 - 04:14 AM

#36
Posted 26 May 2014 - 08:17 PM
Melkor, on 24 May 2014 - 12:59 PM, said:

#37
Posted 26 May 2014 - 08:28 PM
Melkor, on 24 May 2014 - 01:22 PM, said:
I am sick and tired of all these "competitive" kids acting as if their stupid game is equivalent to the Olympics, yet they never once participated in the latter. You are treating this game as if it is meant to be played seriously. It's nothing but a stupid video game. So please STFU.
#38
Posted 27 May 2014 - 04:16 AM

#40
Posted 28 May 2014 - 03:28 AM

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